Jack_McSnatch
2017-01-20, 04:43 AM
Okay the title is bad and seems like it should be on another forum, but bear with me on this one.
My players talk about my games every so often. About a twist I've pulled, or a challenging encounter I've run. They liked my Dread Soldier undead thing I posted in another thread, and they liked when I made their quest giver the bbeg. It makes me a little proud of myself, but the soldier was just a unque monster, and the questgiver going rogue was something I pulled out of my ass at the last second because a player had called my entire plot.
What I'm getting at is I've never been satisfied with my stories. I get a big idea for a story and how I want my players to fit into it, and they take it apart with an idea I hadn't thought of... Or worse, one I thought of, but dismissed as the most unlikely. They rarely or never bite at custom stuff, regardless of its fluff or mechanics, and sometimes they do **** to screw with me, like the time they went to literally the other side of the world to avoid the plot.
Anyway, this time, I'm saying screw it. Screw actually putting work into a custom world when the players act like outside entities, and screw writing my own story. I'm pulling everything from D&D books. I don't mean that in a bad way (entirely). I've found some cool stuff in D&D books. Organizatons, interesting weapons, and most importantly... Adventure hooks. I'm gonna let the published material do the writing for me. I don't mean modules. I've never had luck with those in this group, playing or running. The time they ran from the plot was during my attempt at the Jade Reagent pathfinder campaign. Though to be fair, it was the third or fourth time our group tried that one.
The idea here is I'm just gonna tie together a whole bunch of adventure hooks, cities, and organizations from the non setting specific books. I'll probably use some things from the other settings too, like spellfire from Forgotten Realms, the OA stuff, and Warforged from Eberron. The first one I've really hooked onto was one in the Kobold chapter of rotd. Dwarves have ancient kobold history that may or may not provide information on both the beginning of time, and Kurtulmak's treasure filled mine.
Tl;dr tell me about the most interesting adventure hooks you've found while scouring those obscure books, or about a time unspecific D&d fluff worked well in your groups.
My players talk about my games every so often. About a twist I've pulled, or a challenging encounter I've run. They liked my Dread Soldier undead thing I posted in another thread, and they liked when I made their quest giver the bbeg. It makes me a little proud of myself, but the soldier was just a unque monster, and the questgiver going rogue was something I pulled out of my ass at the last second because a player had called my entire plot.
What I'm getting at is I've never been satisfied with my stories. I get a big idea for a story and how I want my players to fit into it, and they take it apart with an idea I hadn't thought of... Or worse, one I thought of, but dismissed as the most unlikely. They rarely or never bite at custom stuff, regardless of its fluff or mechanics, and sometimes they do **** to screw with me, like the time they went to literally the other side of the world to avoid the plot.
Anyway, this time, I'm saying screw it. Screw actually putting work into a custom world when the players act like outside entities, and screw writing my own story. I'm pulling everything from D&D books. I don't mean that in a bad way (entirely). I've found some cool stuff in D&D books. Organizatons, interesting weapons, and most importantly... Adventure hooks. I'm gonna let the published material do the writing for me. I don't mean modules. I've never had luck with those in this group, playing or running. The time they ran from the plot was during my attempt at the Jade Reagent pathfinder campaign. Though to be fair, it was the third or fourth time our group tried that one.
The idea here is I'm just gonna tie together a whole bunch of adventure hooks, cities, and organizations from the non setting specific books. I'll probably use some things from the other settings too, like spellfire from Forgotten Realms, the OA stuff, and Warforged from Eberron. The first one I've really hooked onto was one in the Kobold chapter of rotd. Dwarves have ancient kobold history that may or may not provide information on both the beginning of time, and Kurtulmak's treasure filled mine.
Tl;dr tell me about the most interesting adventure hooks you've found while scouring those obscure books, or about a time unspecific D&d fluff worked well in your groups.