Vulspyr
2016-12-23, 08:33 PM
Hey everyone, I'm currently writing a campaign for 5e where the characters will be journeying through nine circles of hell.
Curently the circles are limbo, wrath, gluttony, greed, pride, lust, sloth, and deception. With one more floor that I haven't chosen a theme for yet. The general idea for the campaign is going to be that the heroes journey through hell and can close the gates that lead to the mortal realm, take over the circles (becoming kings and queens of hell) , become servants to the heads of the circles, or others things if they want to. They are there because they are a mercenary group sent there to close the gates the save the mortal realm, but they obviously don't have to do that if they don't want to.
I am planning on introducing a somewhat floor specific mechanic that will be called temptation. The idea behind it will be that when they commit an act that could easily lead to the sin (such as eating could lead to gluttony if one does not moderate how much they eat when they are in gluttony), or they directly succumb to the temptation (raging in wrath), they need to roll a wisdom check, will save, of a certain difficulty to not succumb to the temptation or to not fully succumb.
An example of how I currently envision it working on gluttony is that when they eat they are required to roll a will save against their current temptation score. If they fail the will save their temptation score will increase. If they fail by more than 10 they fully succumb to the temptation and they are lost to the team, and nothing short of an intervention by a lord of heaven or a lord of hell can save them, and they can't be resurrected because they aren't dead.
If you have an idea of how I could make this temptation thing work on any of the floors without making it unfair, or making it easy would be great. Thanks for any help you provide.
Curently the circles are limbo, wrath, gluttony, greed, pride, lust, sloth, and deception. With one more floor that I haven't chosen a theme for yet. The general idea for the campaign is going to be that the heroes journey through hell and can close the gates that lead to the mortal realm, take over the circles (becoming kings and queens of hell) , become servants to the heads of the circles, or others things if they want to. They are there because they are a mercenary group sent there to close the gates the save the mortal realm, but they obviously don't have to do that if they don't want to.
I am planning on introducing a somewhat floor specific mechanic that will be called temptation. The idea behind it will be that when they commit an act that could easily lead to the sin (such as eating could lead to gluttony if one does not moderate how much they eat when they are in gluttony), or they directly succumb to the temptation (raging in wrath), they need to roll a wisdom check, will save, of a certain difficulty to not succumb to the temptation or to not fully succumb.
An example of how I currently envision it working on gluttony is that when they eat they are required to roll a will save against their current temptation score. If they fail the will save their temptation score will increase. If they fail by more than 10 they fully succumb to the temptation and they are lost to the team, and nothing short of an intervention by a lord of heaven or a lord of hell can save them, and they can't be resurrected because they aren't dead.
If you have an idea of how I could make this temptation thing work on any of the floors without making it unfair, or making it easy would be great. Thanks for any help you provide.