Coretron03
2016-12-27, 12:36 AM
As the title says I want advice on improving my Oracle build who is desinged to be a good melee combatant.
Half elf Oracle ,ancient lorekeeper archetype
Stats 25PB
Str 22 (10, half elf +2)
Con 18 (5)
Dex 14 (5)
Cha 20(10)
Int 9 (-1)
Wis 7 (-4)
Hp: 114
Initiative: +3, rolled 3 times.
Revelations
Skill at arms (1)
Weapon mastery with falcion (extra revelation)
Suprising charge (3)
War sight (7)
Battlefield clarity (11)
Feats
Extra revelation (1)
Craft wonderous item (3)
Craft Magic Arms and Armor (5)
Power attack(7)
Furious focus (9)
Quicken spell(11)
108,000 GP
Misc items
Prayer beads, standard with only karma bead (10,000)
Belt of physical might +4 (Con and Str) (20,000)
Cloak of resistance +4 (8,000)
Headband of charisma +4 (8,000)
Swift runners shirt (500)
Cracked dusty rose prisim (250)
Boots of speed
Weapons
+1 keen holy flaming Falcion (+4 when enhanced greater magic weapon is cast) (25,350)
Defensive items
+1 fortitified (50%) Plate (9,800)
+4 Ring of deflection (16,000)
Remaining: 4,418
Favoured class bonus
Level 1-3: HP
Level 4-12: Spells known
Spells
Per day
8/7/7/7/6/3
Spells Known
Cantrips (10)
Create water
Detect magic
Detect poison
Guidance
Light
Mending
Purify food and drink
Read magic
Spark
Level 1 (8)
Sheilding stone
Divine favour
Obscuring mist
Protection from evil
Protection from chaos
Bless
Presdtigion (LK)
Liberating command
Level 2 (8)
Defending bone
Align weapon
Lesser restoration
Grace
Silence
Aid
Share language
Feather fall (LK)
Level 3 (7)
Magic vestament
Invisbility purge
Paragon surge
resist energy communal
Stone shape
Magic circle against evil
Mirrior Image (LK)
Level 4 (6)
Greater magic weapon
Sending
Blessing of fervour
Restoration
Freedom of movement
Rage (LK)
Level 5 (2)
Wall of stone
Spell resistance
True seeing
Greater invisbility (LK)
Level 6 (2)
Heal
Overland flight (LK)
(LK) stands for a lorekeeper spell
Plus cure spells
Attack routine (with greater magic weapon (using bead of karma) and quickened divine favour with boots of speed activated)
25/22/17 for 2d4+1d6(3d6 for evil opponents)+25, average 40.5
95% X 40.5 (38.5) + 8.8(30 X 95% = 28.5 X 30%) = 49.3
80% X 40.5 32.4+8.8 =41.2
55% X 40.5 22.3+6.4= 28.7 (75% X 28.5)
119.2 toal damage per round
Skills, Spell craft (max ranks) fly (max ranks)
Unbuffed armour class
10(base)+1(dex)+10(plate armour)+4(deflection) total 25 AC, 15 touch and 24 Flat footed
Buffed (Magic vestament cast)
Same as above with 3 higher Normal AC and Flatfooted AC
Normal buffs cast at the start of the day are(using bead of karma to boost): Magic weapon, magic vestament, defending bone and spell resistance. In combat would likely quicken divine favour for the +3 it provides.
Unsure if my spell selection is good or not and unsure of what traits (was thinking fates favoured for +1hit/damage when divine favour is used and reactionary to improve initiative) and also unsure of a decent 5th spell to know, plus a couple (2) first level spells. No particular concept/fluff past being a melee weapon user. AC seems pretty low, unsure whether or not to use a buckler or not or some other thing. Sources used are CRB, APG and ultimate magic/combat and advanced race guide, plus a spell (defending bone) from inner sea gods setting but thats just what I used, if there is something good from a different book please let me know. If I have any errors please point them out to me. Thanks in advance.
Half elf Oracle ,ancient lorekeeper archetype
Stats 25PB
Str 22 (10, half elf +2)
Con 18 (5)
Dex 14 (5)
Cha 20(10)
Int 9 (-1)
Wis 7 (-4)
Hp: 114
Initiative: +3, rolled 3 times.
Revelations
Skill at arms (1)
Weapon mastery with falcion (extra revelation)
Suprising charge (3)
War sight (7)
Battlefield clarity (11)
Feats
Extra revelation (1)
Craft wonderous item (3)
Craft Magic Arms and Armor (5)
Power attack(7)
Furious focus (9)
Quicken spell(11)
108,000 GP
Misc items
Prayer beads, standard with only karma bead (10,000)
Belt of physical might +4 (Con and Str) (20,000)
Cloak of resistance +4 (8,000)
Headband of charisma +4 (8,000)
Swift runners shirt (500)
Cracked dusty rose prisim (250)
Boots of speed
Weapons
+1 keen holy flaming Falcion (+4 when enhanced greater magic weapon is cast) (25,350)
Defensive items
+1 fortitified (50%) Plate (9,800)
+4 Ring of deflection (16,000)
Remaining: 4,418
Favoured class bonus
Level 1-3: HP
Level 4-12: Spells known
Spells
Per day
8/7/7/7/6/3
Spells Known
Cantrips (10)
Create water
Detect magic
Detect poison
Guidance
Light
Mending
Purify food and drink
Read magic
Spark
Level 1 (8)
Sheilding stone
Divine favour
Obscuring mist
Protection from evil
Protection from chaos
Bless
Presdtigion (LK)
Liberating command
Level 2 (8)
Defending bone
Align weapon
Lesser restoration
Grace
Silence
Aid
Share language
Feather fall (LK)
Level 3 (7)
Magic vestament
Invisbility purge
Paragon surge
resist energy communal
Stone shape
Magic circle against evil
Mirrior Image (LK)
Level 4 (6)
Greater magic weapon
Sending
Blessing of fervour
Restoration
Freedom of movement
Rage (LK)
Level 5 (2)
Wall of stone
Spell resistance
True seeing
Greater invisbility (LK)
Level 6 (2)
Heal
Overland flight (LK)
(LK) stands for a lorekeeper spell
Plus cure spells
Attack routine (with greater magic weapon (using bead of karma) and quickened divine favour with boots of speed activated)
25/22/17 for 2d4+1d6(3d6 for evil opponents)+25, average 40.5
95% X 40.5 (38.5) + 8.8(30 X 95% = 28.5 X 30%) = 49.3
80% X 40.5 32.4+8.8 =41.2
55% X 40.5 22.3+6.4= 28.7 (75% X 28.5)
119.2 toal damage per round
Skills, Spell craft (max ranks) fly (max ranks)
Unbuffed armour class
10(base)+1(dex)+10(plate armour)+4(deflection) total 25 AC, 15 touch and 24 Flat footed
Buffed (Magic vestament cast)
Same as above with 3 higher Normal AC and Flatfooted AC
Normal buffs cast at the start of the day are(using bead of karma to boost): Magic weapon, magic vestament, defending bone and spell resistance. In combat would likely quicken divine favour for the +3 it provides.
Unsure if my spell selection is good or not and unsure of what traits (was thinking fates favoured for +1hit/damage when divine favour is used and reactionary to improve initiative) and also unsure of a decent 5th spell to know, plus a couple (2) first level spells. No particular concept/fluff past being a melee weapon user. AC seems pretty low, unsure whether or not to use a buckler or not or some other thing. Sources used are CRB, APG and ultimate magic/combat and advanced race guide, plus a spell (defending bone) from inner sea gods setting but thats just what I used, if there is something good from a different book please let me know. If I have any errors please point them out to me. Thanks in advance.