ideasmith
2017-01-19, 06:31 PM
SKILL MOMENTUM
BASIC PURPOSE:
To make skill ranks more important.
Balance Note: This variant makes skill points more useful, and therefore makes characters with more skill points more powerful compared to characters with fewer.
BASIC RULE
If you roll a natural 20 on a skill check in a skill in which you have at least 2 ranks, then you gain momentum with that skill. While you have momentum with a skill, every time you roll a skill check with that skill, any roll that is not a natural 20 becomes a 20 (but not a natural one) before applying skill ranks and other modifiers. If you roll another 20 on that skill, redetermine when the momentum ends from when the new 20 was rolled.
EXAMPLE
Dandelion Brookside has 4 ranks in Tumble and a Dexterity score of 15, for a total Tumble bonus of +6. She decides to Tumble past a group of orcs. Her first roll is 9+6=15, which is just enough to bypass the first orc. Her second roll is a natural 20, for 20+6=26, which exceeds the DC of 17 by 9 points so she bypasses the second orc; she also now has skill momentum with Tumble. Her third roll is 1+6=7, which becomes 20+6=26 due to skill momentum, which exceeds the DC of 19 by 7 points. . At this point, Dandelion stops moving for this round. Her skill momentum will last for 5 minutes, more if she rolls another natural 20 on a Tumble check before it ends.
Ranks in Skill Momentum lasts for:
2 1 minutes
3 2 minutes
4 5 minutes
5 10 minutes
6 22 minutes
7 45 minutes
8 90 minutes
9 3 hours
10 6 hours
11 12 hours
12 1 day
13 2 days
14 4 days
15 1 week
16 2 weeks
17 1 month
18 3 months
19 6 months
20 1 year
21 2 years
22 4 years
23 8 years
BASIC PURPOSE:
To make skill ranks more important.
Balance Note: This variant makes skill points more useful, and therefore makes characters with more skill points more powerful compared to characters with fewer.
BASIC RULE
If you roll a natural 20 on a skill check in a skill in which you have at least 2 ranks, then you gain momentum with that skill. While you have momentum with a skill, every time you roll a skill check with that skill, any roll that is not a natural 20 becomes a 20 (but not a natural one) before applying skill ranks and other modifiers. If you roll another 20 on that skill, redetermine when the momentum ends from when the new 20 was rolled.
EXAMPLE
Dandelion Brookside has 4 ranks in Tumble and a Dexterity score of 15, for a total Tumble bonus of +6. She decides to Tumble past a group of orcs. Her first roll is 9+6=15, which is just enough to bypass the first orc. Her second roll is a natural 20, for 20+6=26, which exceeds the DC of 17 by 9 points so she bypasses the second orc; she also now has skill momentum with Tumble. Her third roll is 1+6=7, which becomes 20+6=26 due to skill momentum, which exceeds the DC of 19 by 7 points. . At this point, Dandelion stops moving for this round. Her skill momentum will last for 5 minutes, more if she rolls another natural 20 on a Tumble check before it ends.
Ranks in Skill Momentum lasts for:
2 1 minutes
3 2 minutes
4 5 minutes
5 10 minutes
6 22 minutes
7 45 minutes
8 90 minutes
9 3 hours
10 6 hours
11 12 hours
12 1 day
13 2 days
14 4 days
15 1 week
16 2 weeks
17 1 month
18 3 months
19 6 months
20 1 year
21 2 years
22 4 years
23 8 years