MonkeySage
2016-12-24, 04:44 PM
My players are coming up on a wide, long corridor that I've set with a particular challenge that if done wrong could make them very angry...
On the opposite end of the hall is a hidden room full of magic mirrors... but to get to the lever that lowers the section of wall hiding the mirrors, the players first need to cross the hall. An incubus waits for them at that end, and will explain that the mirror room will be revealed if they pull the second lever, out of two levers... He'll then pull what he designates as the first lever. The ceiling will fall on the party, and it is specifically calibrated to not crush them... at least not immediately. They have to hold up the ceiling; there's just enough room for one player to move freely without the party getting crushed. That player has two choices; cross the hall and save his friends, or turn around and flee to safety, leaving his friends to die.
I wanna do this right, and I would much rather not make my players angry.
In truth, it won't be hard to hold up the ceiling. The ranger would hold the bulk of the weight, as he's ungodly strong. The arcane trickster is capable of short range teleportation. The danger is more perceived than real, but it can still prove a fatal hazard. Only the ranger is actually evil, and he seems to like the party enough to not betray them.
(And for those who are wondering, yes I did get the idea for this from a particular anime. One of my all-time faves. :3)
Now, should they get to safety in the mirror room and raise the ceiling back, I've got ideas for what the mirrors do, but nothing quite so solid yet.
The mirrors are extradimensional spaces, some containing clones of the party members, which will attack. Others contain treasure, and one contains a lich's phylactery, which is the whole reason they've come this way.
On the opposite end of the hall is a hidden room full of magic mirrors... but to get to the lever that lowers the section of wall hiding the mirrors, the players first need to cross the hall. An incubus waits for them at that end, and will explain that the mirror room will be revealed if they pull the second lever, out of two levers... He'll then pull what he designates as the first lever. The ceiling will fall on the party, and it is specifically calibrated to not crush them... at least not immediately. They have to hold up the ceiling; there's just enough room for one player to move freely without the party getting crushed. That player has two choices; cross the hall and save his friends, or turn around and flee to safety, leaving his friends to die.
I wanna do this right, and I would much rather not make my players angry.
In truth, it won't be hard to hold up the ceiling. The ranger would hold the bulk of the weight, as he's ungodly strong. The arcane trickster is capable of short range teleportation. The danger is more perceived than real, but it can still prove a fatal hazard. Only the ranger is actually evil, and he seems to like the party enough to not betray them.
(And for those who are wondering, yes I did get the idea for this from a particular anime. One of my all-time faves. :3)
Now, should they get to safety in the mirror room and raise the ceiling back, I've got ideas for what the mirrors do, but nothing quite so solid yet.
The mirrors are extradimensional spaces, some containing clones of the party members, which will attack. Others contain treasure, and one contains a lich's phylactery, which is the whole reason they've come this way.