danielxcutter
2017-01-11, 09:25 PM
Note: Thought exercise/general discussion.
So from what I see, the most optimal way to play a multiclass arcane gish(as opposed to gish-in-a-can classes like Duskblades) is to fill most of your spell slots/known spells with buffs. I am not totally opposed to this, as without buffs you're weaker than a Fighter, and that is low indeed.
However, I wonder if you can spare room for other spells, such as debuffs, utility spells, and maybe even the occasional blasting spell. Also, I'd also like to find out about buffs that don't just give a flat bonus to a stat or something, have unique effects, and are pretty fun to use.
I do have some ideas, so it would be nice if you would give feedback about them as well as your own advice.
*Enervation and other Necromancy school debuffs
I'm pretty sure that even on a gish, Enervation is worth it. However, what about some of the other debuffing rays such as Ray of Exhaustion?(did I get that right?) Yeah, they don't work on undead and constructs, but they work on almost everything else.
*The Fell Drain metamagic feat
Combine with Thunderlance or Sonic Weapon for level drain on every hit. Combine with Fire Shield for level drain everytime you get hit in melee. Combine with Cloud of Knives for level drain every turn as a free action... Maybe it's not the best tactic, but it seems far from the worst.
*Prismatic Sphere
Combine with the Invisible metamagic feat for extra fun. Time Stop and Polymorph Any Object are better, but this doesn't sound bad to me.
*Scorching Touch
13d6 fire damage and Fort save against daze... times caster level. Crazy.
*Greater Invisibility
So what if you don't deal sneak attack damage? You're still invisible.
Anything else, playgrounders?
So from what I see, the most optimal way to play a multiclass arcane gish(as opposed to gish-in-a-can classes like Duskblades) is to fill most of your spell slots/known spells with buffs. I am not totally opposed to this, as without buffs you're weaker than a Fighter, and that is low indeed.
However, I wonder if you can spare room for other spells, such as debuffs, utility spells, and maybe even the occasional blasting spell. Also, I'd also like to find out about buffs that don't just give a flat bonus to a stat or something, have unique effects, and are pretty fun to use.
I do have some ideas, so it would be nice if you would give feedback about them as well as your own advice.
*Enervation and other Necromancy school debuffs
I'm pretty sure that even on a gish, Enervation is worth it. However, what about some of the other debuffing rays such as Ray of Exhaustion?(did I get that right?) Yeah, they don't work on undead and constructs, but they work on almost everything else.
*The Fell Drain metamagic feat
Combine with Thunderlance or Sonic Weapon for level drain on every hit. Combine with Fire Shield for level drain everytime you get hit in melee. Combine with Cloud of Knives for level drain every turn as a free action... Maybe it's not the best tactic, but it seems far from the worst.
*Prismatic Sphere
Combine with the Invisible metamagic feat for extra fun. Time Stop and Polymorph Any Object are better, but this doesn't sound bad to me.
*Scorching Touch
13d6 fire damage and Fort save against daze... times caster level. Crazy.
*Greater Invisibility
So what if you don't deal sneak attack damage? You're still invisible.
Anything else, playgrounders?