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View Full Version : Qwanch's Reign of Winter, Book 1: Snows of Summer [IC]



Zhentarim
2017-01-25, 06:43 PM
The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town’s soothsayer, Old Mother Theodora, claims dark times lie ahead.
As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman’s escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

You may attempt a Knowledge (Local) or Diplomacy check to gather information. There are hints given at 5 DC, 10 DC, 12 DC, 15 DC, 18 DC, and 20 DC. Each progressively higher DC gives better info than the last. You may only try for the 12 DC and higher if you are trained in the skill you are using. Good luck!

Link to OOC (http://www.giantitp.com/forums/showthread.php?513115-Qwanch-s-Reign-of-Winter-Book-1-Snows-of-Summer-OOC&p=21636422#post21636422)

https://db4sgowjqfwig.cloudfront.net/campaigns/75719/assets/337610/heldren.jpg?1402750261
1. Armory: A dirt path winds its way up a low hill west of town to the single door of this square stone tower. The tower is 30 feet high, with battlements on its roof and arrow slits along its walls. It is completely open on the inside, with no interior floors—just a wooden staircase running along the walls to the roof. The tower serves as Heldren’s armory and a place of refuge for the villagers in case the village is ever attacked. In times of peace, the tower is usually unoccupied, but a selection of simple arms and armor—crossbows, bolts, spears, javelins, as well as a few suits of leather armor, padded armor, and light wooden shields—is stored inside for the militia.

2. Isker’s Smithy: Although he spends most of his time shoeing horses and repairing farm tools, Heldren’s Blacksmith, Isker Euphram, is quite skilled in battle. A veteran of Taldor’s army, Isker served in Zimar and on the Qadiran border for years before retiring to Heldren. His chain shirt, pike, and short sword are still in good condition, oiled and wrapped in a chest kept in his house behind his shop, and Isker has taken it upon himself to oversee the training of the village’s militia. He keeps a few weapons for sale in his shop, including 10 +1 cold iron sling bullets. He also has a suit of masterwork banded mail for sale (a relic of his army days), and could craft other suits of armor if needed. His daughter, Xanthippe, works as his apprentice. When not at her father’s forge, Xanthippe’s likely to be found at the Silver Stoat, holding court with her numerous suitors. Although widely considered the village beauty, Xanthippe is as proficient with her fists as with her hammer, and those few of Heldren’s young men who have tried to woo her too aggressively walked away with black eyes for their troubles.

3. General Store: This store contains various mundane gear and is stocked with local villagers in mind. The store is run by Vivialla Steranus. In general, Vivialla does not carry much in the way of armor or weapons, though she does currently have two magic items in stock: an arrow magnet and a ring of force shield.

4. Town Hall: Rather grand for a village of this size, Heldren’s town hall boasts a clock tower overlooking the town square. Its clockworks were imported from Qadira some time ago, and are kept in working order by Orillus Davigen, who spends much of his time in the clock tower, keeping the machinery running smoothly. The clock tower’s bells ring every hour from 6 am to 6 pm (the villagers prefer to keep things quiet at night), and can be used to sound the alarm if there’s a fire or to muster the militia in case of attack. The town council meets in the hall every week on Starday, though there’s usually little to discuss beyond minor disagreements between neighbors. The hall is big enough to host almost the entire populace for monthly village assemblies and large social gatherings, such as the annual Longnight dance.

5. Willowbark Apothecary: A well-tended garden sits in front of this equally neat house, the home of Tessaraea Willowbark, Heldren’s resident apothecary. Tessaraea is a relatively new transplant to Heldren, having arrived in the village only 25 years ago after a failed adventuring career up north in the River Kingdoms. She is quiet and somber, and most of the villagers believe she suffered some great tragedy in her past, such as the loss of her one true love. In fact, it was Tessaraea’s brother who died on an ill-fated adventure, slain by a group of trolls. Devastated by his death, she gave up adventuring and moved south, settling in Heldren and taking a human-sounding surname when she opened her apothecary shop. Tessaraea sells a variety of herbs and all of the special substances and items listed in the Core Rulebook, as well as a potion of resist energy (cold) and a surprisingly large stockpile of alchemist’s fire—since her brother’s death, Tessaraea has had an unreasoning fear of trolls, and almost obsessively crafts the stuff for the (in her mind) inevitable moment when she must face them again.

6. Barber: An artist with razors and scissors, Argus Goldtooth offers shaves, haircuts, and dentistry, as well as “leechery and other surgical proceedings.” Argus is a fair healer, though he’s prone to prescribing leeches (which fill several jars on high shelves in his shop) for most maladies, from stomachaches to broken bones. Argus also offers gold teeth to replace extracted ones, and is his own best customer—his easy smile reveals more gold teeth in his mouth than original ones. Though he would never admit it to anyone, Argus has something of a crush on his neighbor, the apothecary Tessaraea Willowbark. Argus has never acted on these feelings, but the two have struck up an unlikely friendship, and it’s not uncommon to find Argus helping tend Tessaraea’s garden on Sundays or sharing a pint with her at the Silver Stoat in the evenings.

7. The Silver Stoat: Heldren’s only tavern, the Silver Stoat, stands right on the town square across from the town hall. A fixture of village life, the tavern fills up with patrons in the evening as they gather to share gossip, hear news, and reward themselves for a hard day’s work. Anything that’s worth knowing in Heldren gets talked about here, and if asked where he got a particularly juicy bit of gossip or information, a villager will likely say, “I heard it from the Stoat.” Husband and wife Menander and Kale Garimos run the Silver Stoat as if it were their family kitchen— there’s always a seat at the table or a space by the hearth for a guest, or a warm bowl of Menander’s hearty stew for an empty belly.

8. Livery Stable: At the stable next door to the Silver Stoat, Sophia Imirras offers horses (and a single pony) for hire or sale, as well as stabling and grooming. Royal couriers on their way to or from Demgazi or Zimar often change horses here. None of Sophia’s horses are combat trained. Sophia also has two carts, a wagon, and a carriage for hire. A traveling noble gave her the carriage as a reward when she managed to calm the newly broken stallion he was riding before it could trample him. Both luxurious and ostentatious, the carriage sees most of its use at village weddings.

9. Town Square: The most notable feature of Heldren’s town square is the large statue of a beautiful woman right in the center of the town. Usually just called “the Lady,” the statue has been here for as long as anyone can remember, and no one knows who it actually represents. Some believe the Lady was the founder of Heldren or some ancient, forgotten Taldan noblewoman or even a mysterious fey forest goddess. Others have more sinister theories—an evil witch turned to stone for her wickedness or a magical statue through which the satrap of Qadira can spy on Taldor. On any given day, a few entrepreneurs selling goods or produce can be found on the square, and a market is held on the last Fireday of every month. Elder Natharen Safander also hosts the annual Harvest Feast in the town square, during which the people of Heldren erect a giant bonfire in the square and bedeck the Lady in garlands of flowers.

11. Temple of Erastil: Although Elder Natharen Safander is a cleric of Erastil, he tends to all of the village’s flock regardless of their faith. Though most of the villagers follow the teachings of Old Deadeye, the temple also contains shrines to Abadar, Gozreh, Pharasma, and even Sarenrae. Natharen doesn’t much care for the Taldan government’s intolerant stance on the faith of the Dawnflower, and believes that in a village like Heldren the sun goddess is as important as the god of agriculture. Natharen’s wife, Zaarida, is a Qadiran transplant and faithful worshiper of Sarenrae, and assists him during services and with the temple’s upkeep. The temple also has some minor divine magic items for sale, including a scroll of aid and a wand of magic weapon (24 charges).

12. Carpenter: Heldren’s foremost woodworker is Tengezil Frimbocket, a gnome with a wild shock of electric blue hair. He decorates his creations with delicate and elaborate trim he calls “gingerbread,” a style that has proven quite popular among the well-to-do of Taldor’s southern cities. Tengezil claims to be from Wispil, but he is in fact an exile from the land of Irrisen, far to the north. Tengezil has a twin brother named Arbagazor, but the two were separated when they were young. Tengezil assumes his brother is dead.

13. Heldren Sawmill: Heldren’s sawmill stays busy day and night cutting timber harvested by the village’s woodcutters into planks for shipment to Zimar and other cities, and stacks of lumber are always heaped outside. Partners Alexius Demetri and Lycio Vallant oversee the sawmill’s operation, which makes them two of Heldren’s wealthiest residents. Their large house on the north side of town is easily Heldren’s largest private home, nicknamed “Sawmill Manor” by the town.

14. The Butcher of Jalrune: The name of this butcher shop refers to the supposed nickname of its proprietor, Perkin Tarimm, who claims to be a retired Zimar corsair. In fact, Perkin was nothing more than a common river bandit who took up the safer trade of butchery when the real Zimar corsairs almost caught him, and he has never butchered anything beyond the chickens and pigs that inhabit the yard behind his shop. Customers are welcome to enjoy one of the pickled sows’ ears in the large jar on the counter while they wait for Perkin to prepare their cuts of meat.

15. Old Mother Theodora’s: Every village has its resident wise woman, and Heldren is no exception. No one in the village is sure just how ancient Old Mother Theodora (as everyone calls her) is, but she’s been around as long as anyone in town can remember. Old Mother Theodora is Heldren’s most skilled midwife, and she helped deliver just about everyone currently living in the village. She’s also a soothsayer and hedge witch, and villagers come to her to have their fortunes told or buy love potions or herbal remedies. Among the jars of dried herbs and strange ingredients in her hut, Old Mother Theodora also has a scroll of sleep and a wand of scorching ray (42 charges) that she might be willing to part with for the right price.

HappyMerecat
2017-01-29, 09:39 AM
Cyrill

Cyrill's curiosity had been peaked by the news of cold and snow in the middle of summer. That and new predators. He had wanted to head out and check it out, but it would be unwise ... alone. When the mercenary arrived, wounded and with more news, he went to see him. As always his first actions were to care for his wounds. He had to spoke with him to find out what he could. Bandits, wintery creatures and a Lady lost. All this needed to be investigated. This certainly did not seem to be part of Gozreh's plan.

Diplomacy [roll0] to find out more.

Zhentarim
2017-01-29, 10:20 AM
DC 5: Everyone says the weather is unseasonably cold for midsummer—it even snowed in the Border Wood! Most suspect magic is involved, and some fear Qadiran agents played a role in it.

DC 10: Old Man Dansby claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood, where half his crops have died from an icy frost and the rest have been carried off.

DC 12: A farmer’s son took ill a few days ago after falling through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking—then tried to follow it.

ProudGrognard
2017-01-29, 12:02 PM
Adamas

Adamas has been getting bored. He was been in the town for two weeks now. He has scouted the forests, he has practices with the weapons on the Armory and he has tasted all the ales and spirits of the Stoat.

But none of these things get him closer to his goal. But now, it seems that something is happening. He spends some time asking around, but his mind is set. If anyone would know, it would be the people on the Town Hall. Making sure he looks professional enough, he goes and knocks at the Town Hall. They would be able to direct him to someone who would know if a job is there.

Rolled a 14 at the OOC. Trying to see if some work has come around.

Zhentarim
2017-01-29, 01:42 PM
DC 5: Everyone says the weather is unseasonably cold for midsummer—it even snowed in the Border Wood! Most suspect magic is involved, and some fear Qadiran agents played a role in it.

DC 10: Old Man Dansby claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood, where half his crops have died from an icy frost and the rest have been carried off.

DC 12: A farmer’s son took ill a few days ago after falling through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking—then tried to follow it.

When Adamas knocks on the door, a worried townswoman answered. After a moment, Adamas recognizes her as Ionnia Teppen--mayor of Heldren. Behind her, Adamas can see the entire village council assembled at a long table. Both the mayor and the council wear worried expressions. The mayor stares at you a moment, before finally speaking to Adamas in a concerned tone. "Adamas, there has been a major incident. A member of Taldor's royal gaurd named Yuln Oerstag just came back from the borderwood, bruised and bleeding. He said he was escorting Lady Argentea Malassene from Zimar to Oppara. Not far outside of town, however, he was attacked by bandits and northern creatures not usually seen this far south. He's an Ulfen man, and he even claims to have seen some creatures from his own frozen homeland. He is the only surviving gaurd and the noblewoman has been captured by the bandits. Please help us Adamas! We have heard how you defended the child from that wolf 2 weeks ago. We believe you and a few others would make an excellent team to take on these monsters. I have already spoken with them. You can meet them, as well as Yuln Oerstag, inside Willowbark's Apothecary."

Frosty
2017-01-29, 03:21 PM
Anastasiya had been preparing for another day of practicing her magiks in this lazy summer day, when she heard about a badly wounded mercenary and also about unusual weather. She goes to get her protector, Carmichal, and together goes around town to gather more information.

"Good morning, Carmichal. It looks like we will have much more exciting day than anticipated. Let's go see what this is about!"

Of course, it is a complete coincidence of course that today the fire witch is wearing one of her skimpiest outfits available (barely just a robe), exposing much of her cleavage and legs. Nothing to do with teasing her witch-guard at all!! *cough cough*

Diplomacy to gather information. +2 if Carmichal manages to Aid another: [roll0]

Zhentarim
2017-01-29, 04:45 PM
DC 5: Everyone says the weather is unseasonably cold for midsummer—it even snowed in the Border Wood! Most suspect magic is involved, and some fear Qadiran agents played a role in it.

DC 10: Old Man Dansby claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood, where half his crops have died from an icy frost and the rest have been carried off.

DC 12: A farmer’s son took ill a few days ago after falling through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking—then tried to follow it.

DC 15: A group of rangers in the Border Wood called the High Sentinels usually keep bandit activity curbed. They’re doing a poor job if brigands could attack a well-armed caravan and abduct Lady Argentea.

DC 20: Two weeks ago, Lady Argentea Malassene traveled past Heldren on her way from Oppara to Zimar to meet her betrothed. Rumor has it the two didn’t get along and Lady Argentea caused a scandal by calling off the engagement and returning home.

Kvard51
2017-01-29, 04:49 PM
You would think he would be used to Anastasiya's choice of clothes by now, but he was blushing again. Carmichal steadfastly refused to look at anything but her eyes. "Let me grab my pack. I'd prefer to be ready, in case you decide to do something stu... dangerous on short notice."

Carmichal closes and locks his door and runs to catch up with Anastasiya. "Try to use a bit of tact when you talk to the council. The mayor probably won't answer you directly, dressed like that. She seems put off by your perso... choice in clothes."

Aid Another (Diplomacy) [roll0]

Frosty
2017-01-29, 06:00 PM
Seeing her bodyguard's embarrassed blush, Anastasiya giggles and double down, 'accidentally' letting one luscious globe slip out of her short robe. "Oh, my clothes are perfectly suited for these hot climes." She was fairly successful at soliciting rumors this way, in fact, having quite a few people gather around her at the village's only tavern, the Silver Stoat.

"So what do you think, Carmichal? Could this be the work of a spurned suitor? Two weeks ago, Lady Argentea Malassene traveled past Heldren on her way from Oppara to Zimar to meet her betrothed. Rumor has it the two didn’t get along and Lady Argentea caused a scandal by calling off the engagement and returning home. Her former betrothed can't be happy. Or do you think this has anything to do with the unusually winters weather instead? We should go talk to the village council about this. Maybe we can help."

Zhentarim
2017-01-29, 06:19 PM
The mayor took one brief look at Anastasiya before averting her gaze. "Annastasiya, Carmichael. Good to see...both of you. We have a serious issue on our hands. You see, a badly wounded mercenary just came into town the other day, and he is is so much pain he doesn't want to get back out of bed. You can find him in Willowbark's Apothecary, getting his prescribed bedrest. I have already told Adamas, the traveling wildman, to meet you guys there. I'm worried about the future, but I know you guys can handle this, especially after you helped that boy who was being attacked by a wolf last week."

Frosty
2017-01-29, 06:45 PM
Anastasia has a bit of a reputation in town, and truth be told, she kind of enjoys it only in the way an impulsive and egotistical teenager can. "Thank you for the information, mayor. We will do our best to investigate. Come on, Carmichal, let's go talk to this mercenary."

Once at the apothecary, she greets the owner and then goes straight to the mercenary, likely running into the woodsman Adamas as well. "Hi there. Adams's was it? I've heard of your prowess in combat. It will be good to have your backup in case there is trouble in battle.". She says this casually, in a way as if she didn't have her udders exposed for all to see.

To the mercenary, she says, "I'm glad to see you made it out alive. Can you let us know what happened and what attacked your party?"

HappyMerecat
2017-01-29, 07:52 PM
Cyrill

Cyrill arrives at the apothecary to check on the patient just after Anastasia and Carmichal got there.

Cyrill always enjoys Anastasia's appearance and attitude. "Hello, Anastasia, my dear. Looking ravishing as usual. Carmichal." He smiled and took her beauty in without looking away as others in town do.

Frosty
2017-01-29, 07:59 PM
The fire witch smiles as she sees the kindly old Druid, who doesn't look down upon her for expressing herself and being proud of her body. He possesses the comfort and confidence around women that Anastasiya prefers in a man. "Good morning to you, Cyrillic. The years continue to be kind to you, I see. Are you here to tend to the mercenary? He seems badly injured. I wonder if it's bandits or perhaps a jilted lover that did this."

HappyMerecat
2017-01-29, 08:06 PM
Cyrill

Cyrill smiles. "He should be so lucky...but, yes I am checking on him."
"I would also like to learn more about what what happened as well. We have a mystery to solve and a Lady to rescue."

ProudGrognard
2017-01-30, 02:00 AM
When Adamas knocks on the door, a worried townswoman answered. After a moment, Adamas recognizes her as Ionnia Teppen--mayor of Heldren. Behind her, Adamas can see the entire village council assembled at a long table. Both the mayor and the council wear worried expressions. The mayor stares at you a moment, before finally speaking to Adamas in a concerned tone. "Adamas, there has been a major incident. A member of Taldor's royal gaurd named Yuln Oerstag just came back from the borderwood, bruised and bleeding. He said he was escorting Lady Argentea Malassene from Zimar to Oppara. Not far outside of town, however, he was attacked by bandits and northern creatures not usually seen this far south. He's an Ulfen man, and he even claims to have seen some creatures from his own frozen homeland. He is the only surviving gaurd and the noblewoman has been captured by the bandits. Please help us Adamas! We have heard how you defended the child from that wolf 2 weeks ago. We believe you and a few others would make an excellent team to take on these monsters. I have already spoken with them. You can meet them, as well as Yuln Oerstag, inside Willowbark's Apothecary."

Adamas

Adamas is taken aback by the solemnity of the request. He takes some seconds to remember the wolf incident. The wolf was not really hunfry, just curious, and the child just happened to have wondered where Adamas was practicing. Adamas hadn't known that the story had made the rounds.

Composing himself, Adamas nods in agreement. No payment has been discussed, but a noble lady would surely have money for a reward.

"I will do that. I am going to the Apothecary to check with the others. Is there a reward for the lady's return?"

After getting his answer, Adamas will move towards the apothecary.

Zhentarim
2017-01-30, 08:50 AM
Adamas

Adamas is taken aback by the solemnity of the request. He takes some seconds to remember the wolf incident. The wolf was not really hunfry, just curious, and the child just happened to have wondered where Adamas was practicing. Adamas hadn't known that the story had made the rounds.

Composing himself, Adamas nods in agreement. No payment has been discussed, but a noble lady would surely have money for a reward.

"I will do that. I am going to the Apothecary to check with the others. Is there a reward for the lady's return?"

After getting his answer, Adamas will move towards the apothecary.



"Upon your return with the lady, you will each recieve 100 platinum pieces. It is a lot, yes, but we will replenish it with taxes soon enough."


Arriving at the apothecary, the group sees Yuln bandaged up and lyimg in bed, appearently sleeping. His ears and nose are black, as if from frostbite. Not moving, Yuln's eyes barely crack open. His breathing sounds labored as he spits out an answer to Anastasiya.
“We thought they were just bandits at first—outlaws who hide like wolves in the forest. They were no match for us. But then came the cold fey of the north. They appeared among us and the battle turned quickly. My people speak of the winter-touched all the time, but I never expected to meet them this far south.”
https://c2.staticflickr.com/8/7395/12487030284_44c7b4f795.jpg

HappyMerecat
2017-01-30, 09:57 AM
Cyrill

Cyrill turns his attention to the injured Ulfen. His eyes widen when he mentions cold fey of the north.

Knowledge(Nature) about Fey [roll0]

Kvard51
2017-01-30, 12:18 PM
Cold fey? Like the ones my da used to tell stories about? Carmichal leans in to listen, conveniently interposing his sword arm between Anastasiya and the Ulfen man.

"Can you tell us what kind of cold fey, good sir? Describe their look, if you can't identify them.", Carmichal says, gently.

[roll0]

Zhentarim
2017-01-30, 12:32 PM
The Ulfen man unexpectedly coughs and remains silent for a minute, seeming dead, then, just as unexpectedly, he coughs again and answers. “Fey creatures who have sworn themselves to the White Witches of Irrisen, those who stole our lands from us during the Winter War. Tiny sprites no taller than the length of a man’s forearm. But don’t be fooled by their small stature. Legends say they have taken a sliver of ice into their hearts, and their touch bears the harsh bite of winter.”

Frosty
2017-01-30, 03:13 PM
Anastasiya hisses with obvious anger when the evil fey of the north are mentioned. She ignores everyone else in the room right now, including the resident apothecary who may be tending to the mercenary. She strides forward quickly, past her witch-guard, in order to be next to the Ulfen man and look at this face as she asks the next set of questions.

However, in her haste, her robe gets caught on something and falls off her body completely. The fire witch seems not to notice as she leans over the injured man, her heavy teats hanging over his face.

"What else did you see? I bet those evil ice-fey kidnapped the noblewomen and dragged her off somewhere right? Did you see where she was take ? We will also need cold iron. And fire. LOTS of fire..."

HappyMerecat
2017-01-30, 03:25 PM
Cyrill

Cyrill is surprised at the vehemence Anastasiya responds with. There clearly is a connection there. He calmly picks up her robe and slips it over her shoulders and then takes her shoulders in his hands and squeezes gently. "Calm down Ana. He is a victim as well." His words are calm and soothing. We will check it out and we will deal with the situation."
After he speaks he puts his arms around her from behind wrapping robe around her, covering the bare essentials and reties the robe. He makes no effort to cover her more than she generally is, with her privates and nipples just covered.

Zhentarim
2017-01-30, 05:49 PM
The Ulfen mercenary barely responded at first to Anastasiya's adamant pleading for fire and weapons, then he managed to crack a weak smile. Rather this was because of her udders or her passion was unclear. "I have a masterwork pistol on the nightstand on the other side of the bed. I'm out of bullets, which is why I had to switch to melee in the fight. Ohhh, how I wish you could how seen it. I wish I was strong enough to come with you. You will have to meet me in this "Stoat" I hear so much about."

The apothecary, Tessaraea Willowbark, who had been standing watching the ordeal, moved over to apply more salve to Yuln's wounds. It was at this moment that Isker Euphram, the town's blacksmith, entered the room. "I got those bullets you ordered. They're made from pure cold iron. I managed to make 40 of them last night. I'd normally charge 20 gold pieces for these, but this pouch of 40 bullets is on the house, considering the circumstances. I should have 300 for sale in about 3 days. The first batch is always the hardest." He puased a second, "Ain't you a pretty lady," he muttered, and walked over to Anastasiya, beggining to gently stroke her arm.

"Stop it, you!" The apocathary shooed away the blacksmith and put on her robe, breast still exposed.

Kvard51
2017-01-31, 12:03 AM
I do not know why she continues to seek such attention. Stonefaced, Carmichal steps past Anastasiya and takes the gun. "We will put this to good use, and avenge your companions. Thank you."

Turning, he takes the blacksmith by the arm and leads him away from Anastasiya. "Thanks you for the bullets, my friend. I'll return in 3 days to buy more. What should I expect to pay for them?

Zhentarim
2017-01-31, 12:29 AM
I do not know why she continues to seek such attention. Stonefaced, Carmichal steps past Anastasiya and takes the gun. "We will put this to good use, and avenge your companions. Thank you."

Turning, he takes the blacksmith by the arm and leads him away from Anastasiya. "Thanks you for the bullets, my friend. I'll return in 3 days to buy more. What should I expect to pay for them?

"2 bullets per gold piece. Cold Iron isn't cheap, you know!"

Frosty
2017-01-31, 01:20 AM
Anastasiya smiles at Cyrill in thanks for his assistance with the robes, and then quickly turns her attentions back to the mercenary. She also doesn't object when her arm is stroked by the blacksmith.

"I shall be happy to drive the evil ice fey away. Can you lead us back to the site of the attack? Perhaps we can find some clues or tracks to follow."

Zhentarim
2017-01-31, 01:40 AM
"Fetch me pen and ink, and I will draw you a map."

Frosty
2017-01-31, 02:10 AM
Anastasiya immediately gets some writing implements. There must be no delay! She once again leans over him as she waits for the drawing. While technically clothed, once she leans over, her good are fully on display.

Zhentarim
2017-01-31, 08:14 AM
http://s1267.photobucket.com/component/Download-File?file=%2Falbums%2Fjj557%2FQwanch%2FIMG_0044.jp eg
"A little crude, but it's done. The dotted line is the path you should take. The letters represent hazards to look out for along the way."

Kvard51
2017-01-31, 08:37 AM
"I know that area. We still have time to make some headway today, if everyone can be outfitted by noon. Anastasiya is going to need some winter gear." Carmichal gently grips her shoulders and turns her toward the door. "I suggest you get some too."

HappyMerecat
2017-01-31, 08:56 AM
Cyrill

"I am ready to go now, so as soon as you are ready we can head out." He is wearing a light robe and cloak and carrying a staff.

Frosty
2017-01-31, 11:17 AM
"Yes, let's prepare for cold weather."

She quickly intones a spell...the first non-cantrip spell she ever learned actually. After a few seconds of chanting and waving her arms about (which causes her gloves to jiggle in distracting ways), she is done. "There, I'm ready. Shall we?"

Cast Endure Elements

ProudGrognard
2017-01-31, 11:27 AM
Adamas

Adamas also frowns heavily when he hears the fey. Blasted things and cursed their masters! They were considered dangerous back home, but Adamas knew few things else.

"I have also a desire to go and see this fey. Unfortunately, my weapon is not cold iron, and I am not that good with pistols. I will ask if there is a weapon I could use."

He then turns to the Yuln and speaks in Ulfen

"My kinsman, you did as honor. I will honor your contract, have no fear. Hold there and get better"

Leaving, he somewhat awkwardly approaches the apothecary and gives her two gold coins.

"Take care of him. If he needs anything, I hope that covers it"

Zhentarim
2017-01-31, 11:40 AM
"I also have a masterwork cold iron greatsword, you may use. It's laying by the window."

ProudGrognard
2017-01-31, 11:45 AM
Adamas

Adamas smiles a wolfish smile.

"Thanks, my kinsman. I will take care of it. I cannot buy it of you, but I will leave you what money I have."

Adamas will leave 10gp and then buy a shield to use with it.

HappyMerecat
2017-01-31, 12:01 PM
Cyrill

"Do the rest of you have winter clothes? Based on what I have heard and seen, you will need it. Gozreh will protect me."

Frosty
2017-01-31, 12:24 PM
"I'm personally more worried about oit boots sinking into the snow of the snow is deep. But I don't imagine anyone has snowshoes around here."

Zhentarim
2017-01-31, 12:28 PM
This craft check takes only 2 hours. If you succeed, you spend 5 silver pieces and craft snowshoes. If you fail, you lose 1 GP and get no snowshoes.

Frosty
2017-01-31, 02:03 PM
"I should head home and grab my pack and my weapons, however. I've got some hard tack for snacking on, and a light crossbow. Then, unless we want to tru to craft snowshoes, we can head to the ambush site."

HappyMerecat
2017-01-31, 04:12 PM
Cyrill

Cyrill nods. "I guess I will have to pick up a few things if we expect to be out there long." With that he heads out to the general store to buy some gear.


Once at the store he picks up a medium tent, rations, knife, water skin.

Zhentarim
2017-02-01, 01:06 AM
(OOC: If there is anything you need to do in town do it now. We are about to cut to the journey. I will give everybody 32 hours...so 8 AM tomorrow...to post whatever.)

Yuln yawns, "Well, it is time for me to go back to sleep. Be sure to tell me what all you encounter!"

Frosty
2017-02-01, 11:48 PM
Ana has a feral smirk as she leaves to grab some gear. "I plan on. Ringing back a corpse. Or multiple corpses. Preferably fey."

Zhentarim
2017-02-02, 01:18 AM
With that, the heroes leave Yuln to his piece and leave Heldren.


Near the forest, the temperature grows noticeably colder. The road ahead is littered with debris and the corpses of slain humans and horses. A carriage stands in the roadway, its team of horses missing or cut free, while another overturned carriage lies sprawled and broken next to the tree line. To the south, more bodies have fallen around what appears to be a statue of ice. A snowy trail leads deeper into the forest.

MAP
http://i1267.photobucket.com/albums/jj557/Qwanch/massacre%20site.png

HappyMerecat
2017-02-02, 02:00 AM
Cyrill

Cyrill looks over the area for signs of what specifically happened. "We best be careful. Who knows if the dangers still remain here."


Survival to look for tracks and what left them [roll0]
Perception to look for danger [roll1]

Zhentarim
2017-02-02, 11:31 AM
You see humanoid boot tracks leading into the forest. They are less than a day old, since the snowfall has only partially obscured the tracks. Only a trained eye such as yourself would ever notice these, as they are currently little more than shallow pits in the deep powdery snow. Even through the heavy snow still falling, you managed to catch this.

Perception (Cyrill)] You see no obvious hazards, but you hear blood-curdling moaning coming from inside the overturned carriage. It sounds like a man and a woman, and they sound badly injured and in pain.


Give me a fortitude check plus any bonuses you may have from gear. If you fail, take 1d6 cold energy damage minus resistances (minimum no damage). If you take at least 1 point of damage, you are fatigued for an hour and your nose gets frostbite, turning black.

HappyMerecat
2017-02-02, 12:01 PM
Cyrill

Cyrill begins to walk to the overturned carriage. "Someone is trapped in the carriage. Help me get to them."

Frosty
2017-02-02, 04:21 PM
Anastasiya has her light crossbow or and ready, pointed towards the tree line in case any fey is using this as an ambush. She shouts to the carriage, "hello there! Are you too injured to walk? Do we need to bring stretchers?"

Zhentarim
2017-02-02, 04:27 PM
There was no answer except more horrible moaning. There were no other sounds in the forest, not even a bird. The falling snow muffled all other noise save the sounds of the people in the carriage. The moans sound louder and more urgent, however, now that the people in the carriage have been addressed.

Kvard51
2017-02-02, 11:31 PM
Carmichal sweeps his head from side to side, scanning the trees for anyone who might be a danger to Anastasiya. "Move back by the carriage, milady, so I can help Cyrill with those who are trapped."

[roll0] Perception scanning the trees.

Zhentarim
2017-02-03, 12:42 AM
You see a very suspicious looking white stag standing deep in the forest. Its just staring at you, not doing anything else.

Frosty
2017-02-03, 01:36 AM
Anastasiya looks at the stag when Carmichal points it out. "You know, back in town, I heard that a farmer’s son took ill a few days ago after falling through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking. I wonder if it's a true story, given all the fey activity. They do love their tricks after all..."

She then moves close to the carriage, and tries to see if there's a window she can peer through to see who is inside.

Updated map I did for Qwanch: https://image.ibb.co/cNK0dv/Massacre_map.png (https://ibb.co/nGS8WF)
online picture uploader (https://imgbb.com/)

ProudGrognard
2017-02-03, 08:27 AM
Adamas

Adamas is glad that he had brought his winter clothes all the way from his village. He never expected to need them so far south.
When they get to the scene of the attack, in a low voice, Adamas says

"Try not to disturb the snow. I will try to see what happened here."

After he is done reading the tracks, Adamas will try and help with the carriage, to open it. His strength is well suited to the task. When someone points the stag, he says

" I heard the rumor about the stag too. I though it was just a rumor."



Survival for cold DC 15 [roll0]
Fort check [roll1] +2 if the check succeeds
Survival for tracking [roll2]
Perception [roll3]

Strength check to help with the carriage [roll4]

EDIT: that was close! With a +10 and I almost failed the check! Plus, I get to help four others with their fort check.

Zhentarim
2017-02-03, 09:32 AM
"There was a struggle here. Whoever made this attack went further into the forrest.Something is unnatural about the moans..."
There is a potion on the ground next to you.
The carriage rolls back up easily.

HappyMerecat
2017-02-03, 10:59 AM
Cyrill

Cyrill looks to the stag and admires the great beast.

Knowledge(Nature) to gain knowledge on the stag [roll0]

Zhentarim
2017-02-03, 11:16 AM
This is a stag native to Irrisen. Its white fur allows it to blend in with the snow. Its behavior is unusual, however, as stags usually fear humanoids. It appears to be closely watching everything the group is doing.

Kvard51
2017-02-03, 08:32 PM
Carmichal slowly draws his bow, nocking an arrow as he raises to to eye level. He takes a deep breath and prepares to release. Right before he lets fly, he hears... unnatural moaning? And it's coming from behind him, from behind Anastasiya... "Ana!"

As he turns, the arrow flies wildly off into the trees. He grabs her roughly by the upper arm, pulling her away from the carriage. "Get behind me, there's something... off... in there."

Pulling his halberd from his back, he steps in front of the door. Looking at Adamas, he readies his weapon and says gruffly, "Open it."

Readied attack with the halberd - [roll]1d20+20[\roll] Damage - [roll0]

Knowledge check as soon as the door opens, IF I have it trained, before the attack.

Frosty
2017-02-03, 10:47 PM
Anastasiya does indeed take a quick step back 5 ft, behind her protector. She trains her crossbow at the carriage and anything that might jump out of it. "If there's anybody on there, please say something intelligible!"

Zhentarim
2017-02-03, 10:50 PM
The carriage responded:
"Uhhhhhhhhhhhhhhhhh!"

ProudGrognard
2017-02-04, 01:22 AM
Adamas

The sound in the carriage seems strange. Adamas turns to Carmichal as he unsheathes his massive sword.

"Truth. Something strange is there. Whatever attacked here went further into the forest, and the stag is still looking at us. So get behind me. I say we get ready. Going to open it in three, two, one...
NOW!"

Unless someone disagrees, and when everyone is in position, Adamas opens the door.

Zhentarim
2017-02-04, 01:33 AM
The door opens, and two zombies, male and female, are revealed. They clamber to exit through the open door.

Post it in spoilers if you want to trap the zombies in. Warning, they are strong!

ProudGrognard
2017-02-04, 05:06 AM
Adamas

A wave of revulsion hits Adamas when he realizes that what comes out of the carriage is already dead. he had heard of such things, but he thought they were tales told around the campfire. But this!

With all his strength, he tries to close the door again while shouting

"Burn them in!"

Str check [roll0]

EDIT: A 20 spoiled? :smallsmile:

Frosty
2017-02-04, 05:29 AM
"You got a torch? We'll use that to burn the carriage!"

Kvard51
2017-02-04, 06:59 AM
My readied reach attack with my Halberd should go off upon seeing the zombies, although my attempt to roll in my last post failed. If it hits, it is for 9 damage, from previous post. [roll0]

"Zombies, unngh... Were those the attackers, or the victims? Let's just kill them, there are only two."Carmichael backs away from the carriage door (15', so they have to come through his AoO zone), pushing Anastasiya back as he goes.

[roll1] for [roll2] slashing damage.

HappyMerecat
2017-02-05, 12:39 PM
Cyrill

Cyrill moves towards the carriage and raising his hands, he calls on Gozreh to release the power of life to still these abominations.

Moves withing 20' of the far side of the carriage and channels positive energy to harm undead. [roll0]

Zhentarim
2017-02-05, 12:49 PM
The first attack misses, but the second one hits, dealing massive damage. Both zombies are still alive, though.
The zombies both scream, and you can hear the male zombie give a final screech before dying. The female continues moaning, however.

Frosty
2017-02-05, 10:16 PM
At this point, Anastasiya shrugs. "You know what, there's only one left. Let's just kill it. If we burnt he carriage, we may miss important clues or even important momentos for next of kin. Or valuables."

With that, if she has an actual shot to the zombie remaining, she will take it. If not, she will wait for the door to open and the zombie to pop out again.

If appropriate, attack Zombie with crossbow.
Atk (-4 for shooting into melee): [roll0]
Dmg: [roll1]

ProudGrognard
2017-02-07, 01:51 PM
Adamas HP15 AC17

Seeing that all the others are bent on just slashing the macabre things into pieces he shrugs a mental shrug and starts an Ulfen war cry as old as the mountains themselves. His new greatsword seems to tip the air itself

"LAILAILAILAILAILAILAI..."


Atk PA [roll0] dmg [roll1] if crit in 19-20 [roll2] dmg [roll3]