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View Full Version : D&D 5e/Next Vestige Patrons #3 - Amon, the Void of Compassion



Ziegander
2017-01-22, 05:25 PM
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Your patron is Amon, an ancient demonic entity of vast, primordial chaos whose power rivals that of the Titans. Now reduced to a mere vestige of its former self, the only way for the creature to truly exist is by granting power to mortals dark enough to seek its name and carve its sign.

EXPANDED SPELL LIST


Spell Level
Spells


1st
Burning Hands, Detect Poison and Disease



2nd
Flaming Sphere, Heat Metal


3rd
Fireball, Stinking Cloud


4th
Elemental BaneEE, Wall of Fire


5th
Hellfire Strike*, ImmolationEE




*Hellfire Strike is exactly like Flame Strike from the Cleric's spell list except that it deals necrotic damage instead of radiant damage.

Ram's Horns
You grow a pair of strong, curled horns which are a melee weapon that deals 1d10 bludgeoning damage. You are proficient with your horns and whenever you use the Attack action on your turn to attack with your horns and hit, you can attempt to shove the struck creature with your horns as a bonus action. Whenever you use the Dash action on your turn you may make a melee attack with your horns as a bonus action.

Burning Hatred
Starting at 6th level, you may cast the Burning Hands spell using one of your Warlock spell slots even if you don't know it (if you do know it, you may cast any other spell of 3rd level or lower from Amon's Expanded Spell List with a Warlock spell slot even if you don't know it). Whenever you cast the Burning Hands spell, the fire erupts from your mouth rather than your hands and is a 30 foot cone, not a 15 foot cone.

Whenever you deal fire damage to a creature that creature is Poisoned for 1 minute. A creature poisoned in this way gets a Constitution saving throw against your spell save DC at the end of each of its turns to remove this condition.

Infernal Horns
At 10th level, whenever you hit a creature with your horns you deal 1d8 additional fire damage to that creature. Furthermore, you ignore resistance to fire damage whenever you deal fire damage.

Blistering Pestilence
Starting at 14th level, you treat immunity to fire as resistance to fire whenever you deal fire damage. Furthermore, whenever you deal fire damage to a creature, you deal an additional 1d8 fire damage to that creature. Finally, after dealing a creature fire damage, if that creature fails three saving throws to remove the poisoned condition, that creature contracts one of the following diseases for 7 days, as if afflicted by the Contagion spell (PHB, pg. 227) - Blinding Sickness, Filth Fever, Flesh Rot, Mindfire, Seizure, or Slimy Doom.

NEW FEAT
Binder
Prerequisite: Warlock with a Vestige Patron
Through your Patron and your own research, you have learned of the existence of a whole pantheon of dead gods, mysterious beings, and lost legends known collectively as Vestiges. You gain the ability to conduct a forbidden ritual to make contact with these powers beyond the fragile veil of reality and bind them to your very soul.


You can use the Bind Vestige ritual to replace the abilities and features granted by your Patron with those of any other Vestige Patron. This ritual requires 1 hour of concentration as if you were casting a spell and also verbal and somatic components, as well as Material components valued at 150 gold pieces each time it is performed. Each time you perform this ritual you may choose one of the spells you know and replace it with another spell of the same spell level from the Expanded Spell List offered by the Vestige you are binding yourself to.
You must succeed at a Charisma check in order to bind yourself to a Vestige that you have cast aside anytime within the last week. The DC of this check is up to the DM but always increases by at least 5 if you are trying to bind yourself to the Vestige you chose as your Patron at 1st level. Depending on the circumstances of the environment, the Vestige being contacted, and the nature of your plea, your DM may declare your Charisma check to be a Deception or Persuasion check, or grant the check advantage or disadvantage, at his or her wish. If your Charisma check fails, so does the ritual.
Whenever you are bound to your Patron Vestige you gain temporary hit points equal to your Charisma modifier. If you have at least six Warlock levels you also gain a +1 bonus to AC. If you have at least ten Warlock levels you also have advantage on saving throws made to resist being charmed, frightened, or stunned.


Vestige Patrons #1 - Acererak, the Devourer. (http://www.giantitp.com/forums/showthread.php?433094-Vestige-Patrons-1-Acererak-the-Devourer&p=19650643#post19650643)

Vestige Patrons #2 - Agares, Truth Betrayed (http://www.giantitp.com/forums/showthread.php?512821-Vestige-Patrons-2-Agares-Truth-Betrayed)