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JNAProductions
2017-01-27, 09:08 PM
How do I make a good God Wizard with these (http://www.giantitp.com/forums/showthread.php?513415-Rolls-For-Marcus&p=21647123#post21647123) stats? That is, someone who sits back, buffs others, handles divinations, and maybe breaks WBL or something.

Stat sets are:

12
11
14
16
14
15

15
11
16
15
16
13

15
16
10
15
12
17

This is for Pathfinder, but anything 3.0 or 3.5 is acceptable. Preferably no LA.

Thanks in advance!

WIP Sheet (https://www.myth-weavers.com/sheet.html#id=1087589)

ryu
2017-01-27, 09:41 PM
This early on? I'd focus more heavily on the battlefield control aspect of god wizarding than buffing. Focused specialist conjurer with a hummingbird familiar, abrupt jaunt, and a bunch of action denial and battlefield splitting spells is one of the nastier things you can do this early. If you don't expect to go high level you may also want a reserve feat to capitalize on impaired enemies and end fights more efficiently, but be warned that feat could be better spent on other things if this is going long. You can sub out some of this as necessary, but it's how low level god wizards tend to work in 3.5.

JNAProductions
2017-01-27, 09:47 PM
Well, the DM is pretty permissive when it comes to stuff, so I could likely Dark Chaos Shuffle away a good early game feat into some more useful late game. Any specific build have ye? Race, ACFs, exact feats?

Edit: Oh, and dur! Thank you!

Edit II: This is Pathfinder, so not sure if your advice is accurate. But I'm looking at what I can do right now...

ryu
2017-01-27, 10:05 PM
Well, the DM is pretty permissive when it comes to stuff, so I could likely Dark Chaos Shuffle away a good early game feat into some more useful late game. Any specific build have ye? Race, ACFs, exact feats?

Edit: Oh, and dur! Thank you!

I mean there's just so much variety of things you could do so I'll just list some of most hilarious ones? If you can retrain/reformation later on gray elf is excellent for allowing you to spec into elven generalist domain wizard. Craft contingent spell is also hilarious. Beyond those colossally important things how familiar are you with good spell selection and feats? Getting into specific past what we've mentioned is usually more a matter of taste for methods to ultimate power than purely obvious choices.

Also do note that I'm firmly a 3.5 player and my advice is only relevant in so much as the appropriate 3.5 content is in. Any pieces you aren't allowed can be replaced with other things and you'll still be pretty powerful though.

JNAProductions
2017-01-27, 10:06 PM
These apply to Pathfinder, yis?

And assume I'm totally ignorant.

Also, in Pathfinder, how would I get early entry into Mystic Theurge?

ryu
2017-01-27, 10:09 PM
These apply to Pathfinder, yis?

And assume I'm totally ignorant.

Also, in Pathfinder, how would I get early entry into Mystic Theurge?

Again I'm just a very high OP 3.5 player who was going off your second to last line about 3.5 stuff being in.

JNAProductions
2017-01-27, 10:13 PM
The issue is, some stuff is superseded by PF stuff... So...

Edit: Imma ask my DM if I can play a Beguiler. >:]

Edit II: He said no. Prefers Humanoids. Fair enough.

Edit II: WIP Sheet (https://www.myth-weavers.com/sheet.html#id=1087589)

Calthropstu
2017-01-28, 01:04 AM
"preferably no LA?" you're in luck... there IS NO LA IN PATHFINDER. Ever. You could play a dragon... no LA. You could play a titan, no LA.

JNAProductions
2017-01-28, 01:06 AM
"preferably no LA?" you're in luck... there IS NO LA IN PATHFINDER. Ever. You could play a dragon... no LA. You could play a titan, no LA.

If taken from a 3.0 or 3.5 source, no LA.

Do you have anything helpful to add?

Calthropstu
2017-01-28, 01:20 AM
If taken from a 3.0 or 3.5 source, no LA.

Do you have anything helpful to add?

Ok, fair enough.

When I say there is no LA in Pathfinder, it means just that... when taking something from 3.0 or 3.5, part of the transfer is the removal of the level adjustment and converting each racial ability to race points. Ask your GM what race points is allowed, and use this (http://www.d20pfsrd.com/races/other-races/more-races) as a guide. For example: Drow Noble use +4 LA in 3.5. In Pathfinder, their abilities translate to 41 race points.

A general rule of thumb would basically be LA = RP/10 (round down). So ask your GM how many race points you are allowed. Most tend to stick around 15 which allows the Aasimar and tiefling, but not a svirfneblin. If he says 20, then pretty much most races with +1 or +2 LA should be able to be argued in... but I doubt you will be able to argue for a drow noble or a drider which are very high in points. Anything more powerful than a drider is pretty much a given no.

Coidzor
2017-01-28, 01:34 AM
So LA+0 Humanoid-type or at least Humanoid-shaped 3.5 creatures or the basic player character races from Pathfinder, correct?


The issue is, some stuff is superseded by PF stuff... So...

So only some stuff is, or is it more that anything and everything that has the same name as something in Pathfinder uses the Pathfinder version?

Helluin
2017-01-28, 01:55 AM
In pure Pathfinder, not much can be done at this level, really.

If you can have access to any 3.5 spells, get Sticky Floor and Wall of Smoke, and take Spell Focus: Conjuration. There isn't much divination you can play with at this level either. But if this is for a long campaign, consider taking Spontaneous Divination alternative class feature at level 5 (trading away your wizard bonus feat).

It might be worthwhile to consider Pathfinder Diviner (Foresight subschool), being able to take actions in the surprise round can be very helpful. Take Greensting Scorpion familiar for +4 Init. check. When you gain another level or two and can spare some more first level spells, you should also have Nerskitter (3.5 1st level spell) and Anticipate Peril (PF 1st lvl spell) for +5 unit bonus each (yes they do stack). Take improved initiative if you wish. That's +14 (18 with Imp. Init) + dex modifier+ 1/2 your Diviner level to initiative check, and you can always act in surprise round, giving you the opportunity to deny your enemies their actions even in an ambush. You also get the ability to choose your dice roll to some extent later.

Even if you don't plan to take Pathfinder Diviner, I'd stay away from Abrupt Jaunt. The immediate action dodge is great, but assuming you are the primary (or even the only) arcane spellcasters in the party, you should keep your selection as versatile as you can. Pathfinder Specialization will always cost you two schools (even if you choose Divination); however you are not completely banned from casting spells or using magic items from those schools, instead, each spell from your opposed schools now cost two spell slots at the same level. You can get rid of this drawback one school at a time by taking Opposition Research Arcane Doscovery later (9+ level).

At mid-level, you might want to take Fast Preparation (Pathfinder Arcane Discovery) and Uncanny Forethought for additional Versatility.

With regard to battle field control, look into Dazing Spell metamagic from PF. Combine it with your favorite damage-over-time spells (I'm sure there are more than a few since you have access to 3.5 AND PF spells). If necessary, take the 3.5 Energy Substituon/Searing Spell/Piercing Cold to bypass energy immunity.