PDA

View Full Version : D&D 5e/Next The soul rager- barbarian archetype [PEACH] [WIP]



TCoop
2017-01-08, 07:46 PM
my attempt to re-create the blood-rager/rage prophet from pathfinder. the barbarian was the only class without casting ether as a class feature or an archetype so i felt like it was a good idea to make one. I tried to add synergy with their rage feature while still limiting their casting. the fluff is that this is the archetype for a barbarian tribes healer or shaman. Any feedback or critiques are appreciated.

Path of The Soul Rager
Barbarians who call magical powers from their spirit itself
follow the path of the Soul Rager. These rare individuals are
usually a distant descendant of some magical or divine being.
A Soul Rager may take the position of a tribes shaman or
healer when they are not using their power on the battlefield.

Arcane And Divine
When you choose this archtype at 3rd level you choose
between arcane and divine spellcasting. This will decide what
spell list you draw from, sorcerer or cleric respectively. Once
this decision is made it cannot be changed later.

Spellcasting

(use the eldritch knight spells known table)

When you reach 3rd level, you augment your primal fortitude
with the ability to cast spells. See chapter 10 for the general
rules of spellcasting and chapter 11 for the sorcerer and
cleric spell list.
Cantrips. you learn two cantrips of your choice from the
sorcerer or cleric spell list. You learn an additional cantrip of
your choice from the same list at 10th level.
Spell Slots. The Soul Rager Spellcasting table shows how
many spell slots you have to cast your spells of 1st level and
higher. To cast one of these spells, you must expend a slot of
the spell's level or higher. You regain all expended spell slots
when you finish a long rest.
For example, if you know the 1st-level spell shield and have
a 1st-level and a 2nd-level spell slot available, you can cast
shield using either slot.
Spells Known of 1st-Level and Higher. You know three
1st-level sorcerer or cleric spells of your choice
The Spells Known column of the Soul Rager Spellcasting
table shows when you learn more sorcerer or cleric spells of
1st level or higher. Each of these spells must be of a level for
which you have spell slots.
Whenever you gain a level in this class, you can replace one
of the sorcerer or cleric spells you know with another spell of
your choice from The sorcerer or cleric spell list. The new
spell must be of a level for which you have spell slots.
Spellcasting Ability. Charisma is your spellcasting ability for
your sorcerer or cleric spells, since the power of your magic
relies on your ability to project your will into the world. You
use your Charisma whenever a spell refers to your
spellcasting ability. In addition, you use your Charisma
modifier when setting the saving throw DC for a sorcerer or
cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus +
your Charisma modifier
Spell attack modifier = your proficiency bonus +
your Charisma modifier

Clairvoyant Rage
Beginning when this archtype is chosen at 3th level, a Soul
Rager may cast spells while raging, the spells cast while
raging must have a single target and can only be used on
yourself. You may maintain a concentration spell as normal
while raging and your concentration can not be interupted by
attacks. However any concentration effect ends when your
rage begins or ends.

Spiritual Vigor
begining at 6th level, when you begin your rage you may cast
one spell or cantrip with a casting time of 1 action or less on
yourself as part of the same bonus action.

Extended Rage
Beginning at 10th level, while you are raging you may extend
your rage by expending a spell slot as a bonus action.Your
rage is extended by a number of rounds equal to the level of
the spell slot expended.

Spiritual Immunity
At 14th level, while raging you gain immunity to certain
damage types. If you are a Divine Soul Rager you gain
immunity to Radiant and Necrotic damage. If you are an
Arcane Soul Rager you gain immunity to ether Fire, Cold,
Lightning or Acid damage. This choice is made when you
gain this ability at 14th level and cannot be changed later.

Soul Ragers in other settings
Arcane Soul Ragers use the same magical origins as
sorcerers, either an ancestor who is a powerful
magical being or an encounter with strong magical
forces at a young age. A Soul Ragers magical power
is usually more distant or at least less developed
than a Sorcerers.
Divine Soul Ragers have similar origins but with
a divine ancestor or magical event. Work with your
DM to determine what sort of celestial or demonic
powers exist in your setting

JNAProductions
2017-01-08, 10:27 PM
Clairvoyant Rage is far too good. Unbreakable Concentration is FLIPPING POWERFUL.

TCoop
2017-01-08, 11:04 PM
Clairvoyant Rage is far too good. Unbreakable Concentration is FLIPPING POWERFUL.

yeah it can be powerful, i put it there with the intention of avoiding having to make saves a dozen times a round when the barbarian is in the melee, with proficiency in con saves and a decent con score they should make them 95% of the time anyway. i did limit is somewhat by making them only immune to concentration loss by attacks, so they could still lose it due to environment effects or spells that specifically interrupt concentration. Also they can only use it on self targeted spells.
I can't see any way around it though as it would just be annoying to have to constantly make saves that you almost always pass.

JNAProductions
2017-01-08, 11:06 PM
yeah it can be powerful, i put it there with the intention of avoiding having to make saves a dozen times a round when the barbarian is in the melee, with proficiency in con saves and a decent con score they should make them 95% of the time anyway. i did limit is somewhat by making them only immune to concentration loss by attacks, so they could still lose it due to environment effects or spells that specifically interrupt concentration. Also they can only use it on self targeted spells.
I can't see any way around it though as it would just be annoying to have to constantly make saves that you almost always pass.

How often do environmental effects come up? What spells that aren't attacks disrupt concentration?

Concentration is typically lost in one of two ways:

1) Massive damage-a single attack of 40+ damage that makes a very hard to save check. As a Raging Barbarian, you likely won't have to deal with that, since the number of unsavable damage is more like 60. (Still possible, such as with Breath Attacks.)

2) A thousand cuts-many weak attacks, each of which force a DC 10 check. This is a common tactic for disrupting concentration.

And you become immune to both.