Togath
2017-01-16, 11:16 PM
So I'm building a good aligned witchwolf/skinwalker bard for a Carrion Crown campaign. Strength over cha.
But I'm a bit torn about whether to use a manufactured weapon or my natural ones...
I mean, I have inspire courage, lingering sound, and perform: oratory, so I won't suck regardless of method(and have a party my song can buff the heck out of), but I'm curious what folks here think.
Natural weapons are cheaper to enchant, via amulet of mighty fists(+),
Have a cap of 2 attacks per round, or up to 3 with a feat(-),
Can't be disarmed or sundered easily(+),
Start counting as various metals once the amulet get strong enough(+).
But the amulet takes my amulet slot(-),
And using change shape on natural weapons prevent me using it for darkvision or the saving throw boost(-).
Level 1 stats are: 15 str, 10 dex, 14 con, 10 int, 9 wis(rising to 11 when using change shape), and 14 cha.
Traits are taken by knowledge skill related ones(teacher's pet and possessed).
Rundown of witchwolf: +2 con, -2 int, +2 wis(only while using change shape), +2 to perception and wild empathy(gm is ruling I can use the +2 and my cha mod for a sort of untrained-ish wild empathy), standard action to gain either 2 claws(1d4), 1 bite(1d6), darkvision, or a +2 bonus to all saves until dismissed(a feat can increase how many at once by 1 each time you take it), magic fang as a spell-like 1/day(only while shifted, due to my low wisdom), and lowlight vision.
But I'm a bit torn about whether to use a manufactured weapon or my natural ones...
I mean, I have inspire courage, lingering sound, and perform: oratory, so I won't suck regardless of method(and have a party my song can buff the heck out of), but I'm curious what folks here think.
Natural weapons are cheaper to enchant, via amulet of mighty fists(+),
Have a cap of 2 attacks per round, or up to 3 with a feat(-),
Can't be disarmed or sundered easily(+),
Start counting as various metals once the amulet get strong enough(+).
But the amulet takes my amulet slot(-),
And using change shape on natural weapons prevent me using it for darkvision or the saving throw boost(-).
Level 1 stats are: 15 str, 10 dex, 14 con, 10 int, 9 wis(rising to 11 when using change shape), and 14 cha.
Traits are taken by knowledge skill related ones(teacher's pet and possessed).
Rundown of witchwolf: +2 con, -2 int, +2 wis(only while using change shape), +2 to perception and wild empathy(gm is ruling I can use the +2 and my cha mod for a sort of untrained-ish wild empathy), standard action to gain either 2 claws(1d4), 1 bite(1d6), darkvision, or a +2 bonus to all saves until dismissed(a feat can increase how many at once by 1 each time you take it), magic fang as a spell-like 1/day(only while shifted, due to my low wisdom), and lowlight vision.