Eladrinblade
2016-12-26, 01:31 AM
...and possibly an attractive choice?
Instead of making them a race, I had the idea to make them a feat, sort of.
Half-elf
Prerequisite: Human, 1st-level
Benefit: +1 dex, low-light vision, Immune to magic sleep effects, +2 racial bonus on saves against enchantment spells or effects, +1 racial bonus to listen/spot/search, +2 racial bonus to diplomacy/gather info, only require 6 hours of sleep, elf blood, can speak elven
Special: You must give up your human bonus skills at 1st and 2nd level
This gives you everything a half-elf would otherwise get, and +1 dex, in exchange for a feat and 5 skill points.
Is this unbalanced for a core game?
Instead of making them a race, I had the idea to make them a feat, sort of.
Half-elf
Prerequisite: Human, 1st-level
Benefit: +1 dex, low-light vision, Immune to magic sleep effects, +2 racial bonus on saves against enchantment spells or effects, +1 racial bonus to listen/spot/search, +2 racial bonus to diplomacy/gather info, only require 6 hours of sleep, elf blood, can speak elven
Special: You must give up your human bonus skills at 1st and 2nd level
This gives you everything a half-elf would otherwise get, and +1 dex, in exchange for a feat and 5 skill points.
Is this unbalanced for a core game?