Theodoxus
2017-01-09, 12:47 PM
So, I'm jumping into a new campaign in the second session - so, joining an already formed party consisting of a dwarf cleric, dragonborn fighter, half-elf paladin, aasimar warlock and a human barbarian - all 2nd level.
The lack of a rogue type character was pretty obvious, though also the lack of knowledge skills as well.
My initial thought was just a straight rogue, but that's my go-to class I play most often, and felt like stretching my chops a little (note, little)
My next thought, that I'm currently pursuing, is a primary caster, however, it'll start a cleric->rogue->?
So, because I want to focus on the four knowledge skills, I picked Knowledge domain, picking up History and Religion (and Expertise on them). For a background, I went with a modified Sage, calling it Naturalist, which swapped History for Nature, granting all four knowledges at 1st level.
For rogue, I picked up Stealth (I'd have started rogue, for the better proficiencies and weapons, except they don't get access to any of the knowledge skills...) And I used rogue expertise on Arcane and Nature.
I picked High Elf for race, and we're using the Standard Array for final stat distribution of:
Str: 10, Dex: 14, Con: 13; Int: 16, Wis: 14, Chr: 8
Originally, I considered going Land Druid for the remainder of his career, boosting Wisdom, as I've never played a druid and it seemed interesting. However, now I'm having second thoughts and maybe Wizard would be a better fit? I've not dipped any toes into the arcane pool (bard, sorc, lock or wiz) so I'm a bit more hesitant to go that route - but thought maybe y'all might have some advice...
I'm playing him with some quirks - taking Sage as the basis, he sees himself as smarter than everyone else - so he's snooty, but also socially awkward (as partially reflected in the 8 Charisma). He's fidgety and far more interested in studying flora and fauna they encounter than getting to know his party members...
So, given all that - if I go wizard, which specialization do you think is best? I'm leaning towards transmutation, but I do have a soft spot in abjuration due to a character I played in 3.5...
If I go Druid, which Land would be best? (I definitely want to be a caster, so Moon is right out.)
Thanks for any suggestions. I'm not looking on stepping on toes, so continuing cleric isn't going to work either. Rogue would, though I think it'd be less useful than wizard or druid.
The lack of a rogue type character was pretty obvious, though also the lack of knowledge skills as well.
My initial thought was just a straight rogue, but that's my go-to class I play most often, and felt like stretching my chops a little (note, little)
My next thought, that I'm currently pursuing, is a primary caster, however, it'll start a cleric->rogue->?
So, because I want to focus on the four knowledge skills, I picked Knowledge domain, picking up History and Religion (and Expertise on them). For a background, I went with a modified Sage, calling it Naturalist, which swapped History for Nature, granting all four knowledges at 1st level.
For rogue, I picked up Stealth (I'd have started rogue, for the better proficiencies and weapons, except they don't get access to any of the knowledge skills...) And I used rogue expertise on Arcane and Nature.
I picked High Elf for race, and we're using the Standard Array for final stat distribution of:
Str: 10, Dex: 14, Con: 13; Int: 16, Wis: 14, Chr: 8
Originally, I considered going Land Druid for the remainder of his career, boosting Wisdom, as I've never played a druid and it seemed interesting. However, now I'm having second thoughts and maybe Wizard would be a better fit? I've not dipped any toes into the arcane pool (bard, sorc, lock or wiz) so I'm a bit more hesitant to go that route - but thought maybe y'all might have some advice...
I'm playing him with some quirks - taking Sage as the basis, he sees himself as smarter than everyone else - so he's snooty, but also socially awkward (as partially reflected in the 8 Charisma). He's fidgety and far more interested in studying flora and fauna they encounter than getting to know his party members...
So, given all that - if I go wizard, which specialization do you think is best? I'm leaning towards transmutation, but I do have a soft spot in abjuration due to a character I played in 3.5...
If I go Druid, which Land would be best? (I definitely want to be a caster, so Moon is right out.)
Thanks for any suggestions. I'm not looking on stepping on toes, so continuing cleric isn't going to work either. Rogue would, though I think it'd be less useful than wizard or druid.