Uncle Pine
2017-01-23, 02:24 PM
So, spellvials! They works just like normal potions, except you can throw them at people and they cost one and a half the price of a potion of the same spell. You need an Alchemist Savant (Magic of Eberron) to make one, but everyone can use it.
Enter Seething Eyebane, a 1st level corrupted spell from BoVD that makes your target's eyes go kaboom (Fortitude negates) for the mere price of 1d6 Con damage. Yep, it sucks. However, it's worth to notice that if a corrupted spell is put into a magic item (scroll, potion, wand, etc.) it's the user that has to pay the corruption cost whenever she uses the items. This means that if you can make someone drink a potion of Seething Eyebane they'd first take 1d6 points of Con damage (no save) and then roll Fortitude to avoid complete blindness. This isn't bad per se, as such potions are pretty cheap (50 gp), but you'd either need to go to great length to trick an opponent into drinking a potion, or your target must be too dumb to live.
But what if you bought a spellvial of Seething Eyebane instead? For 75 gp, you can debuff any opponent you can hit with a touch attack (assuming it's susceptible to Con damage).
It's clearly not game-breaking, just something interesting I came up with. It also made me wonder why I bothered to plant a bunch of potions of Seething Eyebane labeled as "Cure Moderate Wounds" in a loot in a campaign of mine instead of just handing spellvials to a bunch of trained monkeys (note that the players ended up forgetting about those potions thanks to healing belts).
Compare the cheapest poisons that can deal Con damage with a Fortitude save and can't blind opponents, but cost more: arsenic (120 gp), black adder venom (120 gp), bloodrot (100 gp), greenblood oil (100 gp).
What do you think? Would you allow your players to buy some? Would you make an Evil Alchemist Savant with lots of minions use them? Does all of this actually not work because I've missed a single important detail?
Enter Seething Eyebane, a 1st level corrupted spell from BoVD that makes your target's eyes go kaboom (Fortitude negates) for the mere price of 1d6 Con damage. Yep, it sucks. However, it's worth to notice that if a corrupted spell is put into a magic item (scroll, potion, wand, etc.) it's the user that has to pay the corruption cost whenever she uses the items. This means that if you can make someone drink a potion of Seething Eyebane they'd first take 1d6 points of Con damage (no save) and then roll Fortitude to avoid complete blindness. This isn't bad per se, as such potions are pretty cheap (50 gp), but you'd either need to go to great length to trick an opponent into drinking a potion, or your target must be too dumb to live.
But what if you bought a spellvial of Seething Eyebane instead? For 75 gp, you can debuff any opponent you can hit with a touch attack (assuming it's susceptible to Con damage).
It's clearly not game-breaking, just something interesting I came up with. It also made me wonder why I bothered to plant a bunch of potions of Seething Eyebane labeled as "Cure Moderate Wounds" in a loot in a campaign of mine instead of just handing spellvials to a bunch of trained monkeys (note that the players ended up forgetting about those potions thanks to healing belts).
Compare the cheapest poisons that can deal Con damage with a Fortitude save and can't blind opponents, but cost more: arsenic (120 gp), black adder venom (120 gp), bloodrot (100 gp), greenblood oil (100 gp).
What do you think? Would you allow your players to buy some? Would you make an Evil Alchemist Savant with lots of minions use them? Does all of this actually not work because I've missed a single important detail?