RedWarlock
2016-12-27, 03:40 PM
I recently put up a thread discussing house rules and starting conditions for an upcoming 3.5e game (http://www.giantitp.com/forums/showthread.php?509856-Students-of-Rekkenmark-campaign-incl-(lots-of)-minor-fixes) I'm going to be running.
I got no comments on my house-rules, and a TON of criticism about my decision to run the campaign from 1st level only. I've played in games where that worked well, and I like the idea of contrasting levels for party-members, and earning your way upward. (I've also had situations where players would drop (or sacrifice) a character to start up an entirely new one, altogether more frequently than I would like, and I felt the challenge of having to catch up would be a useful encouragement for sticking with one character.)
So, what do you guys see as the major problems faced by a mixed-level party, and what could be done to help? Damage assumptions, skill-check and save-bonus assumptions, condition handling, item economy..
Now, we're not talking a level 2 character walking around with level 19 characters. For one thing, for my campaign, I'm not planning on going above level 10. I'm also going to encourage that if I happen to have a bunch of 9-10s and one or two starting level-1s, the 9-10s should make secondaries at low level to help the newbies.
But a difference of 2, 4, or 6 levels? Is it really THAT big a deal?
I got no comments on my house-rules, and a TON of criticism about my decision to run the campaign from 1st level only. I've played in games where that worked well, and I like the idea of contrasting levels for party-members, and earning your way upward. (I've also had situations where players would drop (or sacrifice) a character to start up an entirely new one, altogether more frequently than I would like, and I felt the challenge of having to catch up would be a useful encouragement for sticking with one character.)
So, what do you guys see as the major problems faced by a mixed-level party, and what could be done to help? Damage assumptions, skill-check and save-bonus assumptions, condition handling, item economy..
Now, we're not talking a level 2 character walking around with level 19 characters. For one thing, for my campaign, I'm not planning on going above level 10. I'm also going to encourage that if I happen to have a bunch of 9-10s and one or two starting level-1s, the 9-10s should make secondaries at low level to help the newbies.
But a difference of 2, 4, or 6 levels? Is it really THAT big a deal?