Thaiphoon
2017-01-28, 05:30 PM
First post here. Glad to be part of the forum.
I've tried to find as much information on the forums as I can but since there's a lot of knowledgeable discussion that is going over my head, I thought I'd ask a specific question in regards to my character.
Ok, so it had been 20 years since I last played D&D (last time it was 2nd Edition). And I usually only played fighter types or a cleric (my favorite).
I joined a group in a homebrewed campaign (it closely follows the core books but with some variations) that already had a monk, 2 fighter types, a cleric and a sorceror.
So I chose to play something I had never played...a non-cleric spell caster.
I chose a wizard and chose to be a Transmuter as the spells later on looked to be fantastic! I banned Evocation and Necromancy (probably should've banned Evoc and Ench instead??).
I've gotten to 3rd level and somehow I think I'm making bad choices in terms of maybe later being able to Prestige class or in terms of gimping my casting ability if I stay a vanilla wizard. Or maybe I've made poor choices in terms of spells?
My stats are:
3rd level/Human/Male
STR = 10
DEX = 14
CON = 14
INT = 16
WIS = 14
CHA = 10
I've either learned via level up or copied from another grimoire the following spells into my book. These are not my memorized ones, just the list of the ones I can memorize (in his campaign we can burn an action point to get a memorized spell back):
0- level
Mage hand, Detect Magic, Read Magic, Resistance
1- level
Mage armor, Color spray, Detect Secret Doors, Feather Fall, Grease, Enlarge Person, Identify, Sleep, Shield, Magic Aura, Alarm
2- level
Glitterdust, Knock, Web, Invisibility, Resist Energy
Feats (some of these are affected by homebrew rules)
Scribe Scroll, Spell Focus (Conj), Spell Mastery (Detect Secret Doors, Feather Fall, Expeditious Retreat), Combat Casting
Skills
I've ranked up the following skills (others I left unmodified):
Craft: Alchemy = 3
Heal = 2
Knowledge: Arcana = 6
Knowledge: Dungeon = 1
Knowledge: Engineering = 1
Knowledge: Geography = 1
Knowledge: History = 1
Knowledge: Local = 2
Knowledge: Nature = 1
Knowledge: Religion = 1
Linguistics = 4
Perception = 1
Spellcraft = 6
Swim = 3
Ok, my goal is to not sacrifice myself at higher levels as a caster. If you were me (other than re-rolling) what would you optimize or progress with this character moving forward in terms of feats, skills, spells?
I'm also curious about prestige classes. I've been reading up on them but I see more advanced discussion about them but nothing that says "at X level you would need to have Y in order to move to this PrC".
Ok, so ... verdict? Am I screwing this wizard up?
I've tried to find as much information on the forums as I can but since there's a lot of knowledgeable discussion that is going over my head, I thought I'd ask a specific question in regards to my character.
Ok, so it had been 20 years since I last played D&D (last time it was 2nd Edition). And I usually only played fighter types or a cleric (my favorite).
I joined a group in a homebrewed campaign (it closely follows the core books but with some variations) that already had a monk, 2 fighter types, a cleric and a sorceror.
So I chose to play something I had never played...a non-cleric spell caster.
I chose a wizard and chose to be a Transmuter as the spells later on looked to be fantastic! I banned Evocation and Necromancy (probably should've banned Evoc and Ench instead??).
I've gotten to 3rd level and somehow I think I'm making bad choices in terms of maybe later being able to Prestige class or in terms of gimping my casting ability if I stay a vanilla wizard. Or maybe I've made poor choices in terms of spells?
My stats are:
3rd level/Human/Male
STR = 10
DEX = 14
CON = 14
INT = 16
WIS = 14
CHA = 10
I've either learned via level up or copied from another grimoire the following spells into my book. These are not my memorized ones, just the list of the ones I can memorize (in his campaign we can burn an action point to get a memorized spell back):
0- level
Mage hand, Detect Magic, Read Magic, Resistance
1- level
Mage armor, Color spray, Detect Secret Doors, Feather Fall, Grease, Enlarge Person, Identify, Sleep, Shield, Magic Aura, Alarm
2- level
Glitterdust, Knock, Web, Invisibility, Resist Energy
Feats (some of these are affected by homebrew rules)
Scribe Scroll, Spell Focus (Conj), Spell Mastery (Detect Secret Doors, Feather Fall, Expeditious Retreat), Combat Casting
Skills
I've ranked up the following skills (others I left unmodified):
Craft: Alchemy = 3
Heal = 2
Knowledge: Arcana = 6
Knowledge: Dungeon = 1
Knowledge: Engineering = 1
Knowledge: Geography = 1
Knowledge: History = 1
Knowledge: Local = 2
Knowledge: Nature = 1
Knowledge: Religion = 1
Linguistics = 4
Perception = 1
Spellcraft = 6
Swim = 3
Ok, my goal is to not sacrifice myself at higher levels as a caster. If you were me (other than re-rolling) what would you optimize or progress with this character moving forward in terms of feats, skills, spells?
I'm also curious about prestige classes. I've been reading up on them but I see more advanced discussion about them but nothing that says "at X level you would need to have Y in order to move to this PrC".
Ok, so ... verdict? Am I screwing this wizard up?