Professor Beard
2017-01-03, 11:08 PM
So, I loved 4e. I still love 4e, but I don't think I can talk my group into it.
One of the things I loved is the Healing Surges and Healing Word/Inspiring Word/Whatever Word. I want to update this for 5e.
Importantly, I want to use them because I feel like they will open up the game from requiring a single (at least semi-)dedicated healer.
First, has anyone had any experience with Healing Surges. Do they work well? How do they scale? What tweaks would you recommend.
The one thing I don't like about HS's is that they take an action. In 4e they could take an action (second wind) but a leader had a 2/encounter minor/bonus action to allow someone to spend a healing surge with a bonus. I want this to work in a low-magic game, or a game in which everyone wants to play characters that don't have much -- or any -- healing, without massively slowing down the game. I run combat-heavy games, in general, and most of my games have urgency to them that doesn't allow for a large amount of down time.
So, here is my thought. I want to give a number of classes the ability to give a HS to another player as a bonus action.
Basic Class Feature:
Twice per short rest (three times per short rest at lvl 10 and above) you can spend a bonus action when you X to allow an ally within 25 feet of you to spend up a healing surge and regain an extra 1d6 HP (2d6 at lvl 5, 3d6 at lvl 10, 4d6 at lvl 15). In addition, Y.
Bard: X = Make a spell attack; Y = The target can move 10 feet without provoking an attack of opportunity
Cleric: X = Cast a spell of 1st lvl or higher; Y = The target gains 1d4 temporary hit points (2d4 at lvl 5, 3d4 at lvl 10, 4d4 at lvl 15)
Druid: X = Impose a negative status affect; Y = Has advantage on her next attack roll
Paladin: X = Make an attack. Y = The next attack made against the target is made with disadvantage.
I love the Warlord from 4e/Marshal from 3.5, and I would like to incorporate the Warlord's healing abilities, but I'm not sure how to do that. Likewise, I love the idea of giving MORE classes this option, but I'm not sure how to do that -- not because it makes sense, but because I don't want to pigeon-hole my players anymore than necessary.
Any help you can provide me is appreciated enormously.
Thank you!
One of the things I loved is the Healing Surges and Healing Word/Inspiring Word/Whatever Word. I want to update this for 5e.
Importantly, I want to use them because I feel like they will open up the game from requiring a single (at least semi-)dedicated healer.
First, has anyone had any experience with Healing Surges. Do they work well? How do they scale? What tweaks would you recommend.
The one thing I don't like about HS's is that they take an action. In 4e they could take an action (second wind) but a leader had a 2/encounter minor/bonus action to allow someone to spend a healing surge with a bonus. I want this to work in a low-magic game, or a game in which everyone wants to play characters that don't have much -- or any -- healing, without massively slowing down the game. I run combat-heavy games, in general, and most of my games have urgency to them that doesn't allow for a large amount of down time.
So, here is my thought. I want to give a number of classes the ability to give a HS to another player as a bonus action.
Basic Class Feature:
Twice per short rest (three times per short rest at lvl 10 and above) you can spend a bonus action when you X to allow an ally within 25 feet of you to spend up a healing surge and regain an extra 1d6 HP (2d6 at lvl 5, 3d6 at lvl 10, 4d6 at lvl 15). In addition, Y.
Bard: X = Make a spell attack; Y = The target can move 10 feet without provoking an attack of opportunity
Cleric: X = Cast a spell of 1st lvl or higher; Y = The target gains 1d4 temporary hit points (2d4 at lvl 5, 3d4 at lvl 10, 4d4 at lvl 15)
Druid: X = Impose a negative status affect; Y = Has advantage on her next attack roll
Paladin: X = Make an attack. Y = The next attack made against the target is made with disadvantage.
I love the Warlord from 4e/Marshal from 3.5, and I would like to incorporate the Warlord's healing abilities, but I'm not sure how to do that. Likewise, I love the idea of giving MORE classes this option, but I'm not sure how to do that -- not because it makes sense, but because I don't want to pigeon-hole my players anymore than necessary.
Any help you can provide me is appreciated enormously.
Thank you!