Rogerpaladin
2016-12-20, 10:32 PM
The true evil is approaching...
The end of time, The magic schools and Towers are being annihilated, Magocracy is under attack. Is your tower prepared?
The true sorcerer king is claiming his throne!
"Worms, you usurped with your false magic. I am the magic, kneel or die!"
https://s-media-cache-ak0.pinimg.com/564x/8c/56/e2/8c56e2eeb207eab79d3a2d1ba5d05e7e.jpg
What you will be Wizandry Defenses? Or admit defeat?
No infinite loop, Artifact or Epic Level. All official and Licensed book is allowed
Practical Optimization:
No infinite loops
Max 1 summon while combat(Gate, Planar Ally, Ice Assassin or Similar)
Allowd Familiar, Druid Animal Companion or Similar
Black Scar CR 20
HP 814 (20 HD)
Male fey Marshal 1/ Divine Stalwart Dragon-Blooded Sorcerer 5/Tainted Sorcerer 1/ Dweomerkeeper 10/ /Zhentarim Skymage 3
LE Large Fey (Evil, Dragonblooded); Master of the Hunt Body(MM V.202)
Init +168;
AC 173, touch 132, flat-footed Never;
Immune electricity, exhaustion, fatigue, mind-affecting
spells and abilities
Fort +178, Ref +188, Will +196
Speed 210 ft fly, 490 ft(Dragon)
Melee +5 Ego Glaive(non metal/Quintessence) +178/+173/+168/+165 (6d8+52/19–20×3) (Touch Attack)
Space 20 ft.; Reach 30 ft.
Special Actions Supernatural Spell 4/day, Dexterity Aura, Divine Companion, Domain Acess, Draconic Spell-like, Fly Mount(Greater Wyrm Steel Dragon), Enigma Aura, Blood Component, Tainted Supression, Tainted Metamagic, Tainted Spellcasting, Arcane Sight, Hidden Spell, Share Spell.
Sorcerer Spells Known (CL 60th)(DC 140+ Spell level): Knowstones to acess new spells
9th—Wish, Ice Assassin, Shapechange, Invoke Magic, Imprisonment, Mage Disjunction, Sphere of Ultimate Destruction, Alamanther Return, Mind Rape, Putrefation, Srinshee's Spell Shift, Instant Refuge, Miracle
8th—Greater Arcane Fusion, Superior Invisibility, Minute Form, Greater Betow Curse, Greater Celerity, Mystic Shield, Mind Blank, Moment of Prescience, Veil of Undead, Ghost Form
7th—Planar Bubble, Arcane Spellsurge, Limited Wish, Body outside Body, Antimagic Aura, Hide from Dragons
6th—Mental Pinnacle, Antimagic Field, Eye of Oracle, Force Shapechange, Analyze Dweomer, Trance of The Verdant Domain, Contingency Spell
5th—Arcane Fusion, Teleport, Greater Blink, Telekinesis, Baleful Polymorph, Kiss of the Vampire, Wall of Stone, Shadow Form, Transfusion(Dragon #339), Investiture of the Orthon
4th—Celerity, Friendly Fire, Ruin Delver's Fortune, Voice of the Dragon, Otiluke's Supressing field, Blacklight, Stifle Spell, Temporal Repair
3rd—Permeable Form, Vision of the omniscient eye, Gust Wind , Dolorous Blow, Antecipate Teleport, Nauseating Breath, Spiderskin
2nd—Wings of Cover, Heroic, Wraithstrike, Whirling Blade, Chamaleon, Suffer to flesh, Blur, Cloud of Knives, Celerity lesser, Dissonant Chant
1st—True Strike, True Casting, Hail of Stone, Eyes of Avoral, Strenght of True Form, Undetectable Aligment, Shieldbearer, Improvisation
Dragon Mag Spells:
Temporal Repair Drag 350 pg 61
Corruption Spells, Putrefation Drag 300 pg 56
Transfusion spell drag 339
Sorcerer Acess to everyspell?
Tower of the Rings are sets of theurgy rings(Comp Arcane pg146), giving access to all spells for the sorcerer, similar to the mage of the arcane order.
Theurgy Rings gives access to cleric spells / Wizard / Druids / Bards to Tower leaders.
Summons / Ice Assassins / Simulacruns / Minions / Dragon Pet refills the rings.
Black Ethergaunt = Wizard Spells Acess
Planetar = Cleric Spells Acess
Abeil Queen = Druid Spells acess
Useful Non Sorcerer spell:
Cleric Spells:
9th—Greater Visage of Deitie, Monstruous Thrall, True Ressurection
8th—General of the Undead, Mind Blank
7th—Blasphemy, Holyword
6th—
5th—Divine Agility, Surge of Fortune
4th—Divine Power, Consumptive Field, Death Ward, Freedom of Moment, Mark of the Enlightened Soul
3rd—Sheltered Vitality, That Art Thou, Spark of Life
2nd—Find Trap
1st—Sanctuary, Hide from Undead
Druid Spell:
9th—Greater Whirlwind
8th—Unearthly Beauty, Stormrage
7th—
6th—
5th—Owl's Insight
4th—
3rd—
2nd—
1st—
Magic Domain Acess
Magic Aura:
Identify:
Dispel Magic:
Imbue with Spell
Spell Resistance:
Antimagic Field:
Spell Turning:
Protection from SpellsMF
Mage's Disjunction
Necrotic spell acess
Corrupt Spell acess
Spell-like: Wings of Cover/3day, Share to allies, Celerity
Abilities Str-, Dex 93, Con 37, Int 35, Wis 72, Cha 118
Feats 38 feats(detail below); Extend Spell, Transdimentional Spell, Combat Casting, Iron Will, Persistent Spell, Twin Spell, Practical Metamagic(Twin Spell), Craft Contigent Spell, Arcane Thesis(Greater Arcane Fusion), Rapid Spell, Sculpt Spell, Silent Spell, Still Spell, Smiting Spell, Fell Draining Spell, Mother Cyst Spell, Item Familiar(Max Hide skill), Draconic Heritage(Deep Dragon), Corrupt Arcane, Sanctum Spell, Arcane Strike, Spell focus(Necromancy), Undead Battery, Planar Touchstone(Catalogues of enlightenment-Trickery Domain), Fell Energy Spell, Mage Killer, Practiced Spellcaster, Supernatural Instinct, Improved Counterspell, Reactive Counterspell, Divine Sorcery(Lucky Domain), Dark Speech, Enlarger Spell, Divine Sorcery(Cold Domain), Earth Spell, Earth Sense, Heighten Spell, Reserves of Strength.
Heroic Spell: Mounted Combat
Free Empower Spell: Symbiotic Creature
Skills Hide +223(238 when Shapechange), Spot +164, Bluff +142, Diplomacy +87, Performy +46, Disguise +98, Spellcraft +38, Use Magic Device +60, Use Psion Device +60,Knowledge(Religion) +10, Knowledge(Planes/Arcane) +36
Highlight
Stealth:
The Black Scar can hide and spy on their opponents with ease
+238 hide check, Superior Invisibility, Nondetection, Ex Vecna-Blooded, MindBlank, Supernatural Blacklight(Invoke Magic),
Black Scar will hardly be detected, if detected , it uses second impression skill trick to avoid being detected.
he uses Analyze Dweomer to discover all the craft contigent spell , to avoid surprises .
It will analyze all spells and target effects, will analyze all target weaknesses before attacking.
No risk, he used ice assasin(Black Scar clone controled by Necrotic Tumor + Mindrape) to avoid being attacked , it also uses riding dragons(Vampire Greater Wyrm Shadow Dragon) to use spells and attack targets with ease ( Skymage )
Great advantages in the initiative(+168 initiative)
Smiting Spell + Whirling Blade = Supernatural Imprisonment(142 save), Greater Betow Curse(141 save), Antimagic Aura(140 save), Putrefation(Dragon 300, No save).
If the target cast spells / Spell-like or Supernatural abilitie, it will be intercepted.(Mage Killer/Supernatural Instinct feats)
The intercepted target will be affected by smiting spells.(it can be deadly)
Black scar can throw multiples spells per round.
Twin Greater Arcane Fusion
Slot 7, Twin Arcane Fusion
Slot 4, Sanctum Arcane Fusion
Each Arcane Fusion
Slot 4: Twin Celerity
Slot 1: Sanctum Lesser, Celerity
12 standard action + 6 move action(Sharing Spells with the Dragon PET and Ice Assassin)
Yes, they also have multiples actions
Greater Arcane Fusion Versatility, it can use any known spell, being possible to use several different combos.(very powerful combinations . It can be extremely deadly)
He can persist all spells that have access .
Body Outside Body
His clones can cast several supernatural abilities , including mage disjunctun , wishes, wings of cover .
If the enemie want to escape to your demiplane, the enemie have problems, Mental Pinnacle + Psicrown Metafaculty will find him. And I know all about your plan. Knowledge(Planes). And do not even try to block my entry, Supernatural Wish (Teleport) can bypass any defenses.
Each Body Outside Body can use Spell-like Celerity + Mage Disjunction, or Share Spell-like Wings of Cover
Combat Tatic
Do not try to escape, Investiture of the Orthon + Earth Temporal Repair can end your plans.
The Ice Assassin Attacks closely, Approaching with TowerShield, If you use Spells or Supernatural abilities will be intercepted by Mage Killer feat + Supernatural Instinct. If successful, all spells of the smiting spell will be discharged. You are in serious trouble. Try not to move, or you will be hit by more AoO.
Meanwhile Black Scar uses his move speed and standard action to keep his distance. Take Care, it Can Launch Multiplied Maximized Empowered Enlarger Earth Transdimentional Twin Hail of Stones + Supernatural Maximized Empowered Earth Enlarger Transdimentional Twin Sphere of Ultimate Destruction. When you have enough damage from the hail of the stones, you can easily disintegrate.
Do not try to use mage disjunction, you will have problems.
1) Will be intercepted by Ice Assassin.
2) Will not have enough range, Black Scar will keep the distance.
3) It will take a counterspell + Srinshee's Spell Shift = Your magic will come back against you
4) You will need a caster level check DC 78. Otherwise your abjuration has failed.(Otiluke Supressing Field)
You'd better not use Ice Assassin on yourself. Ice Assassin has Cold Subtype. Cold Domain will be fun, rebuke or command your Ice Assassin. Can Wizard do the same thing? It may, however, have to act first that my Ice Assassin (Impossible) and Wings of Cover + Supernatural Instinct feat will bring trouble for you.
Each Body outside Body clones rebuke/command your ice assassin.
Class Entry:
Divine Sorcerer: Complete Champion. PG 54
Domain acess(Entry Dweomerkeeper): Your Depth of belief allow you to channel divine power the way a cleric does
Dragonblood Sorcerer: Races of the Dragons. Pg 107
Spell-like Ability acess:
Stalwart Sorcerer: Complete Champion Pg 37
2 bonus feat:
Venerable Master of Hunt Body
STR
Ability Augmentation (Fell Energy Spell feat + Kiss of the Vampire) +2 all ability bonuses
Base 35
+5 Wishes
+6 Visage Of The Deity, Greater
+2 Drugs
+4 Elation (Morale)
-10 Minute Form
+8 Extract Gift (Enchant)
+30 (Consumptive Field) (Limitless)
-16 Transfusion
Total 64(+27)
Dexterity
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
Base 40
+5 Wishes
+2 Drugs
+12 Divine Agility ( Enchantment )
+8 Minute Form
+6 Visage of the Deity, Greater
+4 Elation
+16 Transfusion
Total 93 DEX(+41)
Constituition
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
Base 38
+5 Wishes
+2 Drugs
+6 Visage Of Deite
+4 Elation
-2 Minute Form
-16 Transfusion
Total 37(+13)
Intelligence
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
base 16
+5 Wishes
+8 Extract Gift ( Ench )
+4 Visage of the Deity, Greater
+2 Drugs
Total 35(+12)
Wisdow
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
+18 Base
+5 Wishes
+3 Ages
+6 Visage of the Deity, Greater
+2 Drugs
+32 Owl's Insight ( Competence )
+8 Extract Gift ( Enchant )
-2 Magic Blooded
Total 72(+31)
Charisma
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
Base 18
+5 Level
+5 Wishes
+2 Magic Blooded
+2 Unseelie Fey
+1 Magical Location (Worm of Minauros)
+6 Devil Ego ( Profane Bonus )
+6 Righteous Aura ( Sacred )
+6 Visage of the Deity, Greater
+2 Drugs
+3 Age
+40 Powerleech ( Always Draining From my Dragon Pet )
+6 Snowsong
+16 Transfusion
Total 118 Charisma(+54)
Saves: Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all bonuses
Fort: 8 +13(Con)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange to Death Giant MMIII) +65(Shield(Su)-Divine Sorcerer) = 199(207 against spells/spell-like)
Reflex: 6 +41(Dex)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange)+65(Divine Companion)=225(233)
Will: 13 + 31(Wis)+3(Resistence)+3(Iron Will)+56(Persistend Ruin Delver's Spell)+54(Shapechance)+65(Divine Companion)=220(233)
Skills:
(Fell Energy Spell feat + Kiss of the Vampire) +2 all bonuses
Improvisation(+35 luck to skills when Back Scar need) + Sadism spell
*Planar Touchstone(Catalogue)= Trickery Domain; Hide, Disguise, Bluff acess
*Draconic Heritage(Deep)=Spot acess
*Extract Gift = +15 all skills
Hide: 23 +41(Dex)+51(Dexterity Aura/Marshal)+30(item Familiar) +16(Minute Form)+7(Spiderskin)+12(Chamaleon)+6(Greater Heroism)+22(Forestfold)+15(Extract) = +223
Spot: 23+31(Wis)+51(Death Giant)+10(Eye of the avoral spell)+12(Vision of the ominiscient eye)+22(That Art Thou)+15(Extract)=+164
Bluff: 23+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+32(Gibliness potion)+15(extract)= +142
Diplomacy: 0+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+15(Extract)=+87
Disguise: 13+54+6+10+15= +98
Spellcraft: +38
Use Magic Device: +60
Use Power Device: +60
Knowledge(Planes): +36
Knowledge(Arcane):+36
AC
AC: 10 + 65 Deflection(Shield(Su)/Divine Companion/Divine Sorcerer)+41(Dex)+5(Eye of the Oracle)+4(Cover Dragon) +7(Insight)= 132 Touch
Initiative
Initiative: +41(Dex)+54(Dexterity Aura/Marshal)+10(Gear)+7 Primal Instinct + 54(Death Giant)+2(Traits)= +168
Attack roll
All attack is touch attack, vorpal and autoconfirm crit, The Weapon uses invoke magic + Blacklight spell, then eliminates the enemy's DEX AC.
Attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 41(DEX)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +178(crit hit)
Whirling Blade attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 54(STR)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +183(Crit hit)
Caster Level
Caster Level: 64 Caster Level
Base 20
Bead of karma: +4 caster
Suffer to flesh: +5
Arcane Gloves: +2
Tatoo: +3
Adept Spirit +3 Insight
Mark of the Enlightened Soul(Good Spells), +2 Untype
Earth Spell feat + Reserver of Strengh Consumptive Field=+25
Defenses
Hide
Defenses: Shieldbearer + Reflective TowerShield = Total Cover
Craft Contigent Spell Condition: When the enemy cast Mage Disjunctun or similar with metamagic effect : Twin Greater Arcane Fusion
he uses Invoke Magic Supernatural Blacklight and abuse of hiding check
If the enemy cast some supernatural or magic effect will be intercepted(Mage Slayer/Supernatural Instinct) , no DEX AC (Blacklight)
Shapechange + Strengh of the true form
Good Picks: Death Giant, Shadesteel Golem, Aspect of Leviitan(Elder Evil), Mother Beholder
Metamagic Reducer
Undead Battery + Summon Undead = free 74 metamagic slots
Feat
38 Feats: Embrace the Dark Chaos/Shun the Dark Chaos/Pysichic Reformation/Retraining rules:
18 level = 7 feats
Elf Original Race= 5 feats
Marshal Bonus=1 feat bonus
Draconic Bloodline bonus = 2 feat bonus
Flaws: 2 bonus
7 Site locations( Othy Hole, Metamagic Storm and others ): 7 bonus feat
Elder Evil fighting = 5 bonus feat
Tainted= 2 Bonus feat
Symbiotic Creature= Free Empowered Spell
Stalwart= 2 bonus feat
Seling Soul= 2 bonus feat
Zhentarim Skymage=3
DC
DC Check: Evil Subtype and Undead are ignore tainted negative effect.
Evil Subtype and Kiss of the Vampire(Undead)
The limit for tainted score will be the maximum that it can survive without evil subtype.
DC=10+144(Tainted Score)+ Spell level +10(If Irresistible spell)
Pet
It is incredibly efficient , Share Spells(Skymage) combined with powerful spells can be very dangerous
Buffs
Buffs: Extend/Persist everything if possible.
Earth Spell Temporal Repair
Srinshee's Spell Shift
Shapechange(Death Giant/Shadesteel Golem or Elemental Weirdy)
Hide Life
Greater Visage of Deitie(Good)
Foresight(Elemental Weirdy)
Invisibility Superior
Minute Form
Mystic Shield
Veil of Undead
Mind Blank
Moment of Prescience
General of Undead
Unearthly Beauty
Stormrage
Arcane Spellsurge
Planar Bubble
Extraordinary Spell aim/Selective Spell Antimagic Field
Eye of Oracle
Analyse Dweoper
Greater Blink
Kiss of the Vampire
Owl Insight
Divine Agility
Surge of Fortune
Friendly Fire
Ruin Delver's Fortune x3
Voice of the Dragon
Consumptive Spell
Supernatural Spell Blacklight(Invoke Magic)
Supernatural Spell Death Ward(Invoke Magic)
Supernatural Spell Freedom of Moment(Invoke Magic)
Supernatural Spell Sheltered Vitality(Invoke Magic)
Second day, Supernatural Sanctum Kiss of the vampire(Invoke Magic)
Invoke Magic Permeable Form
Vision of The omniscient eye
Dolorous Blow
Antecipate Teleport
Spiderskin
That Art Thou
Heroic x5
Whaithstrike
Chamaleon
Bladeweave
FellDrain Maximized Twin Cloud of Knive(Invoke Magic)
Find Trap
Forestfold
Gibliness(potion)
Primal Insting(potion)
Eye of Avoral
Strenght of the true form
undetectable aligment
Shieldbearer
Shadow Form
Imbue with spell ability
When the king is attacked: Twin GAF
When the enemie use Time Stop: Time Stop
When the king attack: Twin GAF
When the Enemie use Celerity or Similar:Twin GAFx14
Infinite Loop or Limitless loop
Pay attention: This is a way to have a viable and acceptable battle on an adventure.
Infinite loop has no clear definition. So I will try to define it.
Any action which has no limit established then have any multiple feats, spells, bodys:
Example: Shun the Dark Chaos an Otughy Holed (Multiples Feats) or Other sites multiple times.
Infinite Greater Arcane Fusion
Infinite Money or a limit not set.
Infinite Spells or a limit not set
Any action that may be abusable accumulating the same effect repeatedly, even if it really is not infinite:
Example: Awaken + Animal shapechange = Magical Beast
New Animal shapechange + New Awake
Craft contingency spell is not an infinite loop, it has a set limit. Max your HIT DICE.
Detail, this build is able to use all these tricks. But it will be only a TO build.
FAQ:
Q: How you will use Metafaculty?
A: Mental Pinnacle + Psicrown Metafaculty + Use Psionic Device=60 Manifester level + Surge of Fortune
Q:How you will counter craft contingent spell?
A: Analyse Dweomer and know your trigger condition
Q: Mindsight can detect you?
A: No. Superior Invisibility block all senses except touch.
Q: Master of The Hunt Body?
A: This is a Optimized Character. True, Mindswift against Master of The Hunt Body
Q: Ice Assassin of youself?
A: Yes, Black Scar use your shadow clone to avoid dangerous. Ice Assassin + Mindrape + Necrotic Tumor Black scar control them.
Q: Infinite spell or DC check?
A: No. Every spellcaster can use infinite loops, Master of Shadows never use more spell than Sorcerer daily spell + Charisma Bonus
Black Scar limits its tainted score the most he would survive without evil subtype
Q: Towershield unable your attack?
A: Yes, but Arcane Fusion is not an offensive spell; Target:Personal
Q: Use Dragonpact/retraining/Shun of the dark chaos/Embrance of the dark chaos/Psychic Reformation is infinite loop?
A: No, Change limited spell/feat per another is no a infinite loop.
Q: How do you apply metamagic in lvl 9 spells?
A: Undead Battery feat
Q: how you cast divine spells?
A: Imbue with spell ability/ Domain Acess ACF/ Planar Touchstones(catalogues)
The end of time, The magic schools and Towers are being annihilated, Magocracy is under attack. Is your tower prepared?
The true sorcerer king is claiming his throne!
"Worms, you usurped with your false magic. I am the magic, kneel or die!"
https://s-media-cache-ak0.pinimg.com/564x/8c/56/e2/8c56e2eeb207eab79d3a2d1ba5d05e7e.jpg
What you will be Wizandry Defenses? Or admit defeat?
No infinite loop, Artifact or Epic Level. All official and Licensed book is allowed
Practical Optimization:
No infinite loops
Max 1 summon while combat(Gate, Planar Ally, Ice Assassin or Similar)
Allowd Familiar, Druid Animal Companion or Similar
Black Scar CR 20
HP 814 (20 HD)
Male fey Marshal 1/ Divine Stalwart Dragon-Blooded Sorcerer 5/Tainted Sorcerer 1/ Dweomerkeeper 10/ /Zhentarim Skymage 3
LE Large Fey (Evil, Dragonblooded); Master of the Hunt Body(MM V.202)
Init +168;
AC 173, touch 132, flat-footed Never;
Immune electricity, exhaustion, fatigue, mind-affecting
spells and abilities
Fort +178, Ref +188, Will +196
Speed 210 ft fly, 490 ft(Dragon)
Melee +5 Ego Glaive(non metal/Quintessence) +178/+173/+168/+165 (6d8+52/19–20×3) (Touch Attack)
Space 20 ft.; Reach 30 ft.
Special Actions Supernatural Spell 4/day, Dexterity Aura, Divine Companion, Domain Acess, Draconic Spell-like, Fly Mount(Greater Wyrm Steel Dragon), Enigma Aura, Blood Component, Tainted Supression, Tainted Metamagic, Tainted Spellcasting, Arcane Sight, Hidden Spell, Share Spell.
Sorcerer Spells Known (CL 60th)(DC 140+ Spell level): Knowstones to acess new spells
9th—Wish, Ice Assassin, Shapechange, Invoke Magic, Imprisonment, Mage Disjunction, Sphere of Ultimate Destruction, Alamanther Return, Mind Rape, Putrefation, Srinshee's Spell Shift, Instant Refuge, Miracle
8th—Greater Arcane Fusion, Superior Invisibility, Minute Form, Greater Betow Curse, Greater Celerity, Mystic Shield, Mind Blank, Moment of Prescience, Veil of Undead, Ghost Form
7th—Planar Bubble, Arcane Spellsurge, Limited Wish, Body outside Body, Antimagic Aura, Hide from Dragons
6th—Mental Pinnacle, Antimagic Field, Eye of Oracle, Force Shapechange, Analyze Dweomer, Trance of The Verdant Domain, Contingency Spell
5th—Arcane Fusion, Teleport, Greater Blink, Telekinesis, Baleful Polymorph, Kiss of the Vampire, Wall of Stone, Shadow Form, Transfusion(Dragon #339), Investiture of the Orthon
4th—Celerity, Friendly Fire, Ruin Delver's Fortune, Voice of the Dragon, Otiluke's Supressing field, Blacklight, Stifle Spell, Temporal Repair
3rd—Permeable Form, Vision of the omniscient eye, Gust Wind , Dolorous Blow, Antecipate Teleport, Nauseating Breath, Spiderskin
2nd—Wings of Cover, Heroic, Wraithstrike, Whirling Blade, Chamaleon, Suffer to flesh, Blur, Cloud of Knives, Celerity lesser, Dissonant Chant
1st—True Strike, True Casting, Hail of Stone, Eyes of Avoral, Strenght of True Form, Undetectable Aligment, Shieldbearer, Improvisation
Dragon Mag Spells:
Temporal Repair Drag 350 pg 61
Corruption Spells, Putrefation Drag 300 pg 56
Transfusion spell drag 339
Sorcerer Acess to everyspell?
Tower of the Rings are sets of theurgy rings(Comp Arcane pg146), giving access to all spells for the sorcerer, similar to the mage of the arcane order.
Theurgy Rings gives access to cleric spells / Wizard / Druids / Bards to Tower leaders.
Summons / Ice Assassins / Simulacruns / Minions / Dragon Pet refills the rings.
Black Ethergaunt = Wizard Spells Acess
Planetar = Cleric Spells Acess
Abeil Queen = Druid Spells acess
Useful Non Sorcerer spell:
Cleric Spells:
9th—Greater Visage of Deitie, Monstruous Thrall, True Ressurection
8th—General of the Undead, Mind Blank
7th—Blasphemy, Holyword
6th—
5th—Divine Agility, Surge of Fortune
4th—Divine Power, Consumptive Field, Death Ward, Freedom of Moment, Mark of the Enlightened Soul
3rd—Sheltered Vitality, That Art Thou, Spark of Life
2nd—Find Trap
1st—Sanctuary, Hide from Undead
Druid Spell:
9th—Greater Whirlwind
8th—Unearthly Beauty, Stormrage
7th—
6th—
5th—Owl's Insight
4th—
3rd—
2nd—
1st—
Magic Domain Acess
Magic Aura:
Identify:
Dispel Magic:
Imbue with Spell
Spell Resistance:
Antimagic Field:
Spell Turning:
Protection from SpellsMF
Mage's Disjunction
Necrotic spell acess
Corrupt Spell acess
Spell-like: Wings of Cover/3day, Share to allies, Celerity
Abilities Str-, Dex 93, Con 37, Int 35, Wis 72, Cha 118
Feats 38 feats(detail below); Extend Spell, Transdimentional Spell, Combat Casting, Iron Will, Persistent Spell, Twin Spell, Practical Metamagic(Twin Spell), Craft Contigent Spell, Arcane Thesis(Greater Arcane Fusion), Rapid Spell, Sculpt Spell, Silent Spell, Still Spell, Smiting Spell, Fell Draining Spell, Mother Cyst Spell, Item Familiar(Max Hide skill), Draconic Heritage(Deep Dragon), Corrupt Arcane, Sanctum Spell, Arcane Strike, Spell focus(Necromancy), Undead Battery, Planar Touchstone(Catalogues of enlightenment-Trickery Domain), Fell Energy Spell, Mage Killer, Practiced Spellcaster, Supernatural Instinct, Improved Counterspell, Reactive Counterspell, Divine Sorcery(Lucky Domain), Dark Speech, Enlarger Spell, Divine Sorcery(Cold Domain), Earth Spell, Earth Sense, Heighten Spell, Reserves of Strength.
Heroic Spell: Mounted Combat
Free Empower Spell: Symbiotic Creature
Skills Hide +223(238 when Shapechange), Spot +164, Bluff +142, Diplomacy +87, Performy +46, Disguise +98, Spellcraft +38, Use Magic Device +60, Use Psion Device +60,Knowledge(Religion) +10, Knowledge(Planes/Arcane) +36
Highlight
Stealth:
The Black Scar can hide and spy on their opponents with ease
+238 hide check, Superior Invisibility, Nondetection, Ex Vecna-Blooded, MindBlank, Supernatural Blacklight(Invoke Magic),
Black Scar will hardly be detected, if detected , it uses second impression skill trick to avoid being detected.
he uses Analyze Dweomer to discover all the craft contigent spell , to avoid surprises .
It will analyze all spells and target effects, will analyze all target weaknesses before attacking.
No risk, he used ice assasin(Black Scar clone controled by Necrotic Tumor + Mindrape) to avoid being attacked , it also uses riding dragons(Vampire Greater Wyrm Shadow Dragon) to use spells and attack targets with ease ( Skymage )
Great advantages in the initiative(+168 initiative)
Smiting Spell + Whirling Blade = Supernatural Imprisonment(142 save), Greater Betow Curse(141 save), Antimagic Aura(140 save), Putrefation(Dragon 300, No save).
If the target cast spells / Spell-like or Supernatural abilitie, it will be intercepted.(Mage Killer/Supernatural Instinct feats)
The intercepted target will be affected by smiting spells.(it can be deadly)
Black scar can throw multiples spells per round.
Twin Greater Arcane Fusion
Slot 7, Twin Arcane Fusion
Slot 4, Sanctum Arcane Fusion
Each Arcane Fusion
Slot 4: Twin Celerity
Slot 1: Sanctum Lesser, Celerity
12 standard action + 6 move action(Sharing Spells with the Dragon PET and Ice Assassin)
Yes, they also have multiples actions
Greater Arcane Fusion Versatility, it can use any known spell, being possible to use several different combos.(very powerful combinations . It can be extremely deadly)
He can persist all spells that have access .
Body Outside Body
His clones can cast several supernatural abilities , including mage disjunctun , wishes, wings of cover .
If the enemie want to escape to your demiplane, the enemie have problems, Mental Pinnacle + Psicrown Metafaculty will find him. And I know all about your plan. Knowledge(Planes). And do not even try to block my entry, Supernatural Wish (Teleport) can bypass any defenses.
Each Body Outside Body can use Spell-like Celerity + Mage Disjunction, or Share Spell-like Wings of Cover
Combat Tatic
Do not try to escape, Investiture of the Orthon + Earth Temporal Repair can end your plans.
The Ice Assassin Attacks closely, Approaching with TowerShield, If you use Spells or Supernatural abilities will be intercepted by Mage Killer feat + Supernatural Instinct. If successful, all spells of the smiting spell will be discharged. You are in serious trouble. Try not to move, or you will be hit by more AoO.
Meanwhile Black Scar uses his move speed and standard action to keep his distance. Take Care, it Can Launch Multiplied Maximized Empowered Enlarger Earth Transdimentional Twin Hail of Stones + Supernatural Maximized Empowered Earth Enlarger Transdimentional Twin Sphere of Ultimate Destruction. When you have enough damage from the hail of the stones, you can easily disintegrate.
Do not try to use mage disjunction, you will have problems.
1) Will be intercepted by Ice Assassin.
2) Will not have enough range, Black Scar will keep the distance.
3) It will take a counterspell + Srinshee's Spell Shift = Your magic will come back against you
4) You will need a caster level check DC 78. Otherwise your abjuration has failed.(Otiluke Supressing Field)
You'd better not use Ice Assassin on yourself. Ice Assassin has Cold Subtype. Cold Domain will be fun, rebuke or command your Ice Assassin. Can Wizard do the same thing? It may, however, have to act first that my Ice Assassin (Impossible) and Wings of Cover + Supernatural Instinct feat will bring trouble for you.
Each Body outside Body clones rebuke/command your ice assassin.
Class Entry:
Divine Sorcerer: Complete Champion. PG 54
Domain acess(Entry Dweomerkeeper): Your Depth of belief allow you to channel divine power the way a cleric does
Dragonblood Sorcerer: Races of the Dragons. Pg 107
Spell-like Ability acess:
Stalwart Sorcerer: Complete Champion Pg 37
2 bonus feat:
Venerable Master of Hunt Body
STR
Ability Augmentation (Fell Energy Spell feat + Kiss of the Vampire) +2 all ability bonuses
Base 35
+5 Wishes
+6 Visage Of The Deity, Greater
+2 Drugs
+4 Elation (Morale)
-10 Minute Form
+8 Extract Gift (Enchant)
+30 (Consumptive Field) (Limitless)
-16 Transfusion
Total 64(+27)
Dexterity
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
Base 40
+5 Wishes
+2 Drugs
+12 Divine Agility ( Enchantment )
+8 Minute Form
+6 Visage of the Deity, Greater
+4 Elation
+16 Transfusion
Total 93 DEX(+41)
Constituition
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
Base 38
+5 Wishes
+2 Drugs
+6 Visage Of Deite
+4 Elation
-2 Minute Form
-16 Transfusion
Total 37(+13)
Intelligence
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
base 16
+5 Wishes
+8 Extract Gift ( Ench )
+4 Visage of the Deity, Greater
+2 Drugs
Total 35(+12)
Wisdow
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
+18 Base
+5 Wishes
+3 Ages
+6 Visage of the Deity, Greater
+2 Drugs
+32 Owl's Insight ( Competence )
+8 Extract Gift ( Enchant )
-2 Magic Blooded
Total 72(+31)
Charisma
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses
Base 18
+5 Level
+5 Wishes
+2 Magic Blooded
+2 Unseelie Fey
+1 Magical Location (Worm of Minauros)
+6 Devil Ego ( Profane Bonus )
+6 Righteous Aura ( Sacred )
+6 Visage of the Deity, Greater
+2 Drugs
+3 Age
+40 Powerleech ( Always Draining From my Dragon Pet )
+6 Snowsong
+16 Transfusion
Total 118 Charisma(+54)
Saves: Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all bonuses
Fort: 8 +13(Con)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange to Death Giant MMIII) +65(Shield(Su)-Divine Sorcerer) = 199(207 against spells/spell-like)
Reflex: 6 +41(Dex)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange)+65(Divine Companion)=225(233)
Will: 13 + 31(Wis)+3(Resistence)+3(Iron Will)+56(Persistend Ruin Delver's Spell)+54(Shapechance)+65(Divine Companion)=220(233)
Skills:
(Fell Energy Spell feat + Kiss of the Vampire) +2 all bonuses
Improvisation(+35 luck to skills when Back Scar need) + Sadism spell
*Planar Touchstone(Catalogue)= Trickery Domain; Hide, Disguise, Bluff acess
*Draconic Heritage(Deep)=Spot acess
*Extract Gift = +15 all skills
Hide: 23 +41(Dex)+51(Dexterity Aura/Marshal)+30(item Familiar) +16(Minute Form)+7(Spiderskin)+12(Chamaleon)+6(Greater Heroism)+22(Forestfold)+15(Extract) = +223
Spot: 23+31(Wis)+51(Death Giant)+10(Eye of the avoral spell)+12(Vision of the ominiscient eye)+22(That Art Thou)+15(Extract)=+164
Bluff: 23+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+32(Gibliness potion)+15(extract)= +142
Diplomacy: 0+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+15(Extract)=+87
Disguise: 13+54+6+10+15= +98
Spellcraft: +38
Use Magic Device: +60
Use Power Device: +60
Knowledge(Planes): +36
Knowledge(Arcane):+36
AC
AC: 10 + 65 Deflection(Shield(Su)/Divine Companion/Divine Sorcerer)+41(Dex)+5(Eye of the Oracle)+4(Cover Dragon) +7(Insight)= 132 Touch
Initiative
Initiative: +41(Dex)+54(Dexterity Aura/Marshal)+10(Gear)+7 Primal Instinct + 54(Death Giant)+2(Traits)= +168
Attack roll
All attack is touch attack, vorpal and autoconfirm crit, The Weapon uses invoke magic + Blacklight spell, then eliminates the enemy's DEX AC.
Attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 41(DEX)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +178(crit hit)
Whirling Blade attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 54(STR)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +183(Crit hit)
Caster Level
Caster Level: 64 Caster Level
Base 20
Bead of karma: +4 caster
Suffer to flesh: +5
Arcane Gloves: +2
Tatoo: +3
Adept Spirit +3 Insight
Mark of the Enlightened Soul(Good Spells), +2 Untype
Earth Spell feat + Reserver of Strengh Consumptive Field=+25
Defenses
Hide
Defenses: Shieldbearer + Reflective TowerShield = Total Cover
Craft Contigent Spell Condition: When the enemy cast Mage Disjunctun or similar with metamagic effect : Twin Greater Arcane Fusion
he uses Invoke Magic Supernatural Blacklight and abuse of hiding check
If the enemy cast some supernatural or magic effect will be intercepted(Mage Slayer/Supernatural Instinct) , no DEX AC (Blacklight)
Shapechange + Strengh of the true form
Good Picks: Death Giant, Shadesteel Golem, Aspect of Leviitan(Elder Evil), Mother Beholder
Metamagic Reducer
Undead Battery + Summon Undead = free 74 metamagic slots
Feat
38 Feats: Embrace the Dark Chaos/Shun the Dark Chaos/Pysichic Reformation/Retraining rules:
18 level = 7 feats
Elf Original Race= 5 feats
Marshal Bonus=1 feat bonus
Draconic Bloodline bonus = 2 feat bonus
Flaws: 2 bonus
7 Site locations( Othy Hole, Metamagic Storm and others ): 7 bonus feat
Elder Evil fighting = 5 bonus feat
Tainted= 2 Bonus feat
Symbiotic Creature= Free Empowered Spell
Stalwart= 2 bonus feat
Seling Soul= 2 bonus feat
Zhentarim Skymage=3
DC
DC Check: Evil Subtype and Undead are ignore tainted negative effect.
Evil Subtype and Kiss of the Vampire(Undead)
The limit for tainted score will be the maximum that it can survive without evil subtype.
DC=10+144(Tainted Score)+ Spell level +10(If Irresistible spell)
Pet
It is incredibly efficient , Share Spells(Skymage) combined with powerful spells can be very dangerous
Buffs
Buffs: Extend/Persist everything if possible.
Earth Spell Temporal Repair
Srinshee's Spell Shift
Shapechange(Death Giant/Shadesteel Golem or Elemental Weirdy)
Hide Life
Greater Visage of Deitie(Good)
Foresight(Elemental Weirdy)
Invisibility Superior
Minute Form
Mystic Shield
Veil of Undead
Mind Blank
Moment of Prescience
General of Undead
Unearthly Beauty
Stormrage
Arcane Spellsurge
Planar Bubble
Extraordinary Spell aim/Selective Spell Antimagic Field
Eye of Oracle
Analyse Dweoper
Greater Blink
Kiss of the Vampire
Owl Insight
Divine Agility
Surge of Fortune
Friendly Fire
Ruin Delver's Fortune x3
Voice of the Dragon
Consumptive Spell
Supernatural Spell Blacklight(Invoke Magic)
Supernatural Spell Death Ward(Invoke Magic)
Supernatural Spell Freedom of Moment(Invoke Magic)
Supernatural Spell Sheltered Vitality(Invoke Magic)
Second day, Supernatural Sanctum Kiss of the vampire(Invoke Magic)
Invoke Magic Permeable Form
Vision of The omniscient eye
Dolorous Blow
Antecipate Teleport
Spiderskin
That Art Thou
Heroic x5
Whaithstrike
Chamaleon
Bladeweave
FellDrain Maximized Twin Cloud of Knive(Invoke Magic)
Find Trap
Forestfold
Gibliness(potion)
Primal Insting(potion)
Eye of Avoral
Strenght of the true form
undetectable aligment
Shieldbearer
Shadow Form
Imbue with spell ability
When the king is attacked: Twin GAF
When the enemie use Time Stop: Time Stop
When the king attack: Twin GAF
When the Enemie use Celerity or Similar:Twin GAFx14
Infinite Loop or Limitless loop
Pay attention: This is a way to have a viable and acceptable battle on an adventure.
Infinite loop has no clear definition. So I will try to define it.
Any action which has no limit established then have any multiple feats, spells, bodys:
Example: Shun the Dark Chaos an Otughy Holed (Multiples Feats) or Other sites multiple times.
Infinite Greater Arcane Fusion
Infinite Money or a limit not set.
Infinite Spells or a limit not set
Any action that may be abusable accumulating the same effect repeatedly, even if it really is not infinite:
Example: Awaken + Animal shapechange = Magical Beast
New Animal shapechange + New Awake
Craft contingency spell is not an infinite loop, it has a set limit. Max your HIT DICE.
Detail, this build is able to use all these tricks. But it will be only a TO build.
FAQ:
Q: How you will use Metafaculty?
A: Mental Pinnacle + Psicrown Metafaculty + Use Psionic Device=60 Manifester level + Surge of Fortune
Q:How you will counter craft contingent spell?
A: Analyse Dweomer and know your trigger condition
Q: Mindsight can detect you?
A: No. Superior Invisibility block all senses except touch.
Q: Master of The Hunt Body?
A: This is a Optimized Character. True, Mindswift against Master of The Hunt Body
Q: Ice Assassin of youself?
A: Yes, Black Scar use your shadow clone to avoid dangerous. Ice Assassin + Mindrape + Necrotic Tumor Black scar control them.
Q: Infinite spell or DC check?
A: No. Every spellcaster can use infinite loops, Master of Shadows never use more spell than Sorcerer daily spell + Charisma Bonus
Black Scar limits its tainted score the most he would survive without evil subtype
Q: Towershield unable your attack?
A: Yes, but Arcane Fusion is not an offensive spell; Target:Personal
Q: Use Dragonpact/retraining/Shun of the dark chaos/Embrance of the dark chaos/Psychic Reformation is infinite loop?
A: No, Change limited spell/feat per another is no a infinite loop.
Q: How do you apply metamagic in lvl 9 spells?
A: Undead Battery feat
Q: how you cast divine spells?
A: Imbue with spell ability/ Domain Acess ACF/ Planar Touchstones(catalogues)