D&DPrinceTandem
2017-01-17, 04:35 AM
this build was inspired by video game mechanics of bleed: were with each, the character deals more damage with each attack.
https://s-media-cache-ak0.pinimg.com/originals/d6/5a/3c/d65a3c55fbc84861de3face38f50689b.jpg
got to love the absence of Real armor
Bloody Maiden
The blood maiden a powerful enemy, each cut inches you closer to your inevitable doom, it is said that a look at you is all it takes to seal your doom.
Good luck, young adventure, be careful of the queen of blood, for she is not a demon of the abyss or a vamoire of the night, but a Elan of the mind, she will find that one thing that makes you live, and steal it way.
<{:The build:}>
:Race:
Elan
Classes:
Warblade 6 / bloodclaw master 5 / Disiple of Dispater 9
:ability scores priority:
Con: 18 +6 (24/7)
Int: 18 +6 (24/7)
Str: 16 +6 (22/6)
Dex: 16 +6 (22/6)
Wis: 14 +6 (20/5)
Cha: 12 -2 +6 (16/3)
:Feats:
Flaw{vulnerable}: combat expertise
Flaw{vulnerable}: Disciple of darkness
1: Weapon focus (light mace)
3: Two weapon fighting
6: Lightning mace
9: power attack
12: Flay foe
15: Brand of hell (Mephistopheles)
18: Mark of cania
:Class abilities:
Warblade:
Battle clarity-int to Reflex saves
Weapon alpitude- treated as lvl 5 for fighter feats, can change feats for specific weapons
uncanny dodge
Battle ardor- int to critical confirmation (very useful for this build)
bonus feat: Combat reflexes
bloodclaw master:
Shifting 3/day
Claws of the beast
Superioir Two weapon fighting
tiger claw synergy
Pouncing attack
low light vision
Rending claws
Scent
Disiple of Dispater:
device lore
Iron hews
Rusting grasp
Iron power +2
Summon eryines
Greater Iron hew
Ironskin
:items:
weapons= (2) +1 ravenous, alpitude flensing Kukris
Magic items: Belt of mag +6
Boots of levitation
Headband of comprehend languages and read magic
Gloves of the balanced hand
neck dress of natural armor +5
Bam then there was blood everywhere:
first attack of the round with the kukri, attack +18 BAB +1 (WF) + (str) +2 insight (DoD) with a damage of 1d4 +(str) + 2 insight (DoD) +1 (alpitude+ imp crit) and a crit range of 6-20(18-20=3 number *5 becuse of the combination of imp crit and Iron power= 15 numbers= ) and a critical mult of *2 from kukris, but it gets better, with the second attack it has all the same with more, if the first attack hit then he gets a +1 to damage due to flay foe and +2d6 due to ravenous weapon speacial quality, if it did not hit then she takes -1 to her ac but gains +1 bonus on attack rolls, damage rolls, saves, and checks due to the Mark of Cania feat. on any attack if she rolls anything above a 5 she gains another attack and if she does crit with comfermation(remember she gains her int to her crit comfirmation) she gains another attack due to Lightning maces and she gains a bonus to attack and damage which is comes from her blood in the water stance
in short
1st attack) 21+str attack roll, dmg of 1d4 +3 + str, crit range of 6-20, crit bonus of *2
2nd attack if first attak hits but not crit) 21+str attack roll, dmg of 1d4 +3 + str +1 +2d6 , crit range of 6-20, crit bonus of *2
2nd attack if first attak hits with crit) 21+str attack roll +1 , dmg of 1d4 +3 + str +1, crit range of 6-20, crit bonus of *2
(if rolled 5 or higher) 21 +str + (however many crits has been achived when in blood in the water stance) +1 per number of attack that had hit that round
she could verry well kill anyone with this combo because it basicaly gives her a verry aburently high amount of attack in one round, she starts with4 attack but gains more attack, more damage per attack that hits
:summon the Blood Eyrines of hell 1/day
summon erynes 1d4 of them
but these eyrines wield +1 ravenous longswords being a paticular group of Dispater aresinal granted to the bloody maiden of dispater
For the love of blood
3/day she can activate, shifter, Mephistopheles brand, and greater iron hews, Rending claws
to get
Claw attacks that deal 1d4 dmg +2 str , +1d6 fire dmg with weapons, +1d6 dmg +1d4 con dmg +1d4 cha dmg, +6 to attacks= +2 str/ +6 to attack/ 1d4+1d6 fire claw attacks
Re-gain the power of hell
use a swift action to re gain her manveurs the the rest of the round as the first combo.
Anything you would do differently?
https://s-media-cache-ak0.pinimg.com/originals/d6/5a/3c/d65a3c55fbc84861de3face38f50689b.jpg
got to love the absence of Real armor
Bloody Maiden
The blood maiden a powerful enemy, each cut inches you closer to your inevitable doom, it is said that a look at you is all it takes to seal your doom.
Good luck, young adventure, be careful of the queen of blood, for she is not a demon of the abyss or a vamoire of the night, but a Elan of the mind, she will find that one thing that makes you live, and steal it way.
<{:The build:}>
:Race:
Elan
Classes:
Warblade 6 / bloodclaw master 5 / Disiple of Dispater 9
:ability scores priority:
Con: 18 +6 (24/7)
Int: 18 +6 (24/7)
Str: 16 +6 (22/6)
Dex: 16 +6 (22/6)
Wis: 14 +6 (20/5)
Cha: 12 -2 +6 (16/3)
:Feats:
Flaw{vulnerable}: combat expertise
Flaw{vulnerable}: Disciple of darkness
1: Weapon focus (light mace)
3: Two weapon fighting
6: Lightning mace
9: power attack
12: Flay foe
15: Brand of hell (Mephistopheles)
18: Mark of cania
:Class abilities:
Warblade:
Battle clarity-int to Reflex saves
Weapon alpitude- treated as lvl 5 for fighter feats, can change feats for specific weapons
uncanny dodge
Battle ardor- int to critical confirmation (very useful for this build)
bonus feat: Combat reflexes
bloodclaw master:
Shifting 3/day
Claws of the beast
Superioir Two weapon fighting
tiger claw synergy
Pouncing attack
low light vision
Rending claws
Scent
Disiple of Dispater:
device lore
Iron hews
Rusting grasp
Iron power +2
Summon eryines
Greater Iron hew
Ironskin
:items:
weapons= (2) +1 ravenous, alpitude flensing Kukris
Magic items: Belt of mag +6
Boots of levitation
Headband of comprehend languages and read magic
Gloves of the balanced hand
neck dress of natural armor +5
Bam then there was blood everywhere:
first attack of the round with the kukri, attack +18 BAB +1 (WF) + (str) +2 insight (DoD) with a damage of 1d4 +(str) + 2 insight (DoD) +1 (alpitude+ imp crit) and a crit range of 6-20(18-20=3 number *5 becuse of the combination of imp crit and Iron power= 15 numbers= ) and a critical mult of *2 from kukris, but it gets better, with the second attack it has all the same with more, if the first attack hit then he gets a +1 to damage due to flay foe and +2d6 due to ravenous weapon speacial quality, if it did not hit then she takes -1 to her ac but gains +1 bonus on attack rolls, damage rolls, saves, and checks due to the Mark of Cania feat. on any attack if she rolls anything above a 5 she gains another attack and if she does crit with comfermation(remember she gains her int to her crit comfirmation) she gains another attack due to Lightning maces and she gains a bonus to attack and damage which is comes from her blood in the water stance
in short
1st attack) 21+str attack roll, dmg of 1d4 +3 + str, crit range of 6-20, crit bonus of *2
2nd attack if first attak hits but not crit) 21+str attack roll, dmg of 1d4 +3 + str +1 +2d6 , crit range of 6-20, crit bonus of *2
2nd attack if first attak hits with crit) 21+str attack roll +1 , dmg of 1d4 +3 + str +1, crit range of 6-20, crit bonus of *2
(if rolled 5 or higher) 21 +str + (however many crits has been achived when in blood in the water stance) +1 per number of attack that had hit that round
she could verry well kill anyone with this combo because it basicaly gives her a verry aburently high amount of attack in one round, she starts with4 attack but gains more attack, more damage per attack that hits
:summon the Blood Eyrines of hell 1/day
summon erynes 1d4 of them
but these eyrines wield +1 ravenous longswords being a paticular group of Dispater aresinal granted to the bloody maiden of dispater
For the love of blood
3/day she can activate, shifter, Mephistopheles brand, and greater iron hews, Rending claws
to get
Claw attacks that deal 1d4 dmg +2 str , +1d6 fire dmg with weapons, +1d6 dmg +1d4 con dmg +1d4 cha dmg, +6 to attacks= +2 str/ +6 to attack/ 1d4+1d6 fire claw attacks
Re-gain the power of hell
use a swift action to re gain her manveurs the the rest of the round as the first combo.
Anything you would do differently?