MaximilienNoth
2017-01-25, 05:40 AM
So, I'm joining a new game soon, and i've been wanting to try this idea out for ages, but I'd love some help.
A few things:
1) I'm not looking for the most optimized build out there, just something that would let me stay average and viable in combat.
2) I'm starting as a Lizardfolk, so three natural weapons.
My concept is a lizardfolk monk/brawler. He is a religious follower of a draconic god (Custom setting) and his goal is to eventually transcend into a Dragon Disciple.
My questions come down to how is the best way to do this? I'd like to be able to get unarmed attacks and natural weapons if possible. Since I start with a bite and two claws, I don't need to go into a specific class to get them.
What sort of feats, abilities, etc would work good with my idea? I want some help and feedback, as well as some elaboration on exactly how it would all work together.
A few things:
1) I'm not looking for the most optimized build out there, just something that would let me stay average and viable in combat.
2) I'm starting as a Lizardfolk, so three natural weapons.
My concept is a lizardfolk monk/brawler. He is a religious follower of a draconic god (Custom setting) and his goal is to eventually transcend into a Dragon Disciple.
My questions come down to how is the best way to do this? I'd like to be able to get unarmed attacks and natural weapons if possible. Since I start with a bite and two claws, I don't need to go into a specific class to get them.
What sort of feats, abilities, etc would work good with my idea? I want some help and feedback, as well as some elaboration on exactly how it would all work together.