WarrentheHero
2017-01-27, 05:58 PM
I'm ramping up for a Pathfinder game a friend of mine is considering starting, and I've grown very attached to a particular build, but I want to make as great as possible: Shield-Throwing and Bashing. We're likely going to start at 3rd level, so the build should be somewhat viable by that point. Here's what I've got so far:
Level 1: Monk [Far Strike Archetype]
-Trait[Race]: Shield Bearer
-Trait[Rel]: Shield-Trained
-Flurry of Blows
-Proficiency in all Thrown weapons
-Feat[M]: Improved Unarmed Strike
-Feat[M]: Quick Draw
-Feat: Point Blank Shot
-Feat[H]: Two-Handwd Thrower
-Feat[M]: Improved Grapple
Level 2: Brawler [Shield Champion Archetype]
-Proficiency in Light Armor, Shields, and Simple Weapons
-Brawler's Cunning
-Martial Flexibility
-Martial Training
Level 3: Brawler 2
-Brawler's Flurry
-Feat: Shield Focus
-Feat[B]: Improved Shield Bash
That's the build so far. It lets me throw my shield, punch hard, grapple when I'm not throwing, and gives me flexibility in combat (Martial Flexibility). The plan is to keep taking Bralwer thereafter, taking Two-Weapon Fighting and Grabbing Style at levels 5 and 6 in order to be better at my grapples while qualifying for Shield Slam at level 7. The Brawler Levels will also make my throwing easier. After level 7, everything else becomes sorta optional, though it's possible to keep the split focus of shield feats and grapple feats, and Martial Flexibility allows you to sort-of gain another.
With a chain shirt and my shield, my AC is 19 at 3rd level, and my attacks with my shield are 1d8+5 (1d6 Throwing Shield+Size up for Spikes+1.5Str from Two-Weapon Throw), with the option of throwing the shield. By 6th level, or when I can get the shield enchanted, I can have the shield return to me when I'm done with it.
Is there anything I'm missing here? As far as I understand, everything outlined herein works in RAW, and the build doesn't seem too weak. My experience with Pathfinder is limited, however, so I might have missed some efficiency or rules conflict somewhere.
Level 1: Monk [Far Strike Archetype]
-Trait[Race]: Shield Bearer
-Trait[Rel]: Shield-Trained
-Flurry of Blows
-Proficiency in all Thrown weapons
-Feat[M]: Improved Unarmed Strike
-Feat[M]: Quick Draw
-Feat: Point Blank Shot
-Feat[H]: Two-Handwd Thrower
-Feat[M]: Improved Grapple
Level 2: Brawler [Shield Champion Archetype]
-Proficiency in Light Armor, Shields, and Simple Weapons
-Brawler's Cunning
-Martial Flexibility
-Martial Training
Level 3: Brawler 2
-Brawler's Flurry
-Feat: Shield Focus
-Feat[B]: Improved Shield Bash
That's the build so far. It lets me throw my shield, punch hard, grapple when I'm not throwing, and gives me flexibility in combat (Martial Flexibility). The plan is to keep taking Bralwer thereafter, taking Two-Weapon Fighting and Grabbing Style at levels 5 and 6 in order to be better at my grapples while qualifying for Shield Slam at level 7. The Brawler Levels will also make my throwing easier. After level 7, everything else becomes sorta optional, though it's possible to keep the split focus of shield feats and grapple feats, and Martial Flexibility allows you to sort-of gain another.
With a chain shirt and my shield, my AC is 19 at 3rd level, and my attacks with my shield are 1d8+5 (1d6 Throwing Shield+Size up for Spikes+1.5Str from Two-Weapon Throw), with the option of throwing the shield. By 6th level, or when I can get the shield enchanted, I can have the shield return to me when I'm done with it.
Is there anything I'm missing here? As far as I understand, everything outlined herein works in RAW, and the build doesn't seem too weak. My experience with Pathfinder is limited, however, so I might have missed some efficiency or rules conflict somewhere.