MBControl
2017-01-06, 05:44 PM
I'm a big fan of taking game play issues and problems and fixing them in game with story and plot points whenever possible. I've noticed a lot of posts lately on how to fix these issues. A lot of the opinions lean on rule changes or mechanics adjustments, which are completely legit, but I often feel that there are ways to use story in game to create the desired solutions.
For example, one member posted lately that monetary reward was not useful for his party, as the party felt there was not much to use the gold on. Following strict guidelines on downtime expenses and tracking food and that sort of thing may be a solution, there are also a ton of creative ways to make gold useful in game.
I was wondering if the community could share some examples of problems they fixed in game, and how they used the fix to enhance the story or plot.
The most obvious and well trod example I can think of, is curing the Murder Hobo party, by exacting in game punishments for their blood lust, be it arresting characters and charging them with murder, or even sending a posse out to kill you
I was hoping these ideas could help inspire me and others to find creative ways, in game to use story to solve a problem, or even use a problem to help your story.
For example, one member posted lately that monetary reward was not useful for his party, as the party felt there was not much to use the gold on. Following strict guidelines on downtime expenses and tracking food and that sort of thing may be a solution, there are also a ton of creative ways to make gold useful in game.
I was wondering if the community could share some examples of problems they fixed in game, and how they used the fix to enhance the story or plot.
The most obvious and well trod example I can think of, is curing the Murder Hobo party, by exacting in game punishments for their blood lust, be it arresting characters and charging them with murder, or even sending a posse out to kill you
I was hoping these ideas could help inspire me and others to find creative ways, in game to use story to solve a problem, or even use a problem to help your story.