Kurald Galain
2007-07-17, 06:37 AM
I like to make magical items with a twist, or possible drawback that the PCs have to work around. This item is an example.
Sunstone
Usually this item is a low-value gemstone, orange or yellow in color, a slight glow, and mildly warm to the touch. It is activated by holding it in one's hand and speaking a command word. These words tend to be easy to guess, such as the word 'light' in a variety of languages.
One command word causes the stone to glow as a double-radius light spell. This effect drains one charge per hour. Repeating the command word (or dropping the stone) ends the effect.
The other command word causes the stone to create a sudden bright flash of light. All creatures in a 40-foot radius must make a DC 15 fortitude save or be blinded for 2d6 rounds. Creatures that specifically avert or cover their eyes ignore this effect - the wielder of the item is well advised to do so (at least the second time he uses it). Additionally, this dispels all magical [darkness] effects within its radius. This effect uses one charge.
The item has five charges, but recovers one charge per hour while in open sunlight.
Wondrous item, moderate evocation, CL 6th; CWI, continual flame; 1000 gp
Sunstone
Usually this item is a low-value gemstone, orange or yellow in color, a slight glow, and mildly warm to the touch. It is activated by holding it in one's hand and speaking a command word. These words tend to be easy to guess, such as the word 'light' in a variety of languages.
One command word causes the stone to glow as a double-radius light spell. This effect drains one charge per hour. Repeating the command word (or dropping the stone) ends the effect.
The other command word causes the stone to create a sudden bright flash of light. All creatures in a 40-foot radius must make a DC 15 fortitude save or be blinded for 2d6 rounds. Creatures that specifically avert or cover their eyes ignore this effect - the wielder of the item is well advised to do so (at least the second time he uses it). Additionally, this dispels all magical [darkness] effects within its radius. This effect uses one charge.
The item has five charges, but recovers one charge per hour while in open sunlight.
Wondrous item, moderate evocation, CL 6th; CWI, continual flame; 1000 gp