Saint Jimmy
2017-01-07, 11:23 AM
As the title suggests, I am running a 5e game based loosely on Arkham City, and possibley the show Gotham, with the players as "troubleshooters" for a mob boss. (Emphasis on the "shooters" part. The basic background is that an order of knights and paladins combined all of their Law™ and Good™ to cast an epic spell that trapped large groups of
1. "Evil" races
2. Worshippers of "evil" deities
3. (To a lesser extent) morally reprehensible individuals, such as paid assassins
into several pocket dimensions, (possibly in the Astral Sea or something) guarded by knights and paladins. However, they sealed the pocket dimensions or destroyed the vessells so that no prisoners escaped. However, that left the knights and paladins trapped. Naturally, the prisioners were enraged and a war ensued. A few months later is where the campaign picks up, with gangs of goblinoids and savage orc tribes controlling most of the "city". The Yaun-Ti cult is another large organization that is warring with those factions for control. Their numbers severely weakened, the paladins and knights essentially retreated to two locations, an armory with things like magic weapons, magic armor, and muskets. The other location is a courthouse/jail cell. That is also where they store prisoners to interrogate them for info and stuff like that.
Wow that was a lot of background. The players are members of a smaller, interracial gang in a very tactical advantageous area. Some of the hobgoblin clans have been encroaching on their territory, so they went to put a stop to that. Several burned out hobgoblin carcasses and a "stay away" painted in the hobgoblins blood, they got the message across, but continued to that particular gang's lair, to send an even bigger message and to gain the respect of the other goblinoid gangs. I have the whole fort planned out and stuf, I'm just at a loss as to encounter and plot ideas after that. I love the campaign and stuff, it's just that I can't figure out how to incorporate some of the ideas I have into that particular setting. Any help?
EDIT: The players are level five, and the party consists of
A Halfling Cleric of an unnamed war god who is mediocre in melee but focuses on boosting and healing allies,
An Elf Rouge (bascily an assassin) with a longbow,
A Drow Sorcerer with Harry Dresden Syndrome (burns up and explodes EVERYTHING)
And possibly a Half Oeprc fighter, who is an insane tank.
1. "Evil" races
2. Worshippers of "evil" deities
3. (To a lesser extent) morally reprehensible individuals, such as paid assassins
into several pocket dimensions, (possibly in the Astral Sea or something) guarded by knights and paladins. However, they sealed the pocket dimensions or destroyed the vessells so that no prisoners escaped. However, that left the knights and paladins trapped. Naturally, the prisioners were enraged and a war ensued. A few months later is where the campaign picks up, with gangs of goblinoids and savage orc tribes controlling most of the "city". The Yaun-Ti cult is another large organization that is warring with those factions for control. Their numbers severely weakened, the paladins and knights essentially retreated to two locations, an armory with things like magic weapons, magic armor, and muskets. The other location is a courthouse/jail cell. That is also where they store prisoners to interrogate them for info and stuff like that.
Wow that was a lot of background. The players are members of a smaller, interracial gang in a very tactical advantageous area. Some of the hobgoblin clans have been encroaching on their territory, so they went to put a stop to that. Several burned out hobgoblin carcasses and a "stay away" painted in the hobgoblins blood, they got the message across, but continued to that particular gang's lair, to send an even bigger message and to gain the respect of the other goblinoid gangs. I have the whole fort planned out and stuf, I'm just at a loss as to encounter and plot ideas after that. I love the campaign and stuff, it's just that I can't figure out how to incorporate some of the ideas I have into that particular setting. Any help?
EDIT: The players are level five, and the party consists of
A Halfling Cleric of an unnamed war god who is mediocre in melee but focuses on boosting and healing allies,
An Elf Rouge (bascily an assassin) with a longbow,
A Drow Sorcerer with Harry Dresden Syndrome (burns up and explodes EVERYTHING)
And possibly a Half Oeprc fighter, who is an insane tank.