Minimuggs
2016-12-27, 02:00 PM
Warning: this thread will likely contain spoilers to Raymond E. Feist's books based in Midkemia. They won't be too bad but I am using different aspects of the series and messing around a bit with the timeline so if you intend to read the series (highly recommended) then there may be some spoilers.
I am 3 weekends into a 3.5 campaign set in my version of Midkemia. My players have expressed an interest in having places of power/ magical locations introduced to the setting and have invested enough IC to warrant having some discovered. The world is undergoing significant change with old magics resurfacing as well as extra planar incursions so I am happy to introduce them and think I will be able to fluff it acceptably.
My issue is how to make the rewards from gaining the place of power satisfying/balanced for the whole party. The party is now lvl 6 and consists of bard 5/Cleric 1; Ranger 2/Warblade 4 and Rogue 1/Wizard 5 who will shortly be joined by a Crusader 6 and another character tbc but looking like it might be a Rogue 1/Ranger 5 (wildshaping variant). The setting has limited magical equipment with Magical Weaponry up to +2 enhancements having only just been unlocked and Magical Armour not yet unlocked. Wondrous items exist fully.
The party is well optimised but not minmaxed and regularly take on encounters significantly above he recommended EL as they are good players (both mechanically and at RP). I do not want to give them free feats as this seems to be a bit too powerful but want to homebrew something that will reward the whole party, rather than just the spellcasters or the melee combatants.
My ideas thus far:
For spellcasters, the effects of a Dragonblood Pool (+1 spell slot of either 1st, 2nd or 3rd level) and the effects of Pillar of the Titans (1/week increase size category for 5 mins and gain 10 temp hp).
OR
At some point before the end of the adventure, ask each of the players what their character's goals are in terms of gaining power and tailoring a boost to each of them (e.g. waiving the Dex requirement of improved TWF for the Warblade/Ranger).
Any advice or ideas would be appreciated. Next weekend is 20th January so I have a bit of time to work this out. Very happy to answer any questions people might have about the campaign or setting to date.
TLDR - Can you think of a balanced reward for a mixed party for claiming a magical location? The party will not know much about it before heading there and I don't really want to give out free feats.
I am 3 weekends into a 3.5 campaign set in my version of Midkemia. My players have expressed an interest in having places of power/ magical locations introduced to the setting and have invested enough IC to warrant having some discovered. The world is undergoing significant change with old magics resurfacing as well as extra planar incursions so I am happy to introduce them and think I will be able to fluff it acceptably.
My issue is how to make the rewards from gaining the place of power satisfying/balanced for the whole party. The party is now lvl 6 and consists of bard 5/Cleric 1; Ranger 2/Warblade 4 and Rogue 1/Wizard 5 who will shortly be joined by a Crusader 6 and another character tbc but looking like it might be a Rogue 1/Ranger 5 (wildshaping variant). The setting has limited magical equipment with Magical Weaponry up to +2 enhancements having only just been unlocked and Magical Armour not yet unlocked. Wondrous items exist fully.
The party is well optimised but not minmaxed and regularly take on encounters significantly above he recommended EL as they are good players (both mechanically and at RP). I do not want to give them free feats as this seems to be a bit too powerful but want to homebrew something that will reward the whole party, rather than just the spellcasters or the melee combatants.
My ideas thus far:
For spellcasters, the effects of a Dragonblood Pool (+1 spell slot of either 1st, 2nd or 3rd level) and the effects of Pillar of the Titans (1/week increase size category for 5 mins and gain 10 temp hp).
OR
At some point before the end of the adventure, ask each of the players what their character's goals are in terms of gaining power and tailoring a boost to each of them (e.g. waiving the Dex requirement of improved TWF for the Warblade/Ranger).
Any advice or ideas would be appreciated. Next weekend is 20th January so I have a bit of time to work this out. Very happy to answer any questions people might have about the campaign or setting to date.
TLDR - Can you think of a balanced reward for a mixed party for claiming a magical location? The party will not know much about it before heading there and I don't really want to give out free feats.