13_CBS
2007-07-17, 11:13 AM
Well, for my very very first D&D character I'm playing a Lawful Good cleric of Kelemvor, domains death (for flavor) and traveling. I'm level 2 right now, and my cleric is currently an odd one; he has 17 Dex (don't worry, his Wis is 17 too) and I've decided to make him a mobile, protect-the-wizard cleric wearing light (studded leather) armor and wielding a spiked chain (wierd, I know; I don't think I'll become a tripper either). I'm hoping my role will be that of the party healer and wizard protector.
But should I take Extend Spell or Divine Spontenaiety (Complete Divine feat, lets me spontaneously cast a spell from one of my Domains in exchange for a prepped spell of the same level)? I see the merits of Extend Spell, but at the same time making a buff spell (which I may or may not be using frequently) last two minutes instead of one seems...limited, especially when most D&D encounters are supposed to last only a few rounds (and who knows how much time there will be between each encounter). Meanwhile, I don't know how powerful Divine Spontenaeity will be in the long run.
So which should I pick? Divine spontenaeity or Extend Spell?
But should I take Extend Spell or Divine Spontenaiety (Complete Divine feat, lets me spontaneously cast a spell from one of my Domains in exchange for a prepped spell of the same level)? I see the merits of Extend Spell, but at the same time making a buff spell (which I may or may not be using frequently) last two minutes instead of one seems...limited, especially when most D&D encounters are supposed to last only a few rounds (and who knows how much time there will be between each encounter). Meanwhile, I don't know how powerful Divine Spontenaeity will be in the long run.
So which should I pick? Divine spontenaeity or Extend Spell?