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View Full Version : Choose my next CLass (and Race) for me .... because reasons ^^



GrayDeath
2017-01-22, 01:50 PM
Sooo, we are going to play a few sessions Pathfinder, and I managed to appear to all other players as "optimizes too much/plays his Characters toos trong".
Funny, as I usually would count myself as at most a mid OP Player....still, I dont want to spoil the fun for everyone else, so I say: I am holding a Vote, each of you gets up to 3 Votes (main one counting as 3, second as 2, third as one point) and after 10 days I`ll play what the majority suggested.

For the limits:

Overall Forbidden Classes (either due to them fearing my honestly mediocre OP FU or the Class being banned): Summoner, Wizard, Cleric, Druid, Sorcerer, Bard (and all their variants/PrC`s that do "the same in another color").
Everything Third Party but PoW,

What I want: I want to have fun playing, be useful (without being OP or a One Trick Pony), and ideally play something I don`t usually play (since my main Classes are both banned, not soo hard^^).
I would prefer something that is not entirely mundane, nor a full Caster. otherwise I am open to just about anything.

What is needed: I know 2 of the players well. One ALWAYS plays something ranged, mostly elvish, mobile and often medium Casterish, the other one almost always plays a Cleric (and does it badly, so he`s allowed to ^^).
The other Player is completely unknown atm.

We are allowed to use the ARG to build a Race, but not optimize one (it has to seem "grown" to the DM) with up to 15pts.

We will start at Level 5, and Races with a maximum LA of +2 are allowed.

If you need more Info, ask, but I only want one "Vote Post" from any of you.

Thank you in advance (btw the other players reading this: See, I wont optimize this time, or know the Class like the back of my hand^^)

Jormengand
2017-01-22, 02:15 PM
Human Half-Elf Aasimar Inquisitor Magus Paladin

Geddy2112
2017-01-22, 02:16 PM
They fear bard is OP? Woah!

Also, "by does the same thing in another color" how far down the rabbit hole are we going? SInce sorcerer is banned, I would assume oracle is too? What about witch? I am certain arcanist is, shaman too-basically everything that is tier 1 or tier 2. With bard being banned, skald would be too? What about all the other 2/3rd tier 3 casters/ magus? Alchemist? Hunter?

Based on your party, I would say that you probably want/need something frontline meleeish, but you can do that with a good majority of the remaining options you have available. If you trust the cleric and other archercaster to pull their weight you could even eschew magic entirely.

I will update and vote once I know exactly how far down the banhammer goes.

I would also probably shy away from building your own race, even with 15 race points you can build some seriously powerful stuff and tailor your race to your class. If you use a human(the best at everything) then you can't be accused of your homebrew race being too powerful since it is a core race.

LordOfCain
2017-01-22, 02:16 PM
If you can use playtests/previews/etc., I would suggest playing a striker from the Spheres of Might preview. My GM is letting me play one and it is SUPER fun. Just finished a 2 hour session and it's really fun to play.

GrayDeath
2017-01-22, 02:30 PM
They fear bard is OP? Woah!

Also, "by does the same thing in another color" how far down the rabbit hole are we going? SInce sorcerer is banned, I would assume oracle is too? What about witch? I am certain arcanist is, shaman too-basically everything that is tier 1 or tier 2. With bard being banned, skald would be too? What about all the other 2/3rd tier 3 casters/ magus? Alchemist? Hunter?

Based on your party, I would say that you probably want/need something frontline meleeish, but you can do that with a good majority of the remaining options you have available. If you trust the cleric and other archercaster to pull their weight you could even eschew magic entirely.

I will update and vote once I know exactly how far down the banhammer goes.

I would also probably shy away from building your own race, even with 15 race points you can build some seriously powerful stuff and tailor your race to your class. If you use a human(the best at everything) then you can't be accused of your homebrew race being too powerful since it is a core race.

Youa re correct regarding the Arcanist, I have not asked about the Shaman, but since I never ever played one .... probably not.
Oracles are not banned, neither are witches, but some mysteries/Archetypes are.

Similarities are OK, "the same (or say 90+% of it) just another name" is not.
All Bard Variants however are. I am accused of talking too much/hogging spotlight enugh as it is, which is WHy I am banned from BARDing ^^



If you can use playtests/previews/etc., I would suggest playing a striker from the Spheres of Might preview. My GM is letting me play one and it is SUPER fun. Just finished a 2 hour session and it's really fun to play.

Nothing Third party but PoW is allowed.
Otherwise I would just use the Avowed and be done with it. ;)

@ Jormungand: "Complete" votes please, not separate for Race and Class.

So for Example "Half Elf MAGUS" or "Asimar Paladin" or somesuch.

Jormengand
2017-01-22, 02:37 PM
So for Example "Half Elf MAGUS" or "Asimar Paladin" or somesuch.

Then consider it to be a vote for human inquisitor, half-elf magus, and aasimar paladin.

Amphetryon
2017-01-22, 02:46 PM
Tengu Warder (Dervish Defender Archetype).

LordOfCain
2017-01-22, 03:08 PM
Nothing Third party but PoW is allowed.
Otherwise I would just use the Avowed and be done with it. ;)

Oh... for some reason I thought that meant everything but Path of War was allowed.... :smallredface:

Gryphonfg
2017-01-22, 03:37 PM
I was going to vote for a halfling barbarian with a trained war-boar, riding into combat with a small great axe, but you said something not completely mundane.

I really enjoy the magus. The ranged archtype of the paladin looks interesting, too. I know you said that another guy usually goes ranged, but you could go ranged as well and have archery contests with him. If he's going elf, you could go something different to play up racial competition.

Grod_The_Giant
2017-01-22, 03:40 PM
How 'bout the Occultist? Be flexible, but weaker than a specialist in any one role. Or a Bloodrager, for a melee frontline?

Ecliptic
2017-01-22, 05:07 PM
If you can play pow classes...

1 - Human Harbinger would be fun
2 - aasimar mystic
3 - aasimar zealot

:)

GrayDeath
2017-01-23, 03:19 PM
Keep it coming, I`ll probably need to hold a final vote of the top 5 or so, seeing the wide variety of Votes ^^

ComaVision
2017-01-23, 03:53 PM
Find out exactly what someone else is playing and do the same thing.

Particle_Man
2017-01-23, 04:06 PM
(small-sized) Aasimar (angel-blooded) Paladin. You won't be too threatening because you will be short. ;)

Thematically the race/class work. Your auras and lay on hands can be useful to others. You will also have some spells.

Geddy2112
2017-01-23, 04:13 PM
Youa re correct regarding the Arcanist, I have not asked about the Shaman, but since I never ever played one .... probably not.
Oracles are not banned, neither are witches, but some mysteries/Archetypes are.

Similarities are OK, "the same (or say 90+% of it) just another name" is not.
All Bard Variants however are. I am accused of talking too much/hogging spotlight enugh as it is, which is WHy I am banned from BARDing ^^

If you can swing witch, it is a tier 1 caster that is open, even with a spell list that is subpar to the wizard. Plus you can dump charisma and be all creepy and quiet in the corner. That said, you said you wanted a not full caster.

I vote for
1.Human inquisitor
2.Half elf magus
3.Assimar paladin

GrayDeath
2017-01-29, 11:08 AM
Still about a week to go (until friday).....noone else interested in voting?

Elricaltovilla
2017-01-29, 11:27 AM
When you say the cleric player is bad at playing a cleric, what does that mean exactly?

GrayDeath
2017-01-29, 11:50 AM
That he manages to play it as a pure caster ... and chooses his spells suboptimally mostly.
Never once saw him using his channel energy/Turn stuff outside of driving of 1-2hd skeletons for example.

Unoptimized preparation, chaotic playstyle. That kind of thing.

Segev
2017-01-29, 11:57 AM
It's a full caster, but this particular build is geared more towards playing it like a gish, so I'll share something I've wnted to give a try: Dwarven white-haired witch. Bald head. He uses his beard instead of a long head of hair.

Red Fel
2017-01-29, 12:11 PM
If they're worried about you being too OP, I'd go in the opposite direction and have fun with it.

Oread Monk. Switch out Earth Affinity for Crystalline Form or Stone in the Blood, your call, and your SLA for Treacherous Earth. Take the Student of the Stone (http://www.d20pfsrd.com/races/other-races/featured-races/arg-oread/student-of-the-stone-monk-oread) archetype; where your other combatant is mobile, your guy is going to be a slow-moving unstoppable force. Optimize for smashing - grab tricks like Pummeling Charge (http://www.d20pfsrd.com/feats/combat-feats/pummeling-charge-combat) to abuse the fool out of your enemies. Bonus, once you've gotten to an enemy, you can use Treacherous Earth to turn the area around you into difficult terrain, preventing escape.

It's not a particularly powerful build, but it's novel, and it can be done fairly well. And playing Monk is a great way to keep them from calling you OP. (You know, unless they're just going to do it anyway.)

Elricaltovilla
2017-01-29, 12:47 PM
If you're worried about being seen as too optimized, try the initiating archetypes from PoW:E. They're soft capped at 6th level maneuvers, so they won't be too over the top. To that end:

1. Dwarf Knight Disciple Paladin
2. Suli Myrmidon Martial Master Lorewarden Fighter (yes they all stack).
3. Gnome Unchained Hidden Blade Rogue.

GrayDeath
2017-01-29, 01:06 PM
Thats a fun Idea. And probably they`ll only hear "Strange Race+Monk" and decide there must be some evil optimization scheme involved....

Already thought of playing a Truenamer, for Gygayx`s sake! ^^

Uncle Pine
2017-01-29, 01:16 PM
Play a human Commoner with a -2 cursed adamantine sword. Put ranks in Handle Animal and buy yourself a nice flavourful critted (maybe a bear?). Take the Master Craftsman feat (http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final) and craft weird stuff for yourself and/or the party. Optimize other aspects of the character at will. Talk in a fun accent so that everyone will simply think of you as the "quirky idiotic Commoner", until you get the job done.

NamelessNPC
2017-01-29, 01:20 PM
Pala 2/ monk 4/ ninja 2/ champion of irori 10. Super cool monstrosity, cha to saves and ki, end up with infinite smite evil/chaos per day

Red Fel
2017-01-29, 07:08 PM
Pala 2/ monk 4/ ninja 2/ champion of irori 10. Super cool monstrosity, cha to saves and ki, end up with infinite smite evil/chaos per day

Actually, I worked on a build once for an Aasimar CoI that involved dips of Monk, Hospitaler (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/hospitaler) Paladin, and Cleric (to regain Channel Energy). The idea was to weaponize Wis and Cha. The character is an effective party face or spotter (high Cha and Wis, respectively), but in combat really only shines one-on-one against Evil enemies. With feats like Guided Hand (http://www.d20pfsrd.com/feats/general-feats/-guided-hand) to at Wis-to-whatever and Cha-to-whatever-else, and items like the Bronze Gong (http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Bronze-Gong) and Ring of Ki Mastery (http://www.d20pfsrd.com/magic-items/rings/ring-of-ki-mastery), you can pretty much do exactly as Nameless mentioned - convert Channel Energy into Ki, and Ki into Smites, all day.

Again, it's not overpowered, because the benefits of Smite Evil are focused on one enemy at a time, and only function against Evil enemies. (Or Chaotic, once CoI comes into effect.) Against normal enemies, since you're prioritizing Wis and Cha, you're actually in a much weaker position. But against C or E enemies, you become an untouchable force of flurries and brutality.

Segev
2017-01-29, 08:27 PM
You could also look at Chameleon. My preferred build for that is something like Incarnate 3/Totemist 2/Chameleon 10/whatever 5. The Incarnate and Totemist levels are there to let you have a lot of flexible options in how you focus. Pick soulmelds that give you the skill suite you need for the day. Complement the focus of your Chameleon class for the day.

Combine this with the Changeling race, and you can be a different person each day. Be several semi-fixed characters the party meets occasionally. Be anybody. You'll never be as good as a "real" character of whatever you're faking, but you'll be a pretty convincing fake.

Elricaltovilla
2017-01-29, 08:28 PM
You could also look at Chameleon. My preferred build for that is something like Incarnate 3/Totemist 2/Chameleon 10/whatever 5. The Incarnate and Totemist levels are there to let you have a lot of flexible options in how you focus. Pick soulmelds that give you the skill suite you need for the day. Complement the focus of your Chameleon class for the day.

Combine this with the Changeling race, and you can be a different person each day. Be several semi-fixed characters the party meets occasionally. Be anybody. You'll never be as good as a "real" character of whatever you're faking, but you'll be a pretty convincing fake.

Pathfinder, not 3.5

EisenKreutzer
2017-01-29, 08:40 PM
Ratfolk Ninja!

Segev
2017-01-29, 08:41 PM
Pathfinder, not 3.5

Oh, right, sorry.

GrayDeath
2017-01-30, 03:14 PM
Actually, I worked on a build once for an Aasimar CoI that involved dips of Monk, Hospitaler (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/hospitaler) Paladin, and Cleric (to regain Channel Energy). The idea was to weaponize Wis and Cha. The character is an effective party face or spotter (high Cha and Wis, respectively), but in combat really only shines one-on-one against Evil enemies. With feats like Guided Hand (http://www.d20pfsrd.com/feats/general-feats/-guided-hand) to at Wis-to-whatever and Cha-to-whatever-else, and items like the Bronze Gong (http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Bronze-Gong) and Ring of Ki Mastery (http://www.d20pfsrd.com/magic-items/rings/ring-of-ki-mastery), you can pretty much do exactly as Nameless mentioned - convert Channel Energy into Ki, and Ki into Smites, all day.

Again, it's not overpowered, because the benefits of Smite Evil are focused on one enemy at a time, and only function against Evil enemies. (Or Chaotic, once CoI comes into effect.) Against normal enemies, since you're prioritizing Wis and Cha, you're actually in a much weaker position. But against C or E enemies, you become an untouchable force of flurries and brutality.


Even if it has a small chance so far of "winning" (remember I am not going to decide this one, the majority is, and how well that sometimes works we all know^^), that is an amazingly cool idea. Focussed, cool and useful without being OP at all. I like it a lot.

Red Fel
2017-01-30, 04:04 PM
Even if it has a small chance so far of "winning" (remember I am not going to decide this one, the majority is, and how well that sometimes works we all know^^), that is an amazingly cool idea. Focussed, cool and useful without being OP at all. I like it a lot.

For a kick, you could vary up your racial choice. Aasimar is an obvious choice, of course, not only for the flavor, but also for the +Cha ad +Wis, which is exactly what you need. (For a kick, you could work towards the Angel Wings (http://www.d20pfsrd.com/feats/racial-feats/angel-wings-aasimar) feat, because flight is always useful.) Alternatively, have some fun with it and take a Strongtail Merfolk (http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-merfolk); you get +2 to Cha, as well as Dex and Con (useful for you), and a 15' land/ 30' swim speed. That slower land speed, again, keeps you from being too powerful, but it's still some flavorful stuff. Again, there are things you can do to change it up, give yourself handicaps in some ways and advantages in others.