TheThan
2007-07-19, 02:12 PM
I知 currently working on making an Oriental adventures campaign setting. I知 going to be using 3.5 rules and I have everything I need to update the older 3.0 stuff and get all the rules straightened out. So that痴 not a problem. However I have hit a slight snag. There are a few prestige classes that I feel would fit an oriental adventures world perfectly, however these classes require Smite evil and Turn or Rebuke Undead as class features to enter the prestige class. In a normal game this wouldn稚 be a problem but for this game the paladin and cleric are not going to be present (being replace with a homebrewed samurai class and the Shugenja). So I got to thinking, I could wave the ability requirements but I知 sort of hesitant to do that, but then it hit me, I could just as easily turn both Turn or Rebuke Undead and smite evil (even smite good for that matter) into feats. So I present those abilities to you below. As always I would appreciate any constructive criticism and/or other comments you have to offer.
Turn undead
Requirements:
Good or neutral alignment
Must be able to cast 1st level divine spells
Knowledge: religion (3 ranks)
You have the power to affect undead creatures by channeling the power of your faith through your holy (or unholy) symbol (see Turn or Rebuke Undead).
A good character (or a neutral character who worships a good deity) can turn or destroy undead creatures. This turning ability functions just like that of a good cleric. Once you have gained this feat, you cannot also gain Rebuke undead as a feat.
You can turn undead a number of times per day equal to ス your character level, rounded down (minimum 1).
Rebuke undead
Requirements:
evil or neutral alignment
Must be able to cast 1st level divine spells
Knowledge: religion (3 ranks)
You have the power to affect undead creatures by channeling the power of your faith through your unholy symbol (see Turn or Rebuke Undead).
An evil character (or a neutral character who worships an evil deity) can rebuke (awe) or command (control) undead rather than channeling positive energy to turn or destroy them. An evil character makes the equivalent of a turning check. Undead that would be turned are rebuked instead, and those that would be destroyed are commanded. Once you have gained this feat, you cannot also gain Turn Undead as a feat.
You can rebuke undead a number of times per day equal to ス your character level, rounded down (minimum 1).
Smite evil
Requirements
Base attack bonus +1
Good alignment
Knowledge: religion (3 ranks)
Once per day, a character may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per class level. If the character accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
A character can smite evil a number of times per day equal to ス her character level rounded down (minimum 1)
Smite Good
Requirements
Base attack bonus +1
Evil alignment
Knowledge: religion (3 ranks)
Once per day, a character may attempt to smite good with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per class level. If the character accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day.
A character can smite good a number of times per day equal to ス her character level rounded down (minimum 1)
Turn undead
Requirements:
Good or neutral alignment
Must be able to cast 1st level divine spells
Knowledge: religion (3 ranks)
You have the power to affect undead creatures by channeling the power of your faith through your holy (or unholy) symbol (see Turn or Rebuke Undead).
A good character (or a neutral character who worships a good deity) can turn or destroy undead creatures. This turning ability functions just like that of a good cleric. Once you have gained this feat, you cannot also gain Rebuke undead as a feat.
You can turn undead a number of times per day equal to ス your character level, rounded down (minimum 1).
Rebuke undead
Requirements:
evil or neutral alignment
Must be able to cast 1st level divine spells
Knowledge: religion (3 ranks)
You have the power to affect undead creatures by channeling the power of your faith through your unholy symbol (see Turn or Rebuke Undead).
An evil character (or a neutral character who worships an evil deity) can rebuke (awe) or command (control) undead rather than channeling positive energy to turn or destroy them. An evil character makes the equivalent of a turning check. Undead that would be turned are rebuked instead, and those that would be destroyed are commanded. Once you have gained this feat, you cannot also gain Turn Undead as a feat.
You can rebuke undead a number of times per day equal to ス your character level, rounded down (minimum 1).
Smite evil
Requirements
Base attack bonus +1
Good alignment
Knowledge: religion (3 ranks)
Once per day, a character may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per class level. If the character accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
A character can smite evil a number of times per day equal to ス her character level rounded down (minimum 1)
Smite Good
Requirements
Base attack bonus +1
Evil alignment
Knowledge: religion (3 ranks)
Once per day, a character may attempt to smite good with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per class level. If the character accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day.
A character can smite good a number of times per day equal to ス her character level rounded down (minimum 1)