Ruslan
2017-01-23, 11:21 PM
To me, 'downtime' is an abstraction. There is no "10 days" or "2 months". There is one downtime period between adventures. And here's what I let my PCs do during this period:
Basic survival at a modest lifestyle during downtime costs 10 gp. All income and expenses specified below are on top of that.
You may purchase any number of mundane items, as long as you have the money to spare (for normal listed cost), and sell mundane items (for 75% of listed cost).
In addition, you may choose to do TWO of the things below during the downtime. You can't choose the same option twice, unless specified.
Please note that some choices require feedback from me, so please be sure to choose in a timely fashion. If you do not choose, option #1 will be chosen for you.
1. Take up non-adventuring work.
- You find work as a craftsman, bodyguard, teacher, performer, temple acolyte or whatever non-adventuring work is applicable for your character.
- You earn 10 gp x (your level) during the downtime period.
- You may choose this option twice (burning the candle at both ends!), to earn twice as much
2. Learn a new skill, tool or language.
- Specify which skill/tool/language you want to become proficient in.
- Most skills/tools/languages take more than one downtime period to learn. Be prepared to spend several periods on this.
- It also may cost money to find a tutor.
- You may choose this option twice, to accelerate the learning.
3. Reunion
- Reconnect with people from your background (your partners in crime, your former military buddies, members of your noble house, etc).
- They may have useful advice or information for you.
- You may also choose to have them shelter you for free (no need to spend the 10 gp mentioned above)
4. Spell research (wizard only)
- Choose a Wizard spell of any level you could cast, and add it to your spellbook.
- This research costs 50 gp per spell level, half of that if a spell is from your school of specialization.
5. Find magical or exotic items to purchase
- Describe what kind of items you'd like to find for sale, and how much money you're willing to invest.
- The DM will have something for you, although maybe not exactly what you were looking for.
6. Research
- Go to the library or gather rumors in a local pub.
- You may have a specific question(s) in mind, of just general search for information.
- The DM will have some interesting information for you.
7. Carouse
- For a while, you engage in a hedonistic lifestyle, throwing lavish parties and getting drunk.
- This costs at least 20 gp, although you may choose to spend more.
- Lots of interesting things can happen! And probably will!
8. Make a new contact
- Choose the kind of VIP you'd like to be introduced to (eg. town's mayor, the leader of the thieves' guild, etc).
- Costs at least 10 gp, may cost more, depending on the importance of the person
9. Spread rumors
- You may spread rumors about yourself (to glorify yourself, or even establish a false identity) or about someone/something else.
10. Scribe a scroll (spellcaster only)
- Scribe one of the spells you know onto a scroll.
- A spell may be cast from a scroll once, effectively increasing your number of spell slots.
- A scroll is a one-use item.
- It costs 50 gp per spell level to scribe a scroll, half of that if you’re a Wizard and the spell is from your school of specialization
11. Practice your combat skills, or meditate and pray for good fortune
- You gain Inspiration at the start of the next adventure.
12. Recuperate
- If you suffer from any debilitating illness, long-term effects of poison, etc., you become cured at the end of downtime.
13. Brew potions or poisons (Proficiency with Alchemist Supplies, Herbalism Kit or Poisoner Kit required)
- Describe the effect of the potion or poison, the DM will have the money and time requirements for you.
14. Craft (proficiency with appropriate tools required)
- You may attempt to craft a suit of armor, a carriage, a boat, etc.
- Expensive items may have to be crafted over several downtime periods.
- Some gold for raw materials will have to be expended.
Do you have any ideas for cool downtime activities? Add your own!
Basic survival at a modest lifestyle during downtime costs 10 gp. All income and expenses specified below are on top of that.
You may purchase any number of mundane items, as long as you have the money to spare (for normal listed cost), and sell mundane items (for 75% of listed cost).
In addition, you may choose to do TWO of the things below during the downtime. You can't choose the same option twice, unless specified.
Please note that some choices require feedback from me, so please be sure to choose in a timely fashion. If you do not choose, option #1 will be chosen for you.
1. Take up non-adventuring work.
- You find work as a craftsman, bodyguard, teacher, performer, temple acolyte or whatever non-adventuring work is applicable for your character.
- You earn 10 gp x (your level) during the downtime period.
- You may choose this option twice (burning the candle at both ends!), to earn twice as much
2. Learn a new skill, tool or language.
- Specify which skill/tool/language you want to become proficient in.
- Most skills/tools/languages take more than one downtime period to learn. Be prepared to spend several periods on this.
- It also may cost money to find a tutor.
- You may choose this option twice, to accelerate the learning.
3. Reunion
- Reconnect with people from your background (your partners in crime, your former military buddies, members of your noble house, etc).
- They may have useful advice or information for you.
- You may also choose to have them shelter you for free (no need to spend the 10 gp mentioned above)
4. Spell research (wizard only)
- Choose a Wizard spell of any level you could cast, and add it to your spellbook.
- This research costs 50 gp per spell level, half of that if a spell is from your school of specialization.
5. Find magical or exotic items to purchase
- Describe what kind of items you'd like to find for sale, and how much money you're willing to invest.
- The DM will have something for you, although maybe not exactly what you were looking for.
6. Research
- Go to the library or gather rumors in a local pub.
- You may have a specific question(s) in mind, of just general search for information.
- The DM will have some interesting information for you.
7. Carouse
- For a while, you engage in a hedonistic lifestyle, throwing lavish parties and getting drunk.
- This costs at least 20 gp, although you may choose to spend more.
- Lots of interesting things can happen! And probably will!
8. Make a new contact
- Choose the kind of VIP you'd like to be introduced to (eg. town's mayor, the leader of the thieves' guild, etc).
- Costs at least 10 gp, may cost more, depending on the importance of the person
9. Spread rumors
- You may spread rumors about yourself (to glorify yourself, or even establish a false identity) or about someone/something else.
10. Scribe a scroll (spellcaster only)
- Scribe one of the spells you know onto a scroll.
- A spell may be cast from a scroll once, effectively increasing your number of spell slots.
- A scroll is a one-use item.
- It costs 50 gp per spell level to scribe a scroll, half of that if you’re a Wizard and the spell is from your school of specialization
11. Practice your combat skills, or meditate and pray for good fortune
- You gain Inspiration at the start of the next adventure.
12. Recuperate
- If you suffer from any debilitating illness, long-term effects of poison, etc., you become cured at the end of downtime.
13. Brew potions or poisons (Proficiency with Alchemist Supplies, Herbalism Kit or Poisoner Kit required)
- Describe the effect of the potion or poison, the DM will have the money and time requirements for you.
14. Craft (proficiency with appropriate tools required)
- You may attempt to craft a suit of armor, a carriage, a boat, etc.
- Expensive items may have to be crafted over several downtime periods.
- Some gold for raw materials will have to be expended.
Do you have any ideas for cool downtime activities? Add your own!