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FishBot
2017-01-03, 05:34 PM
Behold a domain for evil clerics (or at least chaotic) perfectly suitable for clerics of bane, gruumsh, the devourer, and many elemental gods.

Divine Domain of Destruction

Domain Spells
1st: Thunderwave, Thunderous Smite
3rd: Shatter, Scorching Ray
5th: Fireball, Lightning Bolt
7th: Storm Sphere, Wall of Fire
9th: Destructive Wave, Immolation

Bonus Proficiencies
At 1st level you gain proficiency in martial weapons.

Power Surge
At 1st level when you cast a spell higher of 1st level or higher that deals damage you can have all creatures within 5 feet take your wisdom modifier damage of the same type as the spell. You can use this feature a number of times each long rest equal to your wisdom modifier.

Channel Divinity: Wave of Ruin
At 2nd level as an action you take necrotic damage equal to twice your cleric level. All creatures within 20 feet equal must make a dexterity saving throw against your spell save DC. If they fail they take force damage equal to your half your level d6 or half as much on a successful save. In addition all structures in range take force damage equal to your level d6.

Extra Attack
At 6th level when you take the attack action on your turn you can make 2 attacks.

Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with pure destructive power—a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Avatar of Destruction
At 17th whenever cast a spell that deals damage you can take your cleric level necrotic damage and cause the spell to deal maximum damage.