CopperElfCleric
2017-01-27, 02:50 PM
The Shadowlord (Specialist of Erevan Ilesere)
Some Elven folk have always feared the starless night, barring themselves behind doors or comforting themselves with bonfires when the shadows grow long, rightfully wary of the creatures that prowl the darkness. Yet long ago, some Clerics of Erevan Ilesere learned that the best way to conquer an enemy in the shadows is to embrace it. These were the first Shadowlords. As a specialty Cleric of Erevan Ilesere, you gain the innate ability to feel the divine connection of Trickery, Chaos, and Shadows. She uses the weave of Faerun to access the Plane of Shadow directly. She is intimately familiar with the shadows around her and her divine connection to Erevan Ilesere. Her innate ability with shadows of Trickery, Luck and Chaos combine to grant her these special abilities. Shadowdlords exist in the boundary between light and darkness, where they weave together the shadows to become half-seen artists of deception. Your Trickery and Mischief are unequal as a Shadowlord of Erevan Ilesere.
Hit Die: d8.
Requirements: To qualify to become a Shadowlord, a character must fulfill all the following criteria.
Race: Character must be a Elf or Half Elf.
Special: Character must have some innate experience with shadow. Albeit as a Shadowdancer, or Shadowblade, or Shadow-Walker. You cannot gain this PrC without a special ritual of Erevan Ilesere during a Midnight Gambol. Once gained, you learn the powers of a Shadow Lord through time and adventure.
Alignment: Any non Lawful.
Skills: Knowledge (religion) 6 ranks, Disguise 5 ranks, Disable device 6 ranks, Bluff 6 ranks, Hide 6 ranks, Move silently 6 ranks, sleight of hand 5 ranks, Concentration 2 ranks, Spellcraft 1 rank, Escape Artist 2 ranks.
Feats: Blind-Fight, Improved Initiative.
Class Skills : Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Disable Device, Escape artist, Heal, Hide, Intuit direction, Jump, Knowledge (religion), Listen, Move silently, Open lock, Sleight of hand, Profession, Search, Spellcraft, Spot, Tumble, Use magic device, Use rope, Wilderness lore.
Skill points at each level- 6 + Int mod.
Class Features: Weapon & Armor Proficiency: Shadowlords are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
Spells per day: A Shadowlord's training focuses on learning the appropriate spells to become one with the shadows. Thus, when a character gains a new level of Shadowlord, she gains spells from the Shadowlord list as described below. The spells are Charisma based and follow the Sorcerer base class.
Erevan's Shadowsight (Ex) : At 1'st level you are Gifted with a mystical connection to shadow and trickery by Erevan Ilesere. The shadowlord gains a superior form of darkvision with a 120-foot range. He can see through any form of normal or magical darkness without hindrance. This ability is always active.
Shadow Jump [Su): At 1'st level A shadowlord of Erevan Ilesere can travel between shadows as if by Divine means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow or darkness. The shadowlord can jump up to a total of 20 feet per class level per day in this way. This amount can be split up among many jumps, but each jump, no matter how small, counts as a 10-foot increment.
Tricksters Shadow Blur (Su): At 2nd level, a shadowlord of Erevan Ilesere gains an unusual defense. Due to her innate connection to Trickery and Shadows, anytime she is not in daylight or the illuminated radius of a light source, the shadows cloak his every movement, conferring the benefits of a blur spell. The shadowlord can choose to activate or end this effect as a free action. This supernatural ability is always active and is cast at full divine caster level.
Shadow Walk (Sp): Once per day starting at 3rd level, a shadowlord may use shadow walk as a caster whose level is equal to his shadowlord class level. If he previously possessed the ability to use shadow walk as a spell-like ability, he gains a second daily use of that power.
Shadow Pounce (Ex): At 4th level, a shadowlord of Erevan Ilesere learns how to use her mastery of Trickery to attack swiftly from the shadows. Any time he uses an ability, spell, or effect with the teleportation descriptor (for example, his shadow jump ability), he may execute a full attack upon completion of the teleportation. The shadowlord must have line of sight on his intended target from his original location, and the spot to which he teleports must be a place from which he can launch a melee attack at the intended target with whatever weapon he has in hand at the beginning of his action. Furthermore, any Lawful opponent suffers a -2 penalty to all attacks and saves for the duration of that single attack.
Shadow Discorporation (Su): At 5th level, a shadowlord of Erevan Ilesere learns how to use his mastery of Trickery and shadows to cheat death. If the shadowlord is in shadow or darkness (anything but direct daylight or the illuminated radius of a light source), any damage that would reduce him to 0 hit points or below instead has a chance to discorporate him. The shadowlord attempts a Reflex save (DC 5 + damage dealt); if successful, he simply breaks apart into dozens of flitting shadows and vanishes, alongwith anything he is holding or carrying. At the next sunset, the shadowlord reappears at a spot of his choosing within one mile of the place where he was forced to discorporate. While discorporated, the shadowlord simply does not exist, he can do nothing, nor can any of his enemies do anything to him/her.
CL BAB Fort Ref Will Special
1st +0 +0 +2 +0 Shadowsight, shadow jump
2nd +1 +0 +3 +0 Shadow blur
3rd +2 +1 +3 +1 Shadow walk
4th +3 +1 +4 +1 Shadow pounce
5th +3 +1 +4 +1 Shadow discorporation
Spell Casting:
Spells per Day
Level;
1st. 2nd. 3rd. 4th. 5th.
4 3 2 1
5 4 3 2 1
5 5 4 3 2
5 5 5 4 2
5 5 5 5 3
Some Elven folk have always feared the starless night, barring themselves behind doors or comforting themselves with bonfires when the shadows grow long, rightfully wary of the creatures that prowl the darkness. Yet long ago, some Clerics of Erevan Ilesere learned that the best way to conquer an enemy in the shadows is to embrace it. These were the first Shadowlords. As a specialty Cleric of Erevan Ilesere, you gain the innate ability to feel the divine connection of Trickery, Chaos, and Shadows. She uses the weave of Faerun to access the Plane of Shadow directly. She is intimately familiar with the shadows around her and her divine connection to Erevan Ilesere. Her innate ability with shadows of Trickery, Luck and Chaos combine to grant her these special abilities. Shadowdlords exist in the boundary between light and darkness, where they weave together the shadows to become half-seen artists of deception. Your Trickery and Mischief are unequal as a Shadowlord of Erevan Ilesere.
Hit Die: d8.
Requirements: To qualify to become a Shadowlord, a character must fulfill all the following criteria.
Race: Character must be a Elf or Half Elf.
Special: Character must have some innate experience with shadow. Albeit as a Shadowdancer, or Shadowblade, or Shadow-Walker. You cannot gain this PrC without a special ritual of Erevan Ilesere during a Midnight Gambol. Once gained, you learn the powers of a Shadow Lord through time and adventure.
Alignment: Any non Lawful.
Skills: Knowledge (religion) 6 ranks, Disguise 5 ranks, Disable device 6 ranks, Bluff 6 ranks, Hide 6 ranks, Move silently 6 ranks, sleight of hand 5 ranks, Concentration 2 ranks, Spellcraft 1 rank, Escape Artist 2 ranks.
Feats: Blind-Fight, Improved Initiative.
Class Skills : Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Disable Device, Escape artist, Heal, Hide, Intuit direction, Jump, Knowledge (religion), Listen, Move silently, Open lock, Sleight of hand, Profession, Search, Spellcraft, Spot, Tumble, Use magic device, Use rope, Wilderness lore.
Skill points at each level- 6 + Int mod.
Class Features: Weapon & Armor Proficiency: Shadowlords are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
Spells per day: A Shadowlord's training focuses on learning the appropriate spells to become one with the shadows. Thus, when a character gains a new level of Shadowlord, she gains spells from the Shadowlord list as described below. The spells are Charisma based and follow the Sorcerer base class.
Erevan's Shadowsight (Ex) : At 1'st level you are Gifted with a mystical connection to shadow and trickery by Erevan Ilesere. The shadowlord gains a superior form of darkvision with a 120-foot range. He can see through any form of normal or magical darkness without hindrance. This ability is always active.
Shadow Jump [Su): At 1'st level A shadowlord of Erevan Ilesere can travel between shadows as if by Divine means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow or darkness. The shadowlord can jump up to a total of 20 feet per class level per day in this way. This amount can be split up among many jumps, but each jump, no matter how small, counts as a 10-foot increment.
Tricksters Shadow Blur (Su): At 2nd level, a shadowlord of Erevan Ilesere gains an unusual defense. Due to her innate connection to Trickery and Shadows, anytime she is not in daylight or the illuminated radius of a light source, the shadows cloak his every movement, conferring the benefits of a blur spell. The shadowlord can choose to activate or end this effect as a free action. This supernatural ability is always active and is cast at full divine caster level.
Shadow Walk (Sp): Once per day starting at 3rd level, a shadowlord may use shadow walk as a caster whose level is equal to his shadowlord class level. If he previously possessed the ability to use shadow walk as a spell-like ability, he gains a second daily use of that power.
Shadow Pounce (Ex): At 4th level, a shadowlord of Erevan Ilesere learns how to use her mastery of Trickery to attack swiftly from the shadows. Any time he uses an ability, spell, or effect with the teleportation descriptor (for example, his shadow jump ability), he may execute a full attack upon completion of the teleportation. The shadowlord must have line of sight on his intended target from his original location, and the spot to which he teleports must be a place from which he can launch a melee attack at the intended target with whatever weapon he has in hand at the beginning of his action. Furthermore, any Lawful opponent suffers a -2 penalty to all attacks and saves for the duration of that single attack.
Shadow Discorporation (Su): At 5th level, a shadowlord of Erevan Ilesere learns how to use his mastery of Trickery and shadows to cheat death. If the shadowlord is in shadow or darkness (anything but direct daylight or the illuminated radius of a light source), any damage that would reduce him to 0 hit points or below instead has a chance to discorporate him. The shadowlord attempts a Reflex save (DC 5 + damage dealt); if successful, he simply breaks apart into dozens of flitting shadows and vanishes, alongwith anything he is holding or carrying. At the next sunset, the shadowlord reappears at a spot of his choosing within one mile of the place where he was forced to discorporate. While discorporated, the shadowlord simply does not exist, he can do nothing, nor can any of his enemies do anything to him/her.
CL BAB Fort Ref Will Special
1st +0 +0 +2 +0 Shadowsight, shadow jump
2nd +1 +0 +3 +0 Shadow blur
3rd +2 +1 +3 +1 Shadow walk
4th +3 +1 +4 +1 Shadow pounce
5th +3 +1 +4 +1 Shadow discorporation
Spell Casting:
Spells per Day
Level;
1st. 2nd. 3rd. 4th. 5th.
4 3 2 1
5 4 3 2 1
5 5 4 3 2
5 5 5 4 2
5 5 5 5 3