GorogIrongut
2017-01-24, 05:58 AM
So up until recently I've been dm'ing a series of encounters that had my players (not the characters but the actual players), wetting themselves. It was crazy hard and actually a bit mentally fatiguing for them.
They got out wounded and just completely drained, not having overcome insuperable odds... but at the very least survived the insuperable odds even if somewhat 'changed' by the encounter.
Now, figuring they needed a break. If everything is bleak and dark, then there's no change. You have to have moments of joy and light to contrast with the moments of despair for them to really mean anything to your players...
So I decided to run a funny, low key encounter involving a Rodentian Necromancer, splicing various monster dna to improve his 'pets'. They had a blast in the inn. They had blast with the rats... They tried to befriend them not realizing they were completely under the control of the Necromancer.
Things got a bit bleak when the face hugging rats showed up. They realized that even the funny encounters were still going to be dangerous. They managed to prevail though and found the store room. And were currently not under threat of face hugging doom.
Their investigations led them to find a hidden room filled with loot and a statue to some lost cult.
Now here's where I need your help.
The statue is a freaky looking, bulbous-eyed humanoid that weeps black sludge.
-I decide on a whim that it's made of gold. (I wanted to see if they were going to fill their bag of holding... which the druid has been stuffing people into recently before changing into something capable of escaping a threat and then letting them out when things are safe.)
-They double check it's made of gold by tapping on it. On a whim, they hear a ring... but a hollowish ring. Yup, that's a golden statue but it's probably not solid gold.
-They take the bait... and want to just drape the bag of holding over it from the top and take it all... I told them they need to do a quick assessment of what they've already got in there and work out how much they can actually take. Realizing how heavy gold is... they opt to take a pick axe to the head so they can take it as their prize.
-They decide to look inside the hollow statue, which isn't something I'd planned for. Originally the statue wasn't hollow. It also wasn't made of gold. I do a couple quick yes/no rolls.
Yes the statue has something inside it.
No it isn't evil... it is infact something quite beneficial.
At this point I've deviated far enough from the story and want to have a chance to think through what exactly is inside the statue. So I tell them that the statue is filled with a liquid metal, much like mercury... except it appears to be made of gold, liquid gold.
Arcana and all other kind of checks bunk out. They decide they want to take some empty healing potion containers and fill it up with this mysterious substance. They use the pickaxe to poke a hole lower down and drain out the liquid gold.
Now, they know that the creepy statue was filled with this liquid gold. They surmised that something about the statue is what turned the liquid gold into the black goop that was emanating from the surface of the statue. They're quite worried it's toxic (I haven't told them what's in there is somehow beneficial). They gave everything a good wipedown and ended up leaving half of the coins on the floor that they couldn't clean properly in the timescale they had.
Now, they currently have no clue that I didn't purposely fill the statue. They fully believe that I'm doing this all on purpose. I would prefer to not disabuse them of this opinion, because I make 50% of my DM'ing decisions on the spot and just happen to be good at weaving them together into a coherent, sensible and compelling storyline.
The more they think this is just some plot within a plot within a detail within a figment of my brobdingnagian preparations... the less they'll second guess future decisions I make as to what they encounter.
Considering that right now one of the party isn't with everyone else, because he is in earnest prayer and fasting to come to grips with what happened during the last 3 or 4 sessions. Because I like to push my players to their limits... I would really prefer they not think I do things on a whim. Cause right now they think I've arranged a vast spiderweb of story lines and data points and that they're all slowly leading them to gossamer led madness.
So fellow DM's. What is this liquid? Is there something already existing within the body of Dnd lore that can explain this, or am I going to have to invent something of my own? If the latter, what would you make it?
It needs to be beneficial in some way. It needs to be obscure. It needs to have the ability to be corrupted (i.e. the statue). It should be more impactful, more intriguing that a simple +1 magic item.
The last thing I want is for this to be forgettable.
Thanks for your advice in advance.
They got out wounded and just completely drained, not having overcome insuperable odds... but at the very least survived the insuperable odds even if somewhat 'changed' by the encounter.
Now, figuring they needed a break. If everything is bleak and dark, then there's no change. You have to have moments of joy and light to contrast with the moments of despair for them to really mean anything to your players...
So I decided to run a funny, low key encounter involving a Rodentian Necromancer, splicing various monster dna to improve his 'pets'. They had a blast in the inn. They had blast with the rats... They tried to befriend them not realizing they were completely under the control of the Necromancer.
Things got a bit bleak when the face hugging rats showed up. They realized that even the funny encounters were still going to be dangerous. They managed to prevail though and found the store room. And were currently not under threat of face hugging doom.
Their investigations led them to find a hidden room filled with loot and a statue to some lost cult.
Now here's where I need your help.
The statue is a freaky looking, bulbous-eyed humanoid that weeps black sludge.
-I decide on a whim that it's made of gold. (I wanted to see if they were going to fill their bag of holding... which the druid has been stuffing people into recently before changing into something capable of escaping a threat and then letting them out when things are safe.)
-They double check it's made of gold by tapping on it. On a whim, they hear a ring... but a hollowish ring. Yup, that's a golden statue but it's probably not solid gold.
-They take the bait... and want to just drape the bag of holding over it from the top and take it all... I told them they need to do a quick assessment of what they've already got in there and work out how much they can actually take. Realizing how heavy gold is... they opt to take a pick axe to the head so they can take it as their prize.
-They decide to look inside the hollow statue, which isn't something I'd planned for. Originally the statue wasn't hollow. It also wasn't made of gold. I do a couple quick yes/no rolls.
Yes the statue has something inside it.
No it isn't evil... it is infact something quite beneficial.
At this point I've deviated far enough from the story and want to have a chance to think through what exactly is inside the statue. So I tell them that the statue is filled with a liquid metal, much like mercury... except it appears to be made of gold, liquid gold.
Arcana and all other kind of checks bunk out. They decide they want to take some empty healing potion containers and fill it up with this mysterious substance. They use the pickaxe to poke a hole lower down and drain out the liquid gold.
Now, they know that the creepy statue was filled with this liquid gold. They surmised that something about the statue is what turned the liquid gold into the black goop that was emanating from the surface of the statue. They're quite worried it's toxic (I haven't told them what's in there is somehow beneficial). They gave everything a good wipedown and ended up leaving half of the coins on the floor that they couldn't clean properly in the timescale they had.
Now, they currently have no clue that I didn't purposely fill the statue. They fully believe that I'm doing this all on purpose. I would prefer to not disabuse them of this opinion, because I make 50% of my DM'ing decisions on the spot and just happen to be good at weaving them together into a coherent, sensible and compelling storyline.
The more they think this is just some plot within a plot within a detail within a figment of my brobdingnagian preparations... the less they'll second guess future decisions I make as to what they encounter.
Considering that right now one of the party isn't with everyone else, because he is in earnest prayer and fasting to come to grips with what happened during the last 3 or 4 sessions. Because I like to push my players to their limits... I would really prefer they not think I do things on a whim. Cause right now they think I've arranged a vast spiderweb of story lines and data points and that they're all slowly leading them to gossamer led madness.
So fellow DM's. What is this liquid? Is there something already existing within the body of Dnd lore that can explain this, or am I going to have to invent something of my own? If the latter, what would you make it?
It needs to be beneficial in some way. It needs to be obscure. It needs to have the ability to be corrupted (i.e. the statue). It should be more impactful, more intriguing that a simple +1 magic item.
The last thing I want is for this to be forgettable.
Thanks for your advice in advance.