manfred911
2017-01-22, 10:17 PM
Moon Elf
Ability Score Increase: Your Intelligence score increases by 1.
Darkvision: You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Glory of the Moon: You gain proficiency in Stealth.
Secrets of the Moon: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
Sun Elf
Ability Score Increase: Your strength score increase by 1.
Sun Elf Weapon Training: You have proficiency with Handaxes, Battleaxes, and Greataxes.
Glory of the Sun: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Arctic Elf
Ability Score Increase: Your constitution score increase by 1.
Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Cold Adapt: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Arctic Weapons Training: You have proficiency with Nets and Spears.
Aquatic Elf
Ability Score Increase: Your strength score increase by 1.
Underwater living: You can breathe under water.
Webbed: Your fingers and toes are webbed. You gain swim speed equal to your land speed.
Aquatic Weapon Training: You have proficiency with Nets and Tridents.
Painted Elf
Ability Score Increase: Your strength score increase by 1.
Painted Weapon Training: You have proficiency with Battleaxes, Longswords, and Warhammers.
Fleet Footed: Your base speed is 35 ft.
Natures Blessing: You gain proficiency in Survival.
Ability Score Increase: Your Intelligence score increases by 1.
Darkvision: You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Glory of the Moon: You gain proficiency in Stealth.
Secrets of the Moon: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
Sun Elf
Ability Score Increase: Your strength score increase by 1.
Sun Elf Weapon Training: You have proficiency with Handaxes, Battleaxes, and Greataxes.
Glory of the Sun: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Arctic Elf
Ability Score Increase: Your constitution score increase by 1.
Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Cold Adapt: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Arctic Weapons Training: You have proficiency with Nets and Spears.
Aquatic Elf
Ability Score Increase: Your strength score increase by 1.
Underwater living: You can breathe under water.
Webbed: Your fingers and toes are webbed. You gain swim speed equal to your land speed.
Aquatic Weapon Training: You have proficiency with Nets and Tridents.
Painted Elf
Ability Score Increase: Your strength score increase by 1.
Painted Weapon Training: You have proficiency with Battleaxes, Longswords, and Warhammers.
Fleet Footed: Your base speed is 35 ft.
Natures Blessing: You gain proficiency in Survival.