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View Full Version : Up Yours, Atropus! IC Team 1



Ghostfoot
2016-12-23, 05:21 AM
Behold the death of your world. There, cresting the
horizon. Yes, that faint body is he, and he comes
for me . . . for us all. Rejoice, for the end is near,
and all life, all pain, all suffering shall be silenced
in the perfect eternity of undeath.”

—Caira Xasten, mad astronomer and ur-priest


http://vignette3.wikia.nocookie.net/forgottenrealms/images/a/a0/Atropus.jpg/revision/latest?cb=20091124231708

Atropus, the World Born Dead, drifts through the gulfs of space, searching for worlds to consume and, when it finds them, erasing all life with its gruesome touch. As the afterbirth of creation, it is committed to unmaking all things. Nothing, not even the gods, can halt its relentless progress.

Background:

Those few sages who even know of Atropus debate the origins of this elder evil. They agree that Atropus was spawned when Ao created the first gods, but where they differ is in how Atropus was formed. Some claim the elder evil gained awareness from the divine amniotic fluid surrounding the first god of death, while others claim Atropus was the last god Ao created, but it was stillborn. Atropus has never come close to Faerūn, but those aware of him are ever watchful of the heavens, waiting for the day when the moonlet circles the tapestry of night.

The moonlet is one of the drifting bodies forming the ring around the dull gray planet known as Glyth, one of the Five Wanderers that do not follow the ordinary paths of the stars. Little do the mortals of Faerūn realize the cataclysm affecting this distant world. Drawn by the widespread death and destruction meted out by mind flayer overlords, Atropus drew close, masking its approach behind the belt of debris forming the ring around the planet. While the illithids waged their interminable wars against the native humanoids, Atropus descended and wiped out all life, leaving Glyth an empty husk. Now Atropus turns its attention to Faerūn and begins its slide toward a world ripe for the taking.

Atropus is as much a place as it is a being. It is a small moonlet spinning through the void, waiting to be ensnared by the pull of the planets it nears. To those on the surface of the chosen world, it appears as a speck in the sky. At night it is almost invisible, blending in with the darkness, but during twilight and dawn, it looks like a moving pinhole of darkness.

As it draws closer and its sign intensifies, it grows, expanding from a tiny dot to a small disk until it dominates the sky. Pitted and slick with the black slime of the putrid amniotic fluid of its birth, it hangs above, always drifting away from the light of the sun and lurking overhead when the sun has fled. It has the appearance of a huge chunk of black stone, but from certain angles, it looks like a great hairless head, black eyes glassy and soulless.

The story so far...

Caira Xasten, driven mad with grief at the loss of her husband, vows revenge on the gods. Having heard wild rumors of the World Born Dead, she sent out her minions to steal a manuscript held in a vault beneath the Waukeen abbey of Goldspires in the city of Athkatla. Her minions succeeded and snatched the book, leaving scores of priests dead. You managed to recover the book, but not before Caira had a chance to learn its mysteries.

The priests contacted you once more. Having deciphered the old tome, the clerics suspected whoever sought the book intended to summon the World Born Dead. The manuscript offered few details, and the clerics were unable to elicit any concrete answers with their divinations. They did uncover the name of another tome: The book of vile darkness. You were tasked with locating this book before you arch-enemy Caira uncovered it, all the while facing innumerable cultists who sought the same end. However even as you researched this tome, you heard reports from all over about how the dead have begun to rise from their graves.

Meanwhile, sensing an opportunity to make a decisive strike against his ancient enemy, the Demon Lord Orcus dispatched his legions, led by a bodak named Gorguth, to invade Demogorgon’s layer, the Gaping Maw. This strike plunges the Abyss into widespread war, with demon lords and princes lining up against one another to settle old scores. The Dark Eight of the Nine Hells perceived this infighting as a weakness and for the first time mounted a successful invasion into the Infinite Layers of the Abyss. During the interplanar wars, Gorguth forswore his allegiance to Orcus and led his undead armies into the Material Plane through a gate created by the cultists in the service of Atropus.

Now, as you were caught up trying to stem the flow of demon armies and undead hordes, Caira has recovered the book of vile darkness and has begun to decipher it's secrets. Across Faerun, the undead outnumber the living, spreading like a cancer. Gorguth’s armies beat back the defenders, filling their depleted ranks by turning their fallen adversaries into undead. Even now the Bleak General marches toward Athkatla where he intends to rendezvous with Caira to greet the Wold Born Dead when it arrives. The remaining defenders in this last bastion of humanity frantically prepare their defences even as resigned wizards plan to save those that they can. Somewhere deep beneath the city, Caira is finalizing her research and beginning the daylong casting of fell sorcery that will finally bring Atropus to Faerun and extinguish all life....!

You are a hundred or so miles northwest of the city of Athkatla, at Citadel Amnur one of the twin Citadels guarding the Cloud Peaks. The mood is grim on the northern border. As the necrotic moon hangs low in the sky above, the surviving population has all but fled to the capital city. A hardened force of 700 men and women hold the Citadel, paid well to buy time for the remnants of humanity and other mortal races to flee to what passes for safety. Throughout the land, healers and priests are confounded as minor ailments become untreatable and fatal. The dead rise and have wreaked havoc among the smaller communities. In larger towns the graveyards and mausoleums have been sealed off and completely incinerated where possible as ancient ancestors claw their way forth. Even the newly dead rise in undeath and must be quickly isolated or restrained lest they drag more of their townsfolk with them.

http://vignette3.wikia.nocookie.net/baldursgategame/images/e/e5/Amn_map.jpg/revision/latest?cb=20140216193909

As if the inevitable spread of walking dead were not enough, the Gate far to the north spews forth an unholy legion of demons and dead straight from the Abyss. The horde of chaos advances now toward the Citadel driving with it the dead of Atropus. Ultimately it heads toward Athkatla which sits as an alluring target with so many beating hearts cowering within its walls, unaware that beneath the city the godless lunatic Caira Xasten seeks to doom them all.

Here, with the soldiers under Captain Arilan Krimmevol ready to lay down their lives (in exchange for significant remuneration), you know that you must hold off the forces of Orcus for a few more days as the main Amnian military in Athkatla prepare the city for the final siege. Yet you know that you cannot delay here too long as the cultists of Atropus must still be rooted out in Athkatla before they can destroy the world! The Council of Six works to do this in your absence but even with the priests of Waukeen and the Shadow Thieves on their payroll your assistance is vital.

Captain Krimmevol strides toward you, his face grim beneath his turbaned helm...the scouts must have returned with news of an imminent threat!

BelGareth
2016-12-23, 04:46 PM
Cain leant against the wall, playing with a dagger he had found, tossing it up and then catching it with the other hand in a reverse grip.

He shrugged, it was a terrible dagger, unbalanced, unwieldy, but there was something about it, the used handle, the well taken care of blade, very few notches, whoever had owned this before, had taken good care of it. Except...the handle, the frayed pommel leather was falling apart, it was as if the wielder had only seen the blade worthy of cleaning, as if it was the only part of the blade, everything else was second. He sighed, if only they had known, you had to take care of the whole dagger, not just the sharp part. If it slipped out of your hand, what good was a clean, sharp blade, when it was clanging on the floor?

No, this dagger had history, and it's user was a moron.

He threw it with uncanny accuracy at a crossbeam as the good Captain came to them with obvious news for them, the blade biting deep into the wood with a clang.

"What news good captain?" he greeted him, still leaning against the wall in a relaxed pose, arms folded against his chest.

Chambers
2016-12-24, 11:49 AM
Malut

Standing his turn at watch along the wall, Malut ignored the common soldiers and mercenaries that kept one eye on the unseen horde out in the distance and one eye on him. They have never really trusted mages. The fortifications had been reinforced as best as he could, shaping the stone to make it harder for the horde to overcome the walls, but still they didn't take to him. Old prejudices and rumors about his homeland precede him, and they expect him to either solve the problem with a wave of his hand or simply kill them out of annoyance. Malut glanced over to Cain and nodded. At least his comrades didn't fear him.

"I believe we can expect it to be bad news, Cain. Or at the best, merely unfortunate." He says with an attempt at a smile that quickly fades.

J-H
2016-12-24, 04:36 PM
Alakor Maeund

The unusually tall drow gestures at the approaching captain with a smirk on his face. "Oh, look. The surfacer armies are turning to us for help again. It is too bad Menzoberranzan and the rest of my people are too far away to tip these battles in our favor. Still, the spider queen will smile on the blood split in her name today, and waiting is boring."

He shrugs his shoulders one at a time, checking that his armor is secure and comfortable on his body, and then stretches his legs and torso.

grifter730
2016-12-28, 02:40 AM
Stagos

Stagos crinkled his nose at Alakor's comment, but bit his tongue to halt his retort. No one wanted to hear about the Spider Queen's desires. The ink's about to get red, Stagos thought of the oft said Amnian phrase.

Staring straight at the Captain as he strode towards them all, Stagos keeps his calm demeanor and awaits for the red ink to drip.

Ghostfoot
2016-12-31, 03:25 AM
"They come, finally. A horde straight from the Abyss that drives all before it and draws these unliving in to swell it's ranks" he speaks in southern-accented Chondathan as he gestures to the multitude of shambling humanoid and animal corpses that mill beneath the citadel walls, drawn by the breath of the living within. "As if this wasn't enough".

He shields his eyes from the morning sun and looks to the nearby hills. Even these expanses of rock and dirt shift and ripple with the aimless shuffling of the undead upon them.

"When the ledger's tallied we'll give a good account for ourselves. If it buys time for the coin-priests to find a weakness, so be it." In a time of ordinary battle Captain Krimmevol would be a good leader and capable commander. But this is not an ordinary battle and it is painfully obvious that the Captain and his soldiers have little chance against a relentless tide of undead. Minor coin-adepts move through the ranks pressing coppers to the foreheads of the troopers as they administer Waukeen's blessings.

Movement at the crest of the nearby hills sends ripples through the ranks of corpses as they are driven forward, something behind them forcing them onward, many falling and being trampled as they run out of space. Dark shapes flit on the horizon, bat-like demons and worse flying above the Abyssal host. Larger creatures appear over the crest, undead or demons, whatever they are carelessly carving a path through the lesser forms around them. Shadows envelop the land as the bloated atropal moon above eclipses the morning sun.

All of a sudden it is on, the mass of zombies moving forward in unison to smash upon the lower walls of the citadel. Bolts, arrows and fire rain down taking a dreadful toll but the horde keeps coming oblivious to the destruction. "Do what you can", Captain Krimmevol moves to his men, commanding squads along the fortifications all the while ensuring that the reserves are held back ready to plug any breach.

"Banshee!" the cry of one of the priests cuts through the din of the siege and your attention is drawn to ghostly shapes weaving and flowing across the horde below. Deathly shrieks ring out from the ghastly apparitions and what few trees remain on the slopes visibly wither. One of the incorporeal things flits up to the battlements nearby, arrows passing clean through it as it drifts toward a ballista crew. With a horrific wail a dozen soldiers fall instantly dead about it, and more stumble dropping their weapons and cowering at the impending doom...it's up to you to defend the walls!

Initiative
Banshee (1d20+7)[18]
Alakor (1d20+12)[26]
Cain (1d20+10)[15]
Malut (1d20+8)[21]
Stagos (1d20+11)[15]

All long-term buffs can be pre-cast if desired.
http://i1355.photobucket.com/albums/q710/Ghostfoot/Battlements%201%20team%201_zpss4a4flbp.png

Banshees are elevated 10ft above ground

=> Alakor & Malut

J-H
2016-12-31, 05:17 PM
Alakor moves forward, preparing to charge if the banshee comes into range.


Swift to change stance to Leading the Charge; everyone gets +16 on charge damage.
Move to W7 (40' move)
Standard: Readied action to charge (single move - 40' only) using White Raven Hammer if the banshee advances into charging range.
Charge attack [roll0]
Charge damage [roll1] plus [roll2] and a no-save 1 round stun from White Raven Hammer.

You can only ready a standard action, and move + readied standard is a valid combo. If this is ruled illegal, then we'll skip the move and he'll just have a readied charge from where he is.

Chambers
2016-12-31, 08:18 PM
Malut

"We are equal to the task, Captain." Malut says as he floats into the air, his wall of fire burning the undead at the base of the wall. "You do not belong here!" He shouts to the banshee, pointing at it with his rod. Magical energy surges out through it and lances like a spear towards the banshee.

5ft step to 9/AF, 5ft above the ground. Eldritch Blast as a full-round action (Essence: Spellblast, Shape: Eldritch Spear). Attaching Antimagic Field to the Spellblast Essence.

Eldritch Blast
Attack [roll0]
Spell Resistance check (if any) [roll1]
Damage [roll2]
Effect: If the EB hits the Banshee it is subject to an Antimagic Field for 180 minutes. Per the spell: "Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field."

His Wall of Fire is 320ft long, 20ft high, and deals 2d6+18 fire damage to those passing through it (doubled for undead, so it deals 4d6+36 to the undead as they pass through it).

Ghostfoot
2017-01-02, 07:53 PM
As the inferno blazes beneath the castle walls Malut gestures with his rod, eldritch energy crackling out but dissipating as it strikes the ghastly apparition. Shrieking with its eternal hatred the banshee swoops forward along the battlements toward the party.

The drow Alakor rushes forward, falchion arcing as he leaps through the air, his blade striking true but passing clean through the undead creature without effect. The banshee continues on, wispy arms outstretched as it lets forth its deadly keen again from its horrific visage!

Banshee SR resists Malut EB
Banshee flies 80ft forward (into & past Alakor's charge)
Alakor readied charge + jump triggers (who knew you could jump and charge? I just learned something new)
Banshee 50% incorporeal miss avoids Alakor physical attack

Banshee horrific appearance vs all. Fort DC 26 or permanently lose [roll0] Str, [roll1] Dex & [roll2] Con
Banshee wail vs all except Alakor). Fort DC 26 or die.
http://i1355.photobucket.com/albums/q710/Ghostfoot/Battlements%202%20team%201_zpsyxmw3qs9.png

As indicated on map:
Banshee elevated 10ft
Malut elevated 5ft

=> Party

BelGareth
2017-01-02, 11:44 PM
Cain grimace slightly as the Banshee crested the wall and floated towards them, moving through Alakor as much as dust through the wind, when would that drow learn? Heedless of danger, and reckless to boot.

He clicked his tongue as the spellblast from Malut failed, he had hoped the Mage was able to mitigate this little beasty on the spot, he was able to do that every now and then, and Cain had taken to waiting for the mage to do his part first before stepping up, he had an annoying way of being too good sometimes. But not this time, perhaps with his next spell? he thought, with a smile.

Either way, he needed to distract this thing, it didn't look happy, and as it approached, he could feel his life force being drawn in by its wail, wanting to go, to depart these lands, and leave his body a lifeless husk to be animated for it's fell legions. But his armor shone brightly all of a sudden, luminescent great armor appearing around him, protecting him from the macabre power, and with a flash, it faded, allowing him to retain his mortal shell for a moment longer.

He grimaced at the appearance of the thing, and wished he had remember not to look, but he had, and he steeled himself, concentrating on steeling his body by sheer force of will.

Let's see if you can bleed? he thought, as he moved, racing forward, silently pulling out his shortsword, he shimmered from view, jumping, he then slashed at the ghostly image before him.


Immediate: initiate Mind over body
[roll0]

Swift: cast swift invisibility
Jump Charge! (landing in Y9)
Jump - (1d20+16)[26] vs DC 20 for 5ft
[roll1] vs flat footed AC
[roll2] + [roll3] + 16

Weapon is ghost touch, and allows Sneak attacks and Critical hits to undead.

grifter730
2017-01-03, 07:02 PM
Stagos

Watching his companions' attacks on the banshee seemingly pass harmlessly, Stagos grips his short sword tightly as the banshee swoops closer towards them, its horrific visage uncomfortably visible, followed by its piercing wail. Undeterred, Stagos begins his battle ritual and manifests his powers.


Saves:
- Horrific: [roll0]
- Wail: [roll1]
EDIT: Gonna use immediate action to use my Elan Resistance ability to add +4 to my failed save.

Actions:
- Standard Action: Linked Synchronicity (Linked to Augmented Synchronicity)
- Move Action: N/A
- Readied Standard Action (from Synchronicity): Schism

Keeping Track:
- Power Points Spent This Round: 10
- Power Points Left: 176 (out of 303)

Chambers
2017-01-05, 06:10 PM
Malut

The wail of the banshee shook Malut to his core, weakening his body but not his resolve. He pulls a charm from his bracelet that turns into a wand and points it at the banshee, a gout of glitter shooting out from it. "We can do this the old-fashioned way then." He says and launches three rays of fire from his other hand.

Move action: Swap wands for the Wand of Glitterdust.
Swift: Cast a Quickened Glitterdust at the Banshee, positioning it so it doesn't his Cain. Banshee must make a DC 13 Will save or be blinded (http://www.d20srd.org/srd/conditionSummary.htm#blinded).
Standard: Cast an Empowered Scorching Ray at the Banshee.
5ft Step: 8/AG, still 5ft high.

Scorching Ray Spell Resistance [roll0]
Scorching Ray #1 [roll1] [roll2] fire damage
Scorching Ray #2 [roll3] [roll4] fire damage
Scorching Ray #3 [roll5] [roll6] fire damage

J-H
2017-01-05, 06:27 PM
Alakor

Undaunted, Alakor turns and charges back at the banshee as glowing motes fill the air. He leaps into the air at the end of his charge, bringing his sword down in a single devastating stroke.


Charge to W8, using Diamond Nightmare Blade & Power Attack for -8/+16.
+2 to hit from charge
+2 to hit from flanking
Jump [roll0] auto-passing.

Diamond Nightmare Blade: Concentration roll vs opponent's AC. If successful, attack deals quadruple damage; if fails, attack is made at -2. Concentration [roll1]

Attack [roll2]
Damage [roll3]+16 from stance (forgot to include in dice roll) x 4 if maneuver is successful = 216 total damage
Incorporeal miss chance [roll4] low is bad.

Ghostfoot
2017-01-14, 02:52 PM
Cain jumps forward, winking from view before reappearing slashing at the apparition, his shortsword cutting through the insubstantial form inflicting 45 damage. Stagos focuses his mind, preparing to unleash on the banshee.

Malut draws a wand and utters the command word. A poof of shimmering dust envelops the incorporeal shade to no effect. Even lethal blasts of fire have no effect, the searing flames dissipating as they strike the flitting form.

Turning, Alakor watches the banshee bear down on his companions. He leaps back toward the gliding ghost, this time his falchion striking true for 216 damage shattering its screaming form into smoky wisps that drift away on the gentle mountain air.

Banshee vs glitterdust Will DC13 (1d20+19)[21] Save
Banshee SR resists Malut Scorching Ray

Ghostfoot
2017-01-17, 05:51 AM
As Amnian troopers rush forward to deal with the bodies of their comrades, soon to join the ranks of the unliving, the party casts its attention to the horde beyond the walls searching for more significant threats. The mostly mindless sea of undead continues its unceasing press against the walls below as weaponry continues to rain down upon them.

A chorus of alarmed cries rise up from the battlements as a huge boulder sails through the air. Crash! The massive rock smashes into the fortress nearby, narrowly missing you all. Crash! Another smashes home moments later sending rubble and men flying into the courtyard below. Focusing your attention outward you spy a pair of giant humanoids in the distance. Sheltering in the summit of a squat old watchtower the 15ft tall monsters look almost like dark, hairless giant drow elves. Strange faint mists swirl about them. Heavily armoured in banded they have greataxes slung across their backs but each wrenches another slab of stone free and prepares to send it sailing! Left unchecked this assault will surely breach the citadel walls eventually and the horde will be able to pour through!

http://archive.wizards.com/dnd/images/mmiii_gallery/82992.jpg

Giants are 600ft distant and have cover.
The terrain between you and the giants is a gently gradient uphill slope. Zombies swarm the slopes (in a slow shuffle).

=> Party

BelGareth
2017-01-18, 12:21 PM
Cain lands with the deftness of a practiced athlete, he watches as his companion, fervent in not repeating his mistake, charges the ghostly apparition, and sends it back to whence it came. He nods as he stands, relaxing slightly from his combat stance.

Looking over the others he frowns as the boulder smashes into the fortress, sending cracks and masonry everywhere.

He turns to the others "Well, are we ready?"


He'll use the Rod on Malut, 2 uses should be good, which is two standard actions.

He can DD there, and can take everyone along as well, unless someone else has a better option (it is a 4th slot for Cain)

J-H
2017-01-18, 12:22 PM
Alakor smiles. "There will be more to come, I'm sure."

The wall rocks under the impact of the giant rocks. "Like that." Preparing himself (refreshing maneuvers), he approaches Cain and stands ready to be transported.

Chambers
2017-01-18, 08:33 PM
Malut

"My thanks." Malut says as the magic of the rod heals his wracked body. "Give me a moment before you whisk us away." He says and turns invisible with two blinks. The fires burning in front of the walls flicker for a moment before stabilizing, then he says "Let's go."

Cast the Retributive Invisibility invocation and refreshing the Wall of Perilous Flame, mostly for RP reasons.

grifter730
2017-01-19, 07:57 PM
Stagos:

Stagos quickly manifested a few powers while his comrades prepare a teleport spell to whisk them all away. That done, he nods at Cain to let him know he was ready.

I'm assuming my previous round powers are still active. If so:
- Free (Linked from prev round): Augmented Synchronicity [PP already spent last round]
- Standard (from Synchronicity): Inconstant Location [11pp]
- Standard (from Schism): Psionic Fly [7pp]

BelGareth
2017-01-22, 04:45 PM
Cain nods to the group, and then speaks a short verbose arcane phrase, spheres of pure silver appeared before everyone, elongating to stretch to the height of the person before them, before popping, making the surface no longer a mirror, but another place, behind the giants, about 30 feet or so.

Smiling, he stepped through his portal.


Standard action to cast Dimension Door, range is 1080 feet.

Ghostfoot
2017-01-26, 04:09 AM
At Cain's arcane beckoning the magical silver portals appear before each of you. You step through, even as more boulders arc through the air to smash into the battlements where you stood but moments before.

In a blink of an eye you are closer to the huge demonic creatures. Standing fully 15ft tall they spin toward you as you appear. A swirling nimbus of ghosts cloaks each of them, coursing around their armoured limbs and across their torsos and axe hafts.

The old watchtower is a squat structure. Its crumbling foundations sit elevated some 15ft above the rocky hillside forming a clear area on which the giants are based, free from the mindless zombies that mill about on the surrounding slopes. The ruined walls of a taller signal tower rise from the middle of the platform but there is no upper storey remaining.

Fiendish Death Giants (1d20+8)[26]
Alakor (1d20+12)[26]
Cain (1d20+10)[25]
Malut (1d20+8)[19]
Stagos (1d20+11)[30]

http://i1355.photobucket.com/albums/q710/Ghostfoot/Team%201%20Death%20Giants%201_zpsdfluqe9q.png

Did you want to appear on the tower nearby the foes? You are approaching from the bottom of the map, the giants having taken slight cover behind the ruined walls.

Alternatively you can appear on the ground behind them but then you'll have to jump/ climb up 15ft to engage them. Hope that all makes sense, including the map.

=> Alakor & Stagos
Giants flat-footed until their next action.

grifter730
2017-01-26, 05:24 PM
Stagos:

Stagos magically appeared behind the giant creatures, eyeing them with grim satisfaction. In a blur, he disappears and blinks in adjacent to the creature, unleashing a torrent of slashes, smoke shadowstuff trailing his blade, before disappearing and reappearing right next to his companions again.


Actions:
- Free: Activate Boots of Speed
- Standard (Schism): Dimension Slide to FDG #1 (O, 7)

- Attack 1:
- Damage 1: [roll]1d6+2d6+19
- Vicious 1:
- Attack 2 (Haste): [roll2]
- Damage 2: [roll]1d6+2d6+19
- Vicious 2:
- Attack 3: [roll4]
- Damage 3: [roll]1d6+2d6+19
- Vicious 3:
- Attack 4: [roll6]
- Damage 4: [roll]1d6+2d6+19
- Vicious 4: [roll7]

- Swift: Inconstant Location back to wherever I was previous to the attack.

Keeping Track:
- Active Buffs: Schism (4 rounds, added 3 rounds for time passed between first and second combat), Inconstant Location (1 round), Psionic Fly (1 round), Haste (started)
- Power Points Left: 153 (out of 303)

Note: "Vicious" rolls are for the damage that Stagos takes from his Vicious weapon.

EDIT: I'm not sure what my damage rolls didn't get counted. In any case, @DM, feel free to make those rolls for me if any of those attacks hit. Seemed like I rolled poorly on my attacks anyway. Thank goodness they're flat-footed.

J-H
2017-01-28, 03:00 PM
Alakor

Not wasting a moment, Alakor charges the giant in front of him, his blade flashing up and hitting with a powerful impact that makes the giant reel and drop his weapon.


Charge from T13 to T9
Charge with White Raven Hammer.
Stance: Leading the Charge; everyone gets +16 on charge damage., included below.
+3 int to damage vs. flat-footed enemies, included below.

Attack [roll0] includes +2 for charge
Damage [roll1] plus WRH [roll2] and a no-save 1 round stun. Stun includes a creature dropping whatever it's holding.

Crits threatened on 15-20
Crit confirm [roll3], Crit damage [roll4]

-2AC from charge

Misc. modifiers:
+3 INT to damage vs flat-footed or flanked enemies
+5 to crit confirmation (+3 int, +2 pitspawned sword)

AOOs:
Combat Reflexes: 3 AOOs, +3 INT to hit and damage
Threatened enemies cannot cast defensively

Defenses:
Invisible to Darkvision
20% miss chance from magical concealment (blur type effect)
Spell Resistance 27
Resist fire 5
+2 Will vs spells/SLAs
+2 saves vs enchantment spells
Immune to sleep effects & shaken status
Improved Uncanny Dodge: Cannot be flanked
+3 INT on opposed rolls vs combat maneuvers
+1 on all ability checks (including combat maneuvers) from ioun stone

Counters:
Spell Reflection (Su): Any spell or SLA that misses its attack roll can be retargeted at the caster as an immediate action; the caster makes a new attack roll and is subject to the effects of the ability
Moment of Perfect Mind, Concentration (+44) to will save)
Wall of Blades, opposed attack roll to prevent an attack from hitting

Special:
Passive 5' search on secret doors