Aembrosia
2017-01-22, 11:28 AM
Hurray crowdsourcing!
I made a puzzle and I want free labor. I'm super nervous about running this in an actual game so I've come to collect a consensus on what I did right/wrong. If its unreasonably difficult, pitifully too easy... Thanks for taking a look. I want it to be relatively easy.
The system is 5th edition dnd.
_______________________
You descend a staircase then walk in a long tunnel for 4 minutes. The staircase climbs back upward, it opens up into a flat floor. You currently stand in darkness amidst a grove of equidistant thick Iron chains sticking out of the ground hooked to huge stone glyphs of giantkind words. They are spaced far enough apart for a medium creature to squeeze in-between them. They extend to the edge your view. All 20 feet apart from one another in rows and columns. Immediately near you there is a tanned, lithe giantess with long legs, wearing leather armor. Her hair is red-golden, and her large eyes are hazel-brown. She is seated about 20 feet away from the entrance. She does not resemble a hill, stone, fire, storm, frost, or cloud giant. She is unresponsive and entirely neutral. You hear churning water, like a waterfall in the distance.
If you produce your own source of light, shadows form and attack. They fade in the absence of new light.
Knowledge Stone Giants - in their culture light is only used to highlight a work of art. Not to see.
If you try to fly above the runes, shadows and a shadow dragon form and attack. They fade if you stop flying above the runes.
Perception - The room you are in forms an equilateral triangle. Each wall is 80 feet long. From the ground to the ceiling you suppose the height is 80 feet as well. 20ft from each corner is a hemisphere emitting darkness.
If the runes are 20 feet high from the floor then the ceiling is 60 feet away while standing ontop of a rune. This would put objects on the ceiling in range of Telekinesis. The party has access to this spell but is slow to remember what magic items they have, IE, Ring of Telekinesis.
Investigation - hemisphere of darkness. It is flush with the ground, as you touch it, it gently shifts with the lightest pressure. Part of the dark rolls under the ground, a sliver of light begins to reach out from the rolled over side. Up close it is daylight bright, though its effective light range is much less than you would imagine. It is warm to the touch but not burning. It can be turned completely over to shine only light.
Stonecunning - These stones were carved so that when light passes through them the light will shape to project a different giantkind rune on the other side.
Investigate lower runes - A poem about Memnor coming to Skoraeus and whispering something in his ear. When Surtur demanded to know what Memnor had said, Skoraeus told his brother exactly what he had heard. Surtur brooded on that message, which was misleading when taken out of context, and eventually reacted rashly, but the consequences of his actions were seen as no fault of Skoraeus. If Surtur had instead asked Skoraeus for advice about Memnor's words, the legend would have ended differently.
Intelligence check history - In the edda, one of the runes reads as Great Creator, a metaphor, an epitaph that Stone giants use to refer to Skoraeus; his craftsmanship is matched only by his father Annam.
Intelligence check language - The rune read on its own would mean either mother or birth giver.
- when pulled down and flipped Mother becomes Sister. Know becomes Understand.
If mother is reattached as Sister and let back up, the chain will shift loose from the stone, falling up into the ocean to reveal the location of a glint in the water, a hammer.
If know is reattached as understand and let back up, the chain will shift loose from the stone, falling up into the ocean to reveal the location of a glow in the water, an ise shard.
If any other rune is altered it falls loose and you hear a new source of churning water in a different part of the room from the first.
ALL LIGHTS Investigate upper projection - A poem about Skoraeus tapping with his hammer on the stone under the sea, so that Stronmaus could lay down anchors with which to tie up an ancient monster that had already dealt severe wounds to their brethren. A maiden tasked with ten daring feats to earn the acknowledgement of her father. In her final task she did what no other giant could, in single combat she slayed the beast that had been sealed away; impaling it through the heart with a fiery spear. SIDEBAR Perception There is something lurking in the darkness above.
ONLY LIGHT A - Tradition
ONLY LIGHT B - Honor
ONLY LIGHT C - Artistry
During a time where this difference in light projection is discovered it should also be discovered the water level on the ceiling is rising... err... or lowering... INCREASING; if it hasn't been introduced earlier.
The corners of the room have large stone cylinders that gently shift if a creature with at least 20 strength tries to move it. As they spin they detail locations, dates and names.
Speaking Stone A - 832 Seelie Court Diancastra. completely covered by writing
Speaking Stone B - 719 Arborea Lallanis. completely covered by writing
Speaking Stone C - 900 Ysgard Shax. extra space left over.
- Successful Knowledge check returns incomplete speaking stones must be destroyed as a point of tradition, honor, and artistic integrity. Inside this storm giant tormentor's cylinder is a spear.
Find the hammer, find the shard, optional find the spear. Give spear to Hiatea. Try to get to the hammer. Shadow Dragon attacks. Hit the imprisoned rune with the hammer. Stone Glyphs fall up. Water falls down. Get shard. Swim out before you suffocate. Hiatea kills shadow dragon if she has the spear.
I made a puzzle and I want free labor. I'm super nervous about running this in an actual game so I've come to collect a consensus on what I did right/wrong. If its unreasonably difficult, pitifully too easy... Thanks for taking a look. I want it to be relatively easy.
The system is 5th edition dnd.
_______________________
You descend a staircase then walk in a long tunnel for 4 minutes. The staircase climbs back upward, it opens up into a flat floor. You currently stand in darkness amidst a grove of equidistant thick Iron chains sticking out of the ground hooked to huge stone glyphs of giantkind words. They are spaced far enough apart for a medium creature to squeeze in-between them. They extend to the edge your view. All 20 feet apart from one another in rows and columns. Immediately near you there is a tanned, lithe giantess with long legs, wearing leather armor. Her hair is red-golden, and her large eyes are hazel-brown. She is seated about 20 feet away from the entrance. She does not resemble a hill, stone, fire, storm, frost, or cloud giant. She is unresponsive and entirely neutral. You hear churning water, like a waterfall in the distance.
If you produce your own source of light, shadows form and attack. They fade in the absence of new light.
Knowledge Stone Giants - in their culture light is only used to highlight a work of art. Not to see.
If you try to fly above the runes, shadows and a shadow dragon form and attack. They fade if you stop flying above the runes.
Perception - The room you are in forms an equilateral triangle. Each wall is 80 feet long. From the ground to the ceiling you suppose the height is 80 feet as well. 20ft from each corner is a hemisphere emitting darkness.
If the runes are 20 feet high from the floor then the ceiling is 60 feet away while standing ontop of a rune. This would put objects on the ceiling in range of Telekinesis. The party has access to this spell but is slow to remember what magic items they have, IE, Ring of Telekinesis.
Investigation - hemisphere of darkness. It is flush with the ground, as you touch it, it gently shifts with the lightest pressure. Part of the dark rolls under the ground, a sliver of light begins to reach out from the rolled over side. Up close it is daylight bright, though its effective light range is much less than you would imagine. It is warm to the touch but not burning. It can be turned completely over to shine only light.
Stonecunning - These stones were carved so that when light passes through them the light will shape to project a different giantkind rune on the other side.
Investigate lower runes - A poem about Memnor coming to Skoraeus and whispering something in his ear. When Surtur demanded to know what Memnor had said, Skoraeus told his brother exactly what he had heard. Surtur brooded on that message, which was misleading when taken out of context, and eventually reacted rashly, but the consequences of his actions were seen as no fault of Skoraeus. If Surtur had instead asked Skoraeus for advice about Memnor's words, the legend would have ended differently.
Intelligence check history - In the edda, one of the runes reads as Great Creator, a metaphor, an epitaph that Stone giants use to refer to Skoraeus; his craftsmanship is matched only by his father Annam.
Intelligence check language - The rune read on its own would mean either mother or birth giver.
- when pulled down and flipped Mother becomes Sister. Know becomes Understand.
If mother is reattached as Sister and let back up, the chain will shift loose from the stone, falling up into the ocean to reveal the location of a glint in the water, a hammer.
If know is reattached as understand and let back up, the chain will shift loose from the stone, falling up into the ocean to reveal the location of a glow in the water, an ise shard.
If any other rune is altered it falls loose and you hear a new source of churning water in a different part of the room from the first.
ALL LIGHTS Investigate upper projection - A poem about Skoraeus tapping with his hammer on the stone under the sea, so that Stronmaus could lay down anchors with which to tie up an ancient monster that had already dealt severe wounds to their brethren. A maiden tasked with ten daring feats to earn the acknowledgement of her father. In her final task she did what no other giant could, in single combat she slayed the beast that had been sealed away; impaling it through the heart with a fiery spear. SIDEBAR Perception There is something lurking in the darkness above.
ONLY LIGHT A - Tradition
ONLY LIGHT B - Honor
ONLY LIGHT C - Artistry
During a time where this difference in light projection is discovered it should also be discovered the water level on the ceiling is rising... err... or lowering... INCREASING; if it hasn't been introduced earlier.
The corners of the room have large stone cylinders that gently shift if a creature with at least 20 strength tries to move it. As they spin they detail locations, dates and names.
Speaking Stone A - 832 Seelie Court Diancastra. completely covered by writing
Speaking Stone B - 719 Arborea Lallanis. completely covered by writing
Speaking Stone C - 900 Ysgard Shax. extra space left over.
- Successful Knowledge check returns incomplete speaking stones must be destroyed as a point of tradition, honor, and artistic integrity. Inside this storm giant tormentor's cylinder is a spear.
Find the hammer, find the shard, optional find the spear. Give spear to Hiatea. Try to get to the hammer. Shadow Dragon attacks. Hit the imprisoned rune with the hammer. Stone Glyphs fall up. Water falls down. Get shard. Swim out before you suffocate. Hiatea kills shadow dragon if she has the spear.