PDA

View Full Version : Combining base mechanics of games [Thought Exercise]



gooddragon1
2017-01-27, 09:52 AM
xxxxxxxxxxxx

factotum
2017-01-27, 11:08 AM
As far as the strength issue is concerned, use Steve from Minecraft as your yardstick--he can carry 2,304 meter-cube blocks of gold in his inventory, so he's capable of lifting approximately 44,000 tonnes. He can also punch through trees and rocks without hurting himself.

gooddragon1
2017-01-27, 09:54 PM
As far as the strength issue is concerned, use Steve from Minecraft as your yardstick--he can carry 2,304 meter-cube blocks of gold in his inventory, so he's capable of lifting approximately 44,000 tonnes. He can also punch through trees and rocks without hurting himself.

I think this can serve as both strength and hammerspace.

Armok
2017-01-28, 01:05 AM
By moving his right index finger as if pulling the trigger of a gun while making an attack, that attack becomes explosive and deals extra damage.

CarpeGuitarrem
2017-01-28, 03:24 AM
You can jump once in mid-air (the Mario games, also platformers in general)
You can reverse time up to a limited amount, retaining information and memories from prior iterations (Life is Strange, Braid)
You can turn around instantaneously (most third-person games)

Prime32
2017-01-31, 09:08 PM
I'd always wondered what would happen if you tried to make a superhero from all the default mechanics that video game characters get.
Isn't this the premise of Kamen Rider Ex-Aid (http://tvtropes.org/pmwiki/pmwiki.php/Series/KamenRiderExAid)?

Hiro Protagonest
2017-01-31, 09:20 PM
Determination.

...

Why is this in Media.