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View Full Version : D&D 5e/Next Roguish Archetype: The Cat Burglar



Deviantheart
2017-01-02, 02:09 AM
This is an archetype based on the beast master or beast conclave(revised ranger unearthed arcana), but for rogues and less of a combat focus, but still very capable.

It's newly made, and I would like to hear opinions on it to make it better, thanks! :D

Cat Burglar

Feline Companion – At 3rd level, you create a powerful bond with a cat through magic and friendship.
With 8 hours of work and the expenditure of 50 gp worth of special paints, incense, and candles, you create a powerful magical bond with your faithful feline companion. This companion must be a Cat. At the end of the 8 hours, your cat companion gains all the benefits of your Companion's Bond ability. You can have only one Feline companion at a time.
If your feline companion is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 25 gp worth of special paints, incense, and candles, you call forth your cat's spirit and use your magic to create a new body for it. You can return an animal companion to life in this manner even if you do not possess any part of its body.
If you use this ability to return a former cat companion to life while you have a current cat companion, your current companion leaves you and is replaced by the restored companion.

Companion's Bond – Your cat companion gains a variety of benefits while it is linked to you. You can speak telepathically to your feline companion and it is capable of responding to you, and obeys your commands as best it can. You also know exactly where they are if they are on the same plane. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own. Your Feline companion can use your cunning action ability.
Your Feline companion has abilities and game statistics determined in part by your level. Your companion uses your proficiency bonus rather than its own. In addition to the areas where it normally uses its proficiency bonus, an animal companion also adds its proficiency bonus to its AC and to its damage rolls.
Your animal companion gains proficiency in two skills of your choice, and expertise in one skill it is proficient in. It also becomes proficient with all saving throws.
For each level you gain after 1st, your animal companion gains an additional hit die and increases its hit points accordingly. Its hit die is counted as a D8.
Whenever you gain the Ability Score Improvement class feature, your companion's abilities also improve. Your companion can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As normal, your companion can't increase an ability score above 20 using this feature unless its description specifies otherwise.
Your companion shares your alignment, and has a personality trait and a flaw that you can determine. Your companion shares your ideal, and its bond is always, “The Rogue who travels with me is a beloved companion for whom I would gladly give my life.”

Evasive Feline – Starting at 9th level, your cat companion benefits from and can use the Uncanny Dodge and Evasion feature. In addition, the cat can enter other creature's space who is 1 size larger or more without provoking attacks of opportunity. While in the space of a creature, attacks against the cat have disadvantage, and if a creature miss an attack against the cat while it is in another creature's space, the other creature in the space with the cat is hit instead for half the damage. This only has effect on attacks that target the cat, not area-of-effect attacks.

Awaken the Mind – By 13th level, your magical bond with your feline allows it a supreme intellect, and the ability to communicate as if were awakened, as well as allows you both to cast certain spells. Your cat's intelligence increases by 7, and it learns to speak one language you know, and thieves' cant. In addition, you and your cat is capable of casting the Invisibility spell without needing the material components once per long rest. You and the cat cast it separately. For example, if your cat casts Invisibility, he regains the ability to use it on its next long rest, but you are still capable of casting Invisibility.

Nocturnal Predator – When you reach 17th level, your cat becomes a deadly hunter from your bond and training. When your cat is within 30 feet of you, it benefits from your sneak attack feature, its claws counting as a viable weapon for it. The damage for sneak attack is 4d4. In addition, it may use its bonus action to grant you advantage on your next attack to hit a creature within 5 feet of the cat. It does not have to stay next to the creature to continue to grant you this advantage.