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ZhanStrider
2017-01-27, 12:11 PM
Hey playgrounders

I've got a Paladin of Freedom 6 and a Sorcerer 8 (the paladin is a cohort) my sorcerer has been Super Cursed and now takes a -15 to saves against Compulsion/mind control effects. Im trying to boost the Aura of my PoF so that I can counter that a little. Improved Aura of Courage is epic level so it's no good. any suggestions?

Uncle Pine
2017-01-27, 01:38 PM
Protection from Evil
Abjuration [Good]
Level: Clr 1, Good 1, Pal 1, Sor/Wiz 1
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No; see text
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

Arcane Material Component
A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.

Buy a wand of Protection from Evil for the Paladin to use on your Sorcerer in case of needs, or craft a continuous item of Protection from Evil for the Sorcerer to wear.

EDIT: Also remember to put the wand into a wand chamber in the Paladin's weapon for easy access.

Zaq
2017-01-27, 01:51 PM
Uncle Pine has a good idea.

That said, the feat Dilate Aura on pg. 83 of Fiendish Codex II doesn't make an aura better, but it does make it wider, so you can afford to have the Paladin be a wee bit farther away from you?

Alternatively, it won't make the aura better, but if you drop a feat on Shape Soulmeld: Planar Ward, it basically renders you immune (more or less) to charm and compulsion effects.