MarkVIIIMarc
2017-01-11, 10:23 PM
The current Changeling in the Eberron UA seems a bit overpowered. https://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.pdf
Ever since DS9 went overboard I have wanted a good balanced Changeling character.
Random ideas I am having include:
Your natural appearance is a smooth skinned, slender lightly haired cross between elves and humans with small features. (less extreme than Odo) It is not unsightly but strikes fear into many. In your natural state you have disadvantage when dealing with other humanoids.
Dex & Cha can increase by 1
Size - Medium
Speed - 30
Proficiency in Deception seems fine
Shapechanger: Once a long rest as an action you can polymorph into any humanoid of your size which you have at least seen.
-If you have touched a creature of that species you can duplicate it.
-If you have touched one and seen multiple of a species you can polymorph into a realistic variation of those you have seen
-If you have only seen a species you can only mimic the portions you have seen. Unseen features hidden under clothing will be created on a "best guess" basis and will obviously be incorrect if exposed but will look correct under clothing. The same goes for an individual. If you have touched them you can duplicate their body.
-A person intimately familiar with an individual (spouse, sibling, friend, long time confidant or friend) you are polymorphed into may be able to tell something is amiss. A typical roll will be their perception vs your charisma with advantage or disadvantage based on your portrayal and the DM's discretion.
-A change of more than 10% gain in weight takes one hour per 10 pounds gained and consumes a gold piece per five pounds gained.
-You can lose weight at will but if you lose more than 10 pounds in an hour you leave behind a gel like slime of material which will rot and stink of equal weight to that you lose.
-You can partially mimic the voice or small portions of an individual you have touched or a species you have seen numerous times in a day. Eyes, voice head, or hands are small portions which may be useful to mimic. (I may include a D20 roll here allowing you to do so as long as you roll a number equal to or less than your level)
-When you are Polymorphed you have the strength and other physical characteristics of what you have become. If you transform into a species which can not speak common you can not speak it. Transforming into a species does not grant you any proficiencies instantly but you can learn how to swim better or potentially fly with advantage or disadvantage to your skill checks at the DM's discretion.
-Upon death you return to your natural foam.
-Being exposed to electricity or electrical attacks may force you from your polymorphed form or expose you as polymorphed temporarily. If a spell is involved it is over DC 10 modified by caster's level + casting bonus (if applicable) - your level + Charisma bonus. On a 16 or higher you revert to your natural form. 11 to 15 you maintain your form but it is obvious you are a shape shifter.
You can speak and write three languages of your choice. Your species has a knack for picking up regional dialects and languages. Over the course of a day you can speak many of the words you have heard. If you have been studying a language for between a week and two weeks you stand a chance of learning a language based on rolling a D20 under your intelligence with disability. After two weeks you roll normal. After more than a month you have an advantage. The roll can be made once a week.
I'm essentially trying to thing of how to have Changelings without making them suck, or making everyone want to be one. I need at least one more drawback.
No doubt it needs fine tuned to say the least. I am up for all ideas and suggestions.
Ever since DS9 went overboard I have wanted a good balanced Changeling character.
Random ideas I am having include:
Your natural appearance is a smooth skinned, slender lightly haired cross between elves and humans with small features. (less extreme than Odo) It is not unsightly but strikes fear into many. In your natural state you have disadvantage when dealing with other humanoids.
Dex & Cha can increase by 1
Size - Medium
Speed - 30
Proficiency in Deception seems fine
Shapechanger: Once a long rest as an action you can polymorph into any humanoid of your size which you have at least seen.
-If you have touched a creature of that species you can duplicate it.
-If you have touched one and seen multiple of a species you can polymorph into a realistic variation of those you have seen
-If you have only seen a species you can only mimic the portions you have seen. Unseen features hidden under clothing will be created on a "best guess" basis and will obviously be incorrect if exposed but will look correct under clothing. The same goes for an individual. If you have touched them you can duplicate their body.
-A person intimately familiar with an individual (spouse, sibling, friend, long time confidant or friend) you are polymorphed into may be able to tell something is amiss. A typical roll will be their perception vs your charisma with advantage or disadvantage based on your portrayal and the DM's discretion.
-A change of more than 10% gain in weight takes one hour per 10 pounds gained and consumes a gold piece per five pounds gained.
-You can lose weight at will but if you lose more than 10 pounds in an hour you leave behind a gel like slime of material which will rot and stink of equal weight to that you lose.
-You can partially mimic the voice or small portions of an individual you have touched or a species you have seen numerous times in a day. Eyes, voice head, or hands are small portions which may be useful to mimic. (I may include a D20 roll here allowing you to do so as long as you roll a number equal to or less than your level)
-When you are Polymorphed you have the strength and other physical characteristics of what you have become. If you transform into a species which can not speak common you can not speak it. Transforming into a species does not grant you any proficiencies instantly but you can learn how to swim better or potentially fly with advantage or disadvantage to your skill checks at the DM's discretion.
-Upon death you return to your natural foam.
-Being exposed to electricity or electrical attacks may force you from your polymorphed form or expose you as polymorphed temporarily. If a spell is involved it is over DC 10 modified by caster's level + casting bonus (if applicable) - your level + Charisma bonus. On a 16 or higher you revert to your natural form. 11 to 15 you maintain your form but it is obvious you are a shape shifter.
You can speak and write three languages of your choice. Your species has a knack for picking up regional dialects and languages. Over the course of a day you can speak many of the words you have heard. If you have been studying a language for between a week and two weeks you stand a chance of learning a language based on rolling a D20 under your intelligence with disability. After two weeks you roll normal. After more than a month you have an advantage. The roll can be made once a week.
I'm essentially trying to thing of how to have Changelings without making them suck, or making everyone want to be one. I need at least one more drawback.
No doubt it needs fine tuned to say the least. I am up for all ideas and suggestions.