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Rogerpaladin
2016-12-20, 10:32 PM
The true evil is approaching...
The end of time, The magic schools and Towers are being annihilated, Magocracy is under attack. Is your tower prepared?
The true sorcerer king is claiming his throne!
"Worms, you usurped with your false magic. I am the magic, kneel or die!"

https://s-media-cache-ak0.pinimg.com/564x/8c/56/e2/8c56e2eeb207eab79d3a2d1ba5d05e7e.jpg

What you will be Wizandry Defenses? Or admit defeat?

No infinite loop, Artifact or Epic Level. All official and Licensed book is allowed

Practical Optimization:
No infinite loops
Max 1 summon while combat(Gate, Planar Ally, Ice Assassin or Similar)
Allowd Familiar, Druid Animal Companion or Similar


Black Scar CR 20
HP 814 (20 HD)
Male fey Marshal 1/ Divine Stalwart Dragon-Blooded Sorcerer 5/Tainted Sorcerer 1/ Dweomerkeeper 10/ /Zhentarim Skymage 3
LE Large Fey (Evil, Dragonblooded); Master of the Hunt Body(MM V.202)
Init +168;
AC 173, touch 132, flat-footed Never;
Immune electricity, exhaustion, fatigue, mind-affecting
spells and abilities
Fort +178, Ref +188, Will +196
Speed 210 ft fly, 490 ft(Dragon)
Melee +5 Ego Glaive(non metal/Quintessence) +178/+173/+168/+165 (6d8+52/19–20×3) (Touch Attack)
Space 20 ft.; Reach 30 ft.

Special Actions Supernatural Spell 4/day, Dexterity Aura, Divine Companion, Domain Acess, Draconic Spell-like, Fly Mount(Greater Wyrm Steel Dragon), Enigma Aura, Blood Component, Tainted Supression, Tainted Metamagic, Tainted Spellcasting, Arcane Sight, Hidden Spell, Share Spell.



Sorcerer Spells Known (CL 60th)(DC 140+ Spell level): Knowstones to acess new spells
9th—Wish, Ice Assassin, Shapechange, Invoke Magic, Imprisonment, Mage Disjunction, Sphere of Ultimate Destruction, Alamanther Return, Mind Rape, Putrefation, Srinshee's Spell Shift, Instant Refuge, Miracle
8th—Greater Arcane Fusion, Superior Invisibility, Minute Form, Greater Betow Curse, Greater Celerity, Mystic Shield, Mind Blank, Moment of Prescience, Veil of Undead, Ghost Form
7th—Planar Bubble, Arcane Spellsurge, Limited Wish, Body outside Body, Antimagic Aura, Hide from Dragons
6th—Mental Pinnacle, Antimagic Field, Eye of Oracle, Force Shapechange, Analyze Dweomer, Trance of The Verdant Domain, Contingency Spell
5th—Arcane Fusion, Teleport, Greater Blink, Telekinesis, Baleful Polymorph, Kiss of the Vampire, Wall of Stone, Shadow Form, Transfusion(Dragon #339), Investiture of the Orthon
4th—Celerity, Friendly Fire, Ruin Delver's Fortune, Voice of the Dragon, Otiluke's Supressing field, Blacklight, Stifle Spell, Temporal Repair
3rd—Permeable Form, Vision of the omniscient eye, Gust Wind , Dolorous Blow, Antecipate Teleport, Nauseating Breath, Spiderskin
2nd—Wings of Cover, Heroic, Wraithstrike, Whirling Blade, Chamaleon, Suffer to flesh, Blur, Cloud of Knives, Celerity lesser, Dissonant Chant
1st—True Strike, True Casting, Hail of Stone, Eyes of Avoral, Strenght of True Form, Undetectable Aligment, Shieldbearer, Improvisation



Dragon Mag Spells:
Temporal Repair Drag 350 pg 61
Corruption Spells, Putrefation Drag 300 pg 56
Transfusion spell drag 339


Sorcerer Acess to everyspell?

Tower of the Rings are sets of theurgy rings(Comp Arcane pg146), giving access to all spells for the sorcerer, similar to the mage of the arcane order.
Theurgy Rings gives access to cleric spells / Wizard / Druids / Bards to Tower leaders.
Summons / Ice Assassins / Simulacruns / Minions / Dragon Pet refills the rings.
Black Ethergaunt = Wizard Spells Acess
Planetar = Cleric Spells Acess
Abeil Queen = Druid Spells acess


Useful Non Sorcerer spell:

Cleric Spells:

9th—Greater Visage of Deitie, Monstruous Thrall, True Ressurection
8th—General of the Undead, Mind Blank
7th—Blasphemy, Holyword
6th—
5th—Divine Agility, Surge of Fortune
4th—Divine Power, Consumptive Field, Death Ward, Freedom of Moment, Mark of the Enlightened Soul
3rd—Sheltered Vitality, That Art Thou, Spark of Life
2nd—Find Trap
1st—Sanctuary, Hide from Undead

Druid Spell:

9th—Greater Whirlwind
8th—Unearthly Beauty, Stormrage
7th—
6th—
5th—Owl's Insight
4th—
3rd—
2nd—
1st—


Magic Domain Acess

Magic Aura:
Identify:
Dispel Magic:
Imbue with Spell
Spell Resistance:
Antimagic Field:
Spell Turning:
Protection from SpellsMF
Mage's Disjunction

Necrotic spell acess

Corrupt Spell acess

Spell-like: Wings of Cover/3day, Share to allies, Celerity

Abilities Str-, Dex 93, Con 37, Int 35, Wis 72, Cha 118

Feats 38 feats(detail below); Extend Spell, Transdimentional Spell, Combat Casting, Iron Will, Persistent Spell, Twin Spell, Practical Metamagic(Twin Spell), Craft Contigent Spell, Arcane Thesis(Greater Arcane Fusion), Rapid Spell, Sculpt Spell, Silent Spell, Still Spell, Smiting Spell, Fell Draining Spell, Mother Cyst Spell, Item Familiar(Max Hide skill), Draconic Heritage(Deep Dragon), Corrupt Arcane, Sanctum Spell, Arcane Strike, Spell focus(Necromancy), Undead Battery, Planar Touchstone(Catalogues of enlightenment-Trickery Domain), Fell Energy Spell, Mage Killer, Practiced Spellcaster, Supernatural Instinct, Improved Counterspell, Reactive Counterspell, Divine Sorcery(Lucky Domain), Dark Speech, Enlarger Spell, Divine Sorcery(Cold Domain), Earth Spell, Earth Sense, Heighten Spell, Reserves of Strength.

Heroic Spell: Mounted Combat

Free Empower Spell: Symbiotic Creature

Skills Hide +223(238 when Shapechange), Spot +164, Bluff +142, Diplomacy +87, Performy +46, Disguise +98, Spellcraft +38, Use Magic Device +60, Use Psion Device +60,Knowledge(Religion) +10, Knowledge(Planes/Arcane) +36
Highlight
Stealth:
The Black Scar can hide and spy on their opponents with ease
+238 hide check, Superior Invisibility, Nondetection, Ex Vecna-Blooded, MindBlank, Supernatural Blacklight(Invoke Magic),
Black Scar will hardly be detected, if detected , it uses second impression skill trick to avoid being detected.
he uses Analyze Dweomer to discover all the craft contigent spell , to avoid surprises .
It will analyze all spells and target effects, will analyze all target weaknesses before attacking.
No risk, he used ice assasin(Black Scar clone controled by Necrotic Tumor + Mindrape) to avoid being attacked , it also uses riding dragons(Vampire Greater Wyrm Shadow Dragon) to use spells and attack targets with ease ( Skymage )
Great advantages in the initiative(+168 initiative)
Smiting Spell + Whirling Blade = Supernatural Imprisonment(142 save), Greater Betow Curse(141 save), Antimagic Aura(140 save), Putrefation(Dragon 300, No save).

If the target cast spells / Spell-like or Supernatural abilitie, it will be intercepted.(Mage Killer/Supernatural Instinct feats)
The intercepted target will be affected by smiting spells.(it can be deadly)

Black scar can throw multiples spells per round.

Twin Greater Arcane Fusion
Slot 7, Twin Arcane Fusion
Slot 4, Sanctum Arcane Fusion

Each Arcane Fusion
Slot 4: Twin Celerity
Slot 1: Sanctum Lesser, Celerity


12 standard action + 6 move action(Sharing Spells with the Dragon PET and Ice Assassin)
Yes, they also have multiples actions


Greater Arcane Fusion Versatility, it can use any known spell, being possible to use several different combos.(very powerful combinations . It can be extremely deadly)
He can persist all spells that have access .


Body Outside Body
His clones can cast several supernatural abilities , including mage disjunctun , wishes, wings of cover .
If the enemie want to escape to your demiplane, the enemie have problems, Mental Pinnacle + Psicrown Metafaculty will find him. And I know all about your plan. Knowledge(Planes). And do not even try to block my entry, Supernatural Wish (Teleport) can bypass any defenses.
Each Body Outside Body can use Spell-like Celerity + Mage Disjunction, or Share Spell-like Wings of Cover


Combat Tatic
Do not try to escape, Investiture of the Orthon + Earth Temporal Repair can end your plans.


The Ice Assassin Attacks closely, Approaching with TowerShield, If you use Spells or Supernatural abilities will be intercepted by Mage Killer feat + Supernatural Instinct. If successful, all spells of the smiting spell will be discharged. You are in serious trouble. Try not to move, or you will be hit by more AoO.

Meanwhile Black Scar uses his move speed and standard action to keep his distance. Take Care, it Can Launch Multiplied Maximized Empowered Enlarger Earth Transdimentional Twin Hail of Stones + Supernatural Maximized Empowered Earth Enlarger Transdimentional Twin Sphere of Ultimate Destruction. When you have enough damage from the hail of the stones, you can easily disintegrate.

Do not try to use mage disjunction, you will have problems.
1) Will be intercepted by Ice Assassin.
2) Will not have enough range, Black Scar will keep the distance.
3) It will take a counterspell + Srinshee's Spell Shift = Your magic will come back against you
4) You will need a caster level check DC 78. Otherwise your abjuration has failed.(Otiluke Supressing Field)


You'd better not use Ice Assassin on yourself. Ice Assassin has Cold Subtype. Cold Domain will be fun, rebuke or command your Ice Assassin. Can Wizard do the same thing? It may, however, have to act first that my Ice Assassin (Impossible) and Wings of Cover + Supernatural Instinct feat will bring trouble for you.
Each Body outside Body clones rebuke/command your ice assassin.


Class Entry:
Divine Sorcerer: Complete Champion. PG 54
Domain acess(Entry Dweomerkeeper): Your Depth of belief allow you to channel divine power the way a cleric does

Dragonblood Sorcerer: Races of the Dragons. Pg 107
Spell-like Ability acess:

Stalwart Sorcerer: Complete Champion Pg 37
2 bonus feat:

Venerable Master of Hunt Body

STR
Ability Augmentation (Fell Energy Spell feat + Kiss of the Vampire) +2 all ability bonuses

Base 35
+5 Wishes
+6 Visage Of The Deity, Greater
+2 Drugs
+4 Elation (Morale)
-10 Minute Form
+8 Extract Gift (Enchant)
+30 (Consumptive Field) (Limitless)
-16 Transfusion

Total 64(+27)

Dexterity
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

Base 40
+5 Wishes
+2 Drugs
+12 Divine Agility ( Enchantment )
+8 Minute Form
+6 Visage of the Deity, Greater
+4 Elation
+16 Transfusion
Total 93 DEX(+41)

Constituition
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

Base 38
+5 Wishes
+2 Drugs
+6 Visage Of Deite
+4 Elation
-2 Minute Form
-16 Transfusion

Total 37(+13)

Intelligence
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

base 16
+5 Wishes
+8 Extract Gift ( Ench )
+4 Visage of the Deity, Greater
+2 Drugs

Total 35(+12)

Wisdow
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

+18 Base
+5 Wishes
+3 Ages
+6 Visage of the Deity, Greater
+2 Drugs
+32 Owl's Insight ( Competence )
+8 Extract Gift ( Enchant )
-2 Magic Blooded

Total 72(+31)

Charisma
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

Base 18
+5 Level
+5 Wishes
+2 Magic Blooded
+2 Unseelie Fey
+1 Magical Location (Worm of Minauros)
+6 Devil Ego ( Profane Bonus )
+6 Righteous Aura ( Sacred )
+6 Visage of the Deity, Greater
+2 Drugs
+3 Age
+40 Powerleech ( Always Draining From my Dragon Pet )
+6 Snowsong
+16 Transfusion

Total 118 Charisma(+54)



Saves: Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all bonuses

Fort: 8 +13(Con)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange to Death Giant MMIII) +65(Shield(Su)-Divine Sorcerer) = 199(207 against spells/spell-like)

Reflex: 6 +41(Dex)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange)+65(Divine Companion)=225(233)

Will: 13 + 31(Wis)+3(Resistence)+3(Iron Will)+56(Persistend Ruin Delver's Spell)+54(Shapechance)+65(Divine Companion)=220(233)
Skills:
(Fell Energy Spell feat + Kiss of the Vampire) +2 all bonuses
Improvisation(+35 luck to skills when Back Scar need) + Sadism spell

*Planar Touchstone(Catalogue)= Trickery Domain; Hide, Disguise, Bluff acess
*Draconic Heritage(Deep)=Spot acess
*Extract Gift = +15 all skills

Hide: 23 +41(Dex)+51(Dexterity Aura/Marshal)+30(item Familiar) +16(Minute Form)+7(Spiderskin)+12(Chamaleon)+6(Greater Heroism)+22(Forestfold)+15(Extract) = +223

Spot: 23+31(Wis)+51(Death Giant)+10(Eye of the avoral spell)+12(Vision of the ominiscient eye)+22(That Art Thou)+15(Extract)=+164

Bluff: 23+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+32(Gibliness potion)+15(extract)= +142

Diplomacy: 0+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+15(Extract)=+87

Disguise: 13+54+6+10+15= +98

Spellcraft: +38

Use Magic Device: +60

Use Power Device: +60

Knowledge(Planes): +36

Knowledge(Arcane):+36


AC

AC: 10 + 65 Deflection(Shield(Su)/Divine Companion/Divine Sorcerer)+41(Dex)+5(Eye of the Oracle)+4(Cover Dragon) +7(Insight)= 132 Touch

Initiative

Initiative: +41(Dex)+54(Dexterity Aura/Marshal)+10(Gear)+7 Primal Instinct + 54(Death Giant)+2(Traits)= +168

Attack roll

All attack is touch attack, vorpal and autoconfirm crit, The Weapon uses invoke magic + Blacklight spell, then eliminates the enemy's DEX AC.

Attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 41(DEX)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +178(crit hit)

Whirling Blade attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 54(STR)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +183(Crit hit)


Caster Level

Caster Level: 64 Caster Level
Base 20
Bead of karma: +4 caster
Suffer to flesh: +5
Arcane Gloves: +2
Tatoo: +3
Adept Spirit +3 Insight
Mark of the Enlightened Soul(Good Spells), +2 Untype
Earth Spell feat + Reserver of Strengh Consumptive Field=+25
Defenses
Hide
Defenses: Shieldbearer + Reflective TowerShield = Total Cover
Craft Contigent Spell Condition: When the enemy cast Mage Disjunctun or similar with metamagic effect : Twin Greater Arcane Fusion
he uses Invoke Magic Supernatural Blacklight and abuse of hiding check
If the enemy cast some supernatural or magic effect will be intercepted(Mage Slayer/Supernatural Instinct) , no DEX AC (Blacklight)

Shapechange + Strengh of the true form
Good Picks: Death Giant, Shadesteel Golem, Aspect of Leviitan(Elder Evil), Mother Beholder

Metamagic Reducer
Undead Battery + Summon Undead = free 74 metamagic slots

Feat

38 Feats: Embrace the Dark Chaos/Shun the Dark Chaos/Pysichic Reformation/Retraining rules:
18 level = 7 feats
Elf Original Race= 5 feats
Marshal Bonus=1 feat bonus
Draconic Bloodline bonus = 2 feat bonus
Flaws: 2 bonus
7 Site locations( Othy Hole, Metamagic Storm and others ): 7 bonus feat
Elder Evil fighting = 5 bonus feat
Tainted= 2 Bonus feat
Symbiotic Creature= Free Empowered Spell
Stalwart= 2 bonus feat
Seling Soul= 2 bonus feat
Zhentarim Skymage=3

DC
DC Check: Evil Subtype and Undead are ignore tainted negative effect.
Evil Subtype and Kiss of the Vampire(Undead)
The limit for tainted score will be the maximum that it can survive without evil subtype.
DC=10+144(Tainted Score)+ Spell level +10(If Irresistible spell)

Pet
It is incredibly efficient , Share Spells(Skymage) combined with powerful spells can be very dangerous

Buffs

Buffs: Extend/Persist everything if possible.
Earth Spell Temporal Repair
Srinshee's Spell Shift
Shapechange(Death Giant/Shadesteel Golem or Elemental Weirdy)
Hide Life
Greater Visage of Deitie(Good)
Foresight(Elemental Weirdy)
Invisibility Superior
Minute Form
Mystic Shield
Veil of Undead
Mind Blank
Moment of Prescience
General of Undead
Unearthly Beauty
Stormrage
Arcane Spellsurge
Planar Bubble
Extraordinary Spell aim/Selective Spell Antimagic Field
Eye of Oracle
Analyse Dweoper
Greater Blink
Kiss of the Vampire
Owl Insight
Divine Agility
Surge of Fortune
Friendly Fire
Ruin Delver's Fortune x3
Voice of the Dragon
Consumptive Spell
Supernatural Spell Blacklight(Invoke Magic)
Supernatural Spell Death Ward(Invoke Magic)
Supernatural Spell Freedom of Moment(Invoke Magic)
Supernatural Spell Sheltered Vitality(Invoke Magic)
Second day, Supernatural Sanctum Kiss of the vampire(Invoke Magic)
Invoke Magic Permeable Form
Vision of The omniscient eye
Dolorous Blow
Antecipate Teleport
Spiderskin
That Art Thou
Heroic x5
Whaithstrike
Chamaleon
Bladeweave
FellDrain Maximized Twin Cloud of Knive(Invoke Magic)
Find Trap
Forestfold
Gibliness(potion)
Primal Insting(potion)
Eye of Avoral
Strenght of the true form
undetectable aligment
Shieldbearer
Shadow Form
Imbue with spell ability
When the king is attacked: Twin GAF
When the enemie use Time Stop: Time Stop
When the king attack: Twin GAF
When the Enemie use Celerity or Similar:Twin GAFx14
Infinite Loop or Limitless loop
Pay attention: This is a way to have a viable and acceptable battle on an adventure.
Infinite loop has no clear definition. So I will try to define it.

Any action which has no limit established then have any multiple feats, spells, bodys:
Example: Shun the Dark Chaos an Otughy Holed (Multiples Feats) or Other sites multiple times.
Infinite Greater Arcane Fusion
Infinite Money or a limit not set.
Infinite Spells or a limit not set
Any action that may be abusable accumulating the same effect repeatedly, even if it really is not infinite:
Example: Awaken + Animal shapechange = Magical Beast
New Animal shapechange + New Awake

Craft contingency spell is not an infinite loop, it has a set limit. Max your HIT DICE.

Detail, this build is able to use all these tricks. But it will be only a TO build.

FAQ:
Q: How you will use Metafaculty?
A: Mental Pinnacle + Psicrown Metafaculty + Use Psionic Device=60 Manifester level + Surge of Fortune

Q:How you will counter craft contingent spell?
A: Analyse Dweomer and know your trigger condition

Q: Mindsight can detect you?
A: No. Superior Invisibility block all senses except touch.

Q: Master of The Hunt Body?
A: This is a Optimized Character. True, Mindswift against Master of The Hunt Body

Q: Ice Assassin of youself?
A: Yes, Black Scar use your shadow clone to avoid dangerous. Ice Assassin + Mindrape + Necrotic Tumor Black scar control them.

Q: Infinite spell or DC check?
A: No. Every spellcaster can use infinite loops, Master of Shadows never use more spell than Sorcerer daily spell + Charisma Bonus
Black Scar limits its tainted score the most he would survive without evil subtype

Q: Towershield unable your attack?
A: Yes, but Arcane Fusion is not an offensive spell; Target:Personal

Q: Use Dragonpact/retraining/Shun of the dark chaos/Embrance of the dark chaos/Psychic Reformation is infinite loop?
A: No, Change limited spell/feat per another is no a infinite loop.

Q: How do you apply metamagic in lvl 9 spells?
A: Undead Battery feat

Q: how you cast divine spells?
A: Imbue with spell ability/ Domain Acess ACF/ Planar Touchstones(catalogues)

AvatarVecna
2016-12-20, 10:37 PM
Highly original, 10/10.


The true evil is approaching...
The end of time, The magic schools and Towers are being annihilated, Magocracy is under attack. Is your tower prepared?
The true sorcerer king is claiming his throne!
"Worms, you usurped with your false magic. I am the magic, kneel or die!"

https://s-media-cache-ak0.pinimg.com/564x/8c/56/e2/8c56e2eeb207eab79d3a2d1ba5d05e7e.jpg

What you will be Wizandry Defenses?

No infinite loop, Artifact or Epic Level. All official and Licensed book is allowed

Practical Optimization:
No infinite loops
Max 1 summon while combat(Gate, Planar Ally, Ice Assassin or Similar)
Allowd Familiar, Druid Animal Companion or Similar


Black Scar CR 20
HP 814 (20 HD)
Male fey Marshal 1/ Divine Stalwart Dragon-Blooded Sorcerer 5/Tainted Sorcerer 1/ Dweomerkeeper 10/ /Zhentarim Skymage 3
LE Large Fey (Evil, Dragonblooded); Master of the Hunt Body(MM V.202)
Init +168;
AC 173, touch 132, flat-footed Never;
Immune electricity, exhaustion, fatigue, mind-affecting
spells and abilities
Fort +178, Ref +188, Will +196
Speed 210 ft fly, 490 ft(Dragon)
Melee +5 Ego Glaive(non metal/Quintessence) +178/+173/+168/+165 (6d8+52/19–20×3) (Touch Attack)
Space 20 ft.; Reach 30 ft.

Special Actions Supernatural Spell 4/day, Dexterity Aura, Divine Companion, Domain Acess, Draconic Spell-like, Fly Mount(Greater Wyrm Steel Dragon), Enigma Aura, Blood Component, Tainted Supression, Tainted Metamagic, Tainted Spellcasting, Arcane Sight, Hidden Spell, Share Spell.



Sorcerer Spells Known (CL 60th)(DC 140+ Spell level): Knowstones to acess new spells
9th—Wish, Ice Assassin, Shapechange, Invoke Magic, Imprisonment, Mage Disjunction, Sphere of Ultimate Destruction, Alamanther Return, Mind Rape, Putrefation, Srinshee's Spell Shift, Instant Refuge, Miracle
8th—Greater Arcane Fusion, Superior Invisibility, Minute Form, Greater Betow Curse, Greater Celerity, Mystic Shield, Mind Blank, Moment of Prescience, Veil of Undead, Ghost Form
7th—Planar Bubble, Arcane Spellsurge, Limited Wish, Body outside Body, Antimagic Aura, Hide from Dragons
6th—Mental Pinnacle, Antimagic Field, Eye of Oracle, Force Shapechange, Analyze Dweomer, Trance of The Verdant Domain, Contingency Spell
5th—Arcane Fusion, Teleport, Greater Blink, Telekinesis, Baleful Polymorph, Kiss of the Vampire, Wall of Stone, Shadow Form, Transfusion(Dragon #339), Investiture of the Orthon
4th—Celerity, Friendly Fire, Ruin Delver's Fortune, Voice of the Dragon, Otiluke's Supressing field, Blacklight, Stifle Spell, Temporal Repair
3rd—Permeable Form, Vision of the omniscient eye, Gust Wind , Dolorous Blow, Antecipate Teleport, Nauseating Breath, Spiderskin
2nd—Wings of Cover, Heroic, Wraithstrike, Whirling Blade, Chamaleon, Suffer to flesh, Blur, Cloud of Knives, Celerity lesser, Dissonant Chant
1st—True Strike, True Casting, Hail of Stone, Eyes of Avoral, Strenght of True Form, Undetectable Aligment, Shieldbearer, Improvisation



Dragon Mag Spells:
Temporal Repair Drag 350 pg 61
Corruption Spells, Putrefation Drag 300 pg 56
Transfusion spell drag 339


Sorcerer Acess to everyspell?

Tower of the Rings are sets of theurgy rings(Comp Arcane pg146), giving access to all spells for the sorcerer, similar to the mage of the arcane order.
Theurgy Rings gives access to cleric spells / Wizard / Druids / Bards to Tower leaders.
Summons / Ice Assassins / Simulacruns / Minions / Dragon Pet refills the rings.
Black Ethergaunt = Wizard Spells Acess
Planetar = Cleric Spells Acess
Abeil Queen = Druid Spells acess


Useful Non Sorcerer spell:

Cleric Spells:

9th—Greater Visage of Deitie, Monstruous Thrall, True Ressurection
8th—General of the Undead, Mind Blank
7th—Blasphemy, Holyword
6th—
5th—Divine Agility, Surge of Fortune
4th—Divine Power, Consumptive Field, Death Ward, Freedom of Moment, Mark of the Enlightened Soul
3rd—Sheltered Vitality, That Art Thou, Spark of Life
2nd—Find Trap
1st—Sanctuary, Hide from Undead

Druid Spell:

9th—Greater Whirlwind
8th—Unearthly Beauty, Stormrage
7th—
6th—
5th—Owl's Insight
4th—
3rd—
2nd—
1st—


Magic Domain Acess

Magic Aura:
Identify:
Dispel Magic:
Imbue with Spell
Spell Resistance:
Antimagic Field:
Spell Turning:
Protection from SpellsMF
Mage's Disjunction

Necrotic spell acess

Corrupt Spell acess

Spell-like: Wings of Cover/3day, Share to allies, Celerity

Abilities Str-, Dex 93, Con 37, Int 35, Wis 72, Cha 118

Feats 38 feats(detail below); Extend Spell, Transdimentional Spell, Combat Casting, Iron Will, Persistent Spell, Twin Spell, Practical Metamagic(Twin Spell), Craft Contigent Spell, Arcane Thesis(Greater Arcane Fusion), Rapid Spell, Sculpt Spell, Silent Spell, Still Spell, Smiting Spell, Fell Draining Spell, Mother Cyst Spell, Item Familiar(Max Hide skill), Draconic Heritage(Deep Dragon), Corrupt Arcane, Sanctum Spell, Arcane Strike, Spell focus(Necromancy), Undead Battery, Planar Touchstone(Catalogues of enlightenment-Trickery Domain), Fell Energy Spell, Mage Killer, Practiced Spellcaster, Supernatural Instinct, Improved Counterspell, Reactive Counterspell, Divine Sorcery(Lucky Domain), Dark Speech, Enlarger Spell, Divine Sorcery(Cold Domain), Earth Spell, Earth Sense, Heighten Spell, Reserves of Strength.

Heroic Spell: Mounted Combat

Free Empower Spell: Symbiotic Creature

Skills Hide +223(238 when Shapechange), Spot +164, Bluff +142, Diplomacy +87, Performy +46, Disguise +98, Spellcraft +38, Use Magic Device +60, Use Psion Device +60,Knowledge(Religion) +10, Knowledge(Planes/Arcane) +36
Highlight
Stealth:
The Black Scar can hide and spy on their opponents with ease
+238 hide check, Superior Invisibility, Nondetection, Ex Vecna-Blooded, MindBlank, Supernatural Blacklight(Invoke Magic),
Black Scar will hardly be detected, if detected , it uses second impression skill trick to avoid being detected.
he uses Analyze Dweomer to discover all the craft contigent spell , to avoid surprises .
It will analyze all spells and target effects, will analyze all target weaknesses before attacking.
No risk, he used ice assasin(Black Scar clone controled by Necrotic Tumor + Mindrape) to avoid being attacked , it also uses riding dragons(Vampire Greater Wyrm Shadow Dragon) to use spells and attack targets with ease ( Skymage )
Great advantages in the initiative(+168 initiative)
Smiting Spell + Whirling Blade = Supernatural Imprisonment(142 save), Greater Betow Curse(141 save), Antimagic Aura(140 save).

If the target cast spells / Spell-like or Supernatural abilitie, it will be intercepted.(Mage Killer/Supernatural Instinct feats)
The intercepted target will be affected by smiting spells.(it can be deadly)

Black scar can throw multiples spells per round.

Twin Greater Arcane Fusion
Slot 7, Twin Arcane Fusion
Slot 4, Sanctum Arcane Fusion

Each Arcane Fusion
Slot 4: Twin Celerity
Slot 1: Sanctum Lesser, Celerity


12 standard action + 6 move action(Sharing Spells with the Dragon PET and Ice Assassin)
Yes, they also have multiples actions


Greater Arcane Fusion Versatility, it can use any known spell, being possible to use several different combos.(very powerful combinations . It can be extremely deadly)
He can persist all spells that have access .


Body Outside Body
His clones can cast several supernatural abilities , including mage disjunctun , wishes, wings of cover .
If the enemie want to escape to your demiplane, the enemie have problems, Mental Pinnacle + Psicrown Metafaculty will find him. And I know all about your plan. Knowledge(Planes). And do not even try to block my entry, Supernatural Wish (Teleport) can bypass any defenses.
Each Body Outside Body can use Spell-like Celerity + Mage Disjunction, or Share Spell-like Wings of Cover


Combat Tatic
Do not try to escape, Investiture of the Orthon + Earth Temporal Repair can end your plans.


The Ice Assassin Attacks closely, Approaching with TowerShield, If you use Spells or Supernatural abilities will be intercepted by Mage Killer feat + Supernatural Instinct. If successful, all spells of the smiting spell will be discharged. You are in serious trouble. Try not to move, or you will be hit by more AoO.

Meanwhile Black Scar uses his move speed and standard action to keep his distance. Take Care, it Can Launch Multiplied Maximized Empowered Enlarger Earth Transdimentional Twin Hail of Stones + Supernatural Maximized Empowered Earth Enlarger Transdimentional Twin Sphere of Ultimate Destruction. When you have enough damage from the hail of the stones, you can easily disintegrate.

Do not try to use mage disjunction, you will have problems.
1) Will be intercepted by Ice Assassin.
2) Will not have enough range, Black Scar will keep the distance.
3) It will take a counterspell + Srinshee's Spell Shift = Your magic will come back against you
4) You will need a caster level check DC 78. Otherwise your abjuration has failed.(Otiluke Supressing Field)


You'd better not use Ice Assassin on yourself. Ice Assassin has Cold Subtype. Cold Domain will be fun, rebuke or command your Ice Assassin. Can Wizard do the same thing? It may, however, have to act first that my Ice Assassin (Impossible) and Wings of Cover + Supernatural Instinct feat will bring trouble for you.
Each Body outside Body clones rebuke/command your ice assassin.


Class Entry:
Divine Sorcerer: Complete Champion. PG 54
Domain acess(Entry Dweomerkeeper): Your Depth of belief allow you to channel divine power the way a cleric does

Dragonblood Sorcerer: Races of the Dragons. Pg 107
Spell-like Ability acess:

Stalwart Sorcerer: Complete Champion Pg 37
2 bonus feat:

Venerable Master of Hunt Body

STR
Ability Augmentation (Fell Energy Spell feat + Kiss of the Vampire) +2 all ability bonuses

Base 35
+5 Wishes
+6 Visage Of The Deity, Greater
+2 Drugs
+4 Elation (Morale)
-10 Minute Form
+8 Extract Gift (Enchant)
+30 (Consumptive Field) (Limitless)
-16 Transfusion

Total 64(+27)

Dexterity
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

Base 40
+5 Wishes
+2 Drugs
+12 Divine Agility ( Enchantment )
+8 Minute Form
+6 Visage of the Deity, Greater
+4 Elation
+16 Transfusion
Total 93 DEX(+41)

Constituition
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

Base 38
+5 Wishes
+2 Drugs
+6 Visage Of Deite
+4 Elation
-2 Minute Form
-16 Transfusion

Total 37(+13)

Intelligence
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

base 16
+5 Wishes
+8 Extract Gift ( Ench )
+4 Visage of the Deity, Greater
+2 Drugs

Total 35(+12)

Wisdow
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

+18 Base
+5 Wishes
+3 Ages
+6 Visage of the Deity, Greater
+2 Drugs
+32 Owl's Insight ( Competence )
+8 Extract Gift ( Enchant )
-2 Magic Blooded

Total 72(+31)

Charisma
Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all ability bonuses

Base 18
+5 Level
+5 Wishes
+2 Magic Blooded
+2 Unseelie Fey
+1 Magical Location (Worm of Minauros)
+6 Devil Ego ( Profane Bonus )
+6 Righteous Aura ( Sacred )
+6 Visage of the Deity, Greater
+2 Drugs
+3 Age
+40 Powerleech ( Always Draining From my Dragon Pet )
+6 Snowsong
+16 Transfusion

Total 118 Charisma(+54)



Saves: Ability Augmentation ( Fell Energy Spell feat + Kiss of the Vampire ) +2 all bonuses

Fort: 8 +13(Con)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange to Death Giant MMIII) +65(Shield(Su)-Divine Sorcerer) = 199(207 against spells/spell-like)

Reflex: 6 +41(Dex)+3(Resistence)+56(Persisted Ruin Delver's Spell)+54(Shapechange)+65(Divine Companion)=225(233)

Will: 13 + 31(Wis)+3(Resistence)+3(Iron Will)+56(Persistend Ruin Delver's Spell)+54(Shapechance)+65(Divine Companion)=220(233)
Skills:
(Fell Energy Spell feat + Kiss of the Vampire) +2 all bonuses
Improvisation(+35 luck to skills when Back Scar need) + Sadism spell

*Planar Touchstone(Catalogue)= Trickery Domain; Hide, Disguise, Bluff acess
*Draconic Heritage(Deep)=Spot acess
*Extract Gift = +15 all skills

Hide: 23 +41(Dex)+51(Dexterity Aura/Marshal)+30(item Familiar) +16(Minute Form)+7(Spiderskin)+12(Chamaleon)+6(Greater Heroism)+22(Forestfold)+15(Extract) = +223

Spot: 23+31(Wis)+51(Death Giant)+10(Eye of the avoral spell)+12(Vision of the ominiscient eye)+22(That Art Thou)+15(Extract)=+164

Bluff: 23+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+32(Gibliness potion)+15(extract)= +142

Diplomacy: 0+54(Charisma)+6(Greater Heroism)+12(Voice of the Dragon)+15(Extract)=+87

Disguise: 13+54+6+10+15= +98

Spellcraft: +38

Use Magic Device: +60

Use Power Device: +60

Knowledge(Planes): +36

Knowledge(Arcane):+36


AC

AC: 10 + 65 Deflection(Shield(Su)/Divine Companion/Divine Sorcerer)+41(Dex)+5(Eye of the Oracle)+4(Cover Dragon) +7(Insight)= 132 Touch

Initiative

Initiative: +41(Dex)+54(Dexterity Aura/Marshal)+10(Gear)+7 Primal Instinct + 54(Death Giant)+2(Traits)= +168

Attack roll

All attack is touch attack, vorpal and autoconfirm crit, The Weapon uses invoke magic + Blacklight spell, then eliminates the enemy's DEX AC.

Attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 41(DEX)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +178(crit hit)

Whirling Blade attack Roll: 1d20(Choose 20/Surge of Fortune)+20(Divine Power)+ 54(STR)+5(Enchant)+6(Morale)+8(Minute Form)+20(Arcane Strike feat)+20(True Strike)+3(Haste)+35(Improvisation)= +183(Crit hit)


Caster Level

Caster Level: 64 Caster Level
Base 20
Bead of karma: +4 caster
Suffer to flesh: +5
Arcane Gloves: +2
Tatoo: +3
Adept Spirit +3 Insight
Mark of the Enlightened Soul(Good Spells), +2 Untype
Earth Spell feat + Reserver of Strengh Consumptive Field=+25
Defenses
Hide
Defenses: Shieldbearer + Reflective TowerShield = Total Cover
Craft Contigent Spell Condition: When the enemy cast Mage Disjunctun or similar with metamagic effect : Twin Greater Arcane Fusion
he uses Invoke Magic Supernatural Blacklight and abuse of hiding check
If the enemy cast some supernatural or magic effect will be intercepted(Mage Slayer/Supernatural Instinct) , no DEX AC (Blacklight)

Shapechange + Strengh of the true form
Good Picks: Death Giant, Shadesteel Golem, Aspect of Leviitan(Elder Evil), Mother Beholder

Metamagic Reducer
Undead Battery + Summon Undead = free 74 metamagic slots

Feat

38 Feats: Embrace the Dark Chaos/Shun the Dark Chaos/Pysichic Reformation/Retraining rules:
18 level = 7 feats
Elf Original Race= 5 feats
Marshal Bonus=1 feat bonus
Draconic Bloodline bonus = 2 feat bonus
Flaws: 2 bonus
7 Site locations( Othy Hole, Metamagic Storm and others ): 7 bonus feat
Elder Evil fighting = 5 bonus feat
Tainted= 2 Bonus feat
Symbiotic Creature= Free Empowered Spell
Stalwart= 2 bonus feat
Seling Soul= 2 bonus feat
Zhentarim Skymage=3

DC
DC Check: Evil Subtype and Undead are ignore tainted negative effect.
Evil Subtype and Kiss of the Vampire(Undead)
The limit for tainted score will be the maximum that it can survive without evil subtype.
DC=10+144(Tainted Score)+ Spell level +10(If Irresistible spell)

Pet
It is incredibly efficient , Share Spells(Skymage) combined with powerful spells can be very dangerous

Buffs

Buffs: Extend/Persist everything if possible.
Earth Spell Temporal Repair
Srinshee's Spell Shift
Shapechange(Death Giant/Shadesteel Golem or Elemental Weirdy)
Hide Life
Greater Visage of Deitie(Good)
Foresight(Elemental Weirdy)
Invisibility Superior
Minute Form
Mystic Shield
Veil of Undead
Mind Blank
Moment of Prescience
General of Undead
Unearthly Beauty
Stormrage
Arcane Spellsurge
Planar Bubble
Extraordinary Spell aim/Selective Spell Antimagic Field
Eye of Oracle
Analyse Dweoper
Greater Blink
Kiss of the Vampire
Owl Insight
Divine Agility
Surge of Fortune
Friendly Fire
Ruin Delver's Fortune x3
Voice of the Dragon
Consumptive Spell
Supernatural Spell Blacklight(Invoke Magic)
Supernatural Spell Death Ward(Invoke Magic)
Supernatural Spell Freedom of Moment(Invoke Magic)
Supernatural Spell Sheltered Vitality(Invoke Magic)
Second day, Supernatural Sanctum Kiss of the vampire(Invoke Magic)
Invoke Magic Permeable Form
Vision of The omniscient eye
Dolorous Blow
Antecipate Teleport
Spiderskin
That Art Thou
Heroic x5
Whaithstrike
Chamaleon
Bladeweave
FellDrain Maximized Twin Cloud of Knive(Invoke Magic)
Find Trap
Forestfold
Gibliness(potion)
Primal Insting(potion)
Eye of Avoral
Strenght of the true form
undetectable aligment
Shieldbearer
Shadow Form
Imbue with spell ability
When the king is attacked: Twin GAF
When the enemie use Time Stop: Time Stop
When the king attack: Twin GAF
When the Enemie use Celerity or Similar:Twin GAFx14
Infinite Loop or Limitless loop
Pay attention: This is a way to have a viable and acceptable battle on an adventure.
Infinite loop has no clear definition. So I will try to define it.

Any action which has no limit established then have any multiple feats, spells, bodys:
Example: Shun the Dark Chaos an Otughy Holed (Multiples Feats) or Other sites multiple times.
Infinite Greater Arcane Fusion
Infinite Money or a limit not set.
Infinite Spells or a limit not set
Any action that may be abusable accumulating the same effect repeatedly, even if it really is not infinite:
Example: Awaken + Animal shapechange = Magical Beast
New Animal shapechange + New Awake

Craft contingency spell is not an infinite loop, it has a set limit. Max your HIT DICE.

Detail, this build is able to use all these tricks. But it will be only a TO build.

FAQ:
Q: How you will use Metafaculty?
A: Mental Pinnacle + Psicrown Metafaculty + Use Psionic Device=60 Manifester level + Surge of Fortune

Q:How you will counter craft contingent spell?
A: Analyse Dweomer and know your trigger condition

Q: Mindsight can detect you?
A: No. Superior Invisibility block all senses except touch.

Q: Master of The Hunt Body?
A: This is a Optimized Character. True, Mindswift against Master of The Hunt Body

Q: Ice Assassin of youself?
A: Yes, Master of Shadows use your shadow clone to avoid dangerous. Ice Assassin + Mindrape + Necrotic Tumor Black scar control them.

Q: Infinite spell or DC check?
A: No. Every spellcaster can use infinite loops, Master of Shadows never use more spell than Sorcerer daily spell + Charisma Bonus
Master of Shadowns limits its tainted score the most he would survive without evil subtype

Q: Towershield unable your attack?
A: Yes, but Arcane Fusion is not an offensive spell; Target:Personal

Q: Use Dragonpact/retraining/Shun of the dark chaos/Embrance of the dark chaos/Psychic Reformation is infinite loop?
A: No, Change limited spell/feat per another is no a infinite loop.

Q: How do you apply metamagic in lvl 9 spells?
A: Undead Battery feat

Q: how you cast divine spells?
A: Imbue with spell ability/ Domain Acess ACF/ Planar Touchstones(catalogues)

atemu1234
2016-12-20, 10:37 PM
Is that you again, LordDrako?

Rogerpaladin
2016-12-20, 10:38 PM
Is that you again, LordDrako?

who is he?

InvisibleBison
2016-12-20, 10:42 PM
He refers to his character as "Master of Shadows" in the FAQ section. Wasn't that one of LordDrako's earlier characters? It's certainly not this character's name.

JNAProductions
2016-12-20, 10:43 PM
Oh this gonna be good. Popcorn, anyone?

RolkFlameraven
2016-12-20, 10:46 PM
Oh this gonna be good. Popcorn, anyone?

Sure! I just ordered pizza before I saw this too. Timing!

Rogerpaladin
2016-12-20, 10:48 PM
Admit the defeat of the wizards. That's right.

JNAProductions
2016-12-20, 10:49 PM
So how does this beat H.I.V.E.? With her +1932 to Spot checks. That she can do for several centuries with one casting of Improvisation.

Rogerpaladin
2016-12-20, 10:51 PM
So how does this beat H.I.V.E.? With her +1932 to Spot checks. That she can do for several centuries with one casting of Improvisation.
H.I.V.E easily destroyed and its not wizard build.
Next

JNAProductions
2016-12-20, 10:52 PM
H.I.V.E easily destroyed and its not wizard build.
Next

Bolded the bit that you NEED to explain.

Rogerpaladin
2016-12-20, 10:56 PM
Bolded the bit that you NEED to explain.
Black Scar also can creat a hivemind. DarkSpeech feat.
A simple supernatural gust wind.
Evil Weather(Violet Rain)
Disjunction
Whatever,
The fight here is against the wizards

Bad Wolf
2016-12-20, 10:56 PM
Oh dear. Already?


Well first of all, how are you getting all your feats? And how are you getting all spells known? You said yourself you can only have one summon.

Rogerpaladin
2016-12-20, 10:58 PM
Oh dear. Already?


Well first of all, how are you getting all your feats?

See feat detail.

JNAProductions
2016-12-20, 11:00 PM
Black Scar also can creat a hivemind. DarkSpeech feat.
A simple supernatural gust wind.
Evil Weather(Violet Rain)
Disjunction
Whatever,
The fight here is against the wizards

Right, assuming ANY OF THAT IS CORRECT... H.I.V.E. will still kill you long before you reach her, since she has, you know, somewhere around trillions of contingencies. (Not an infinite loop-a ridiculously high number, sure, but not infinite. :P) Of course, you could hunt down literally every person who might become H.I.V.E. before they become that, but that relies on your reaching power first. Which, I suppose, is pretty common for TO builds-whoever gets there first, wins.

Also, your build's actually illegal.

Rogerpaladin
2016-12-20, 11:03 PM
Right, assuming ANY OF THAT IS CORRECT... H.I.V.E. will still kill you long before you reach her, since she has, you know, somewhere around trillions of contingencies. (Not an infinite loop-a ridiculously high number, sure, but not infinite. :P) Of course, you could hunt down literally every person who might become H.I.V.E. before they become that, but that relies on your reaching power first. Which, I suppose, is pretty common for TO builds-whoever gets there first, wins.

Also, your build's actually illegal.


No matter, I do not use 1000 million of anything. H.I.V.E is TO build.
No matter how many contingencies he puts, it will be useless against black scar.
No one wizard defenders? admit defeat?

Kelb_Panthera
2016-12-20, 11:04 PM
Christ man, at least learn to mask your writing style. Reported.

JNAProductions
2016-12-20, 11:05 PM
No matter, I do not use 1000 million of anything. H.I.V.E is TO build.
No matter how many contingencies he puts, it will be useless against black scar.
No one wizard defenders? admite defeat?

Also, your build's actually illegal.

So, I claim victory, using this (http://www.myth-weavers.com/sheet.html#id=1029632) character!

I know, I know, she's a Warmage, not a Wizard... But here's the rub-she's a LEGAL BUILD. Making her infinitely superior to yours.

eggynack
2016-12-20, 11:05 PM
Well, that's disappointing. I thought you'd change it up this time, at least a little. Username's vaguely new at least. Anyways, two questions. First, why greater whirlwind? Seems like it's practically strictly worse than control winds at this level. Second, why do you use the dark chaos shuffle/psychic reformation when you explicitly have those things listed as infinite loops? This is especially problematic because you expressly state that any method of mass-accumulating resources, and not only those that go fully infinite, are not allowed.

Actually, question for everyone: is using the otyugh hole multiple times with shuffling even a thing? It looks like a character can only use special locations once, and shuffling the granted ability away doesn't seem to stop that from being the case. I think I've seen this trick around, and it seems like a non-object to me.

Rogerpaladin
2016-12-20, 11:05 PM
What are you talking man?

Bad Wolf
2016-12-20, 11:06 PM
No one wizard defenders? admite defeat?

Literally everyone on this thread and every previous one has argued in favor of wizards/pointed out rules that you're breaking, while no one has defended/supported your point of view. Do you think that you're super special and found a whole bunch of things that no one has ever tried before?

JNAProductions
2016-12-20, 11:06 PM
What are you talking man?

We all want to know that about you.

Rogerpaladin
2016-12-20, 11:07 PM
We all want to know that about you.
Let's talk then! :smallconfused:

JNAProductions
2016-12-20, 11:07 PM
Let's talk then! :smallconfused:

Okay. Can you make your build legal? Because right now... It's not.

Zanos
2016-12-20, 11:07 PM
Also, your build's actually illegal.

So, I claim victory, using this (http://www.myth-weavers.com/sheet.html#id=1029632) character!

I know, I know, she's a Warmage, not a Wizard... But here's the rub-she's a LEGAL BUILD. Making her infinitely superior to yours.
Why are you even engaging him? He'll simply dismiss legitimate counters as irrelevant and ignore his own logic when it's applied to himself.

Bad Wolf
2016-12-20, 11:08 PM
Also, you said you used the Dark Chaos shuffle to get your feats. Yet you define DCS as an infinite loop, and you said infinite loops are banned.

zergling.exe
2016-12-20, 11:09 PM
If we remember the last thread, the mods told us to report and ignore guys. :smallsigh:

JNAProductions
2016-12-20, 11:09 PM
Why are you even engaging him? He'll simply dismiss legitimate counters as irrelevant and ignore his own logic when it's applied to himself.

I'm bored. It's mildly amusing. And, I have this faint, faint hope that he'll, one day, realize he's wrong and become a productive member of the Playground.

Because the thing is, he's clearly not an idiot. I think. He's got some interesting ideas-nothing really new, nothing innovative, but he ALMOST takes existing things and combines them into a fun build. (Marred by some illegalities.) If he was actually willing to listen to people and admit he's wrong, he could be a good member.

Rogerpaladin
2016-12-20, 11:10 PM
Okay. Can you make your build legal? Because right now... It's not.

Master, tell me, what can I do better?
I can not see.
Its not? why?

Bad Wolf
2016-12-20, 11:11 PM
Master, tell me, what can I do better?
I can not see.
Its not? why?

Like I said you used DCS when you said it was banned because it was an infinite loop.

Rogerpaladin
2016-12-20, 11:12 PM
Like I said you used DCS when you said it was banned because it was an infinite loop.

Swap a limited number of feat for others. I do not see anything much in that.
Right?

Zanos
2016-12-20, 11:14 PM
Like I said you used DCS when you said it was banned because it was an infinite loop.
No, see, it's fine for him to use it to get the amount of feats he wants to have, but illegal for anyone else to use it. That's only fair.

Someone has argued this with him before for pages.

Bad Wolf
2016-12-20, 11:14 PM
Swap a limited number of feat for others. I do not see anything much in that.
Right?

You put it in your infinite loop definition, though.

Rogerpaladin
2016-12-20, 11:15 PM
You put it in your infinite loop definition, though.
Its, limited number feat. Its not infinite or limitless
right?

eggynack
2016-12-20, 11:15 PM
Swap a limited number of feat for others. I do not see anything much in that.
Right?
Pretty much everyone swaps a limited number of feats. At the very least, there are only so many feats out there, and at most there're only so many worthwhile feats to pick. That you've selected only finitely many feats thus does not distinguish your build from most using this strategy.

Bad Wolf
2016-12-20, 11:17 PM
Its, limited number feat. Its not infinite or limitless
right?

So you're saying everyone else can use DCS.

Rogerpaladin
2016-12-20, 11:18 PM
Pretty much everyone swaps a limited number of feats. At the very least, there are only so many feats out there, and at most there're only so many worthwhile feats to pick. That you've selected only finitely many feats thus does not distinguish your build from most using this strategy.

That's high optimization! I did my best to increase the possible number of feat.


So you're saying everyone else can use DCS.
sure. Its otimization. But without repeating the same talent. right?

eggynack
2016-12-20, 11:20 PM
That's high optimization! I did my best to increase the possible number of feat.
Basically the same as the alternative, especially given my note that I don't even think the otyugh hole looping plan works per the rules. Also, still kinda wondering about greater whirlwind. I feel like all this DCFS stuff has been done to death. Greater whirlwind is vaguely novel by comparison, as is my vaguely new subset of DCFS stuff.

Rogerpaladin
2016-12-20, 11:22 PM
Basically the same as the alternative, especially given my note that I don't even think the otyugh hole looping plan works per the rules. Also, still kinda wondering about greater whirlwind. I feel like all this DCFS stuff has been done to death. Greater whirlwind is vaguely novel by comparison, as is my vaguely new subset of DCFS stuff.
Supernatural Greater Whirlwind is amazing against hivemind. right?

Necroticplague
2016-12-20, 11:23 PM
Basically the same as the alternative, especially given my note that I don't even think the otyugh hole looping plan works per the rules.

It doesn't. Unless otherwise specified, you can only get the benefits of a Wondrous Location once.

JNAProductions
2016-12-20, 11:23 PM
Supernatural Greater Whirlwind is amazing against hivemind. right?

Nope. The hivemind doesn't need to stay near each other to stay hived up. They just need to be there to start.

daremetoidareyo
2016-12-20, 11:27 PM
Krau sigil illumian
Cloistered divine counterspell Cleric 1/Wilderness companion Abjurer 1/Master Specialist 7/Initiate of the Sevenfold Veil 7/Master Specialist +3/Archmage 1.


Take Divine Defiance to get immediate action counterspells, and use Battlemagic Perception for a FREE action counterspell. The two in concert even let you counterspell SLAs!


Animal Companion eats you while I counterspell every thing. Your only option is to run away, if I let you.

NOTHING YOU DO WORKS and you slowly get eaten to death.

JNAProductions
2016-12-20, 11:29 PM
Okay, challenge to everybody here-take this build and make it legal with minimal changes. I want to know how far off he was from a good build.