Korahir
2017-01-18, 07:51 AM
Hello fellow playgrounders,
I am working on a P6 setting (and possible adventure path) and one thing bothers me: crafting in general and especially craft wondrous items, craft magic weapons and arms and craft construct are impossible to be used by noncasters.
Now I thought about homebrewing a trait (or feat) to work around that thing, something along the lines of: for item creation feats your character level is your caster level. Another problem is that in P6 most constructs are impossible to craft although I feel a Wood golem (CL 12 requirement) would be an investement worth the GP put in and not broken given the ressources it takes to craft such a thing.
Now would it be completely unreasonable to half (and round down) the required CL for EVERY item creation feat and creation requirement. The 12 CL for a Wood Golem changes to 6 CL and Craft wondrous item can be taken at lvl 1. This combined with the trait would allow an old gnome rogue with enough investments in craft (carprentry) to try and create a Wood Golem (the DC would be 42 since he misses 5 spells). Given 6 ranks + 3 class skill+ 6 Int + 3 skill focus + 2 masterwork tools + 5 crafter's fortune + 2 obssessive racial bonus + 2 aid another= 29 He would still need to role a 13 to make progress.
Of course since I am already down the homebrew rabbit whole I could chunk down the DC to 35 (extremely intricate as given in PAthfinder Unchained) but in general do you think these adaptions are to abusable? I am fully aware that money machines can be turned on very easily with such adjustments to the rules. Do you have better ideas to let mundanes achieve more with crafting skills?
I am working on a P6 setting (and possible adventure path) and one thing bothers me: crafting in general and especially craft wondrous items, craft magic weapons and arms and craft construct are impossible to be used by noncasters.
Now I thought about homebrewing a trait (or feat) to work around that thing, something along the lines of: for item creation feats your character level is your caster level. Another problem is that in P6 most constructs are impossible to craft although I feel a Wood golem (CL 12 requirement) would be an investement worth the GP put in and not broken given the ressources it takes to craft such a thing.
Now would it be completely unreasonable to half (and round down) the required CL for EVERY item creation feat and creation requirement. The 12 CL for a Wood Golem changes to 6 CL and Craft wondrous item can be taken at lvl 1. This combined with the trait would allow an old gnome rogue with enough investments in craft (carprentry) to try and create a Wood Golem (the DC would be 42 since he misses 5 spells). Given 6 ranks + 3 class skill+ 6 Int + 3 skill focus + 2 masterwork tools + 5 crafter's fortune + 2 obssessive racial bonus + 2 aid another= 29 He would still need to role a 13 to make progress.
Of course since I am already down the homebrew rabbit whole I could chunk down the DC to 35 (extremely intricate as given in PAthfinder Unchained) but in general do you think these adaptions are to abusable? I am fully aware that money machines can be turned on very easily with such adjustments to the rules. Do you have better ideas to let mundanes achieve more with crafting skills?