Rinquist
2007-07-20, 07:31 PM
I'm running a chronicle that will eventually have my players straying dangerously close to legions of angry wraiths. This is a somewhat long game, and the event itself is still several story arcs away, I was wondering if any experienced players or storytellers here on these boards could give me some suggestions on how to bring them full fold into a place where the shroud is very thin?
I'm not talking directly into Necropolis (Though if you have a killer idea on how I can do that while also scaring the crap out of my players, without causing a TPK unless they make a REALLY dumb move, I'm open to suggestion!)
The current timeline is the Dark Ages, my players have set up a haven in Nuremberg, so I figure someplace in Bavaria would be appropriate. Oh, and the game is an "Old" World of Darkness game. I haven't really tinkered with Requiem enough to be comfortable running a game.
My 5 players are:
An Assamite that favors Quietus and Obfuscate
A Malkavian that favors Auspex and Dementation (This is prior to the Council of Thorns)
A Lasombra Obtenebrator
A Tzimisce Thaumaturge
and our Cappodocian that does, well, Cappodocian things. Lousy necromancers ...
With just that raw information, how would you twist your players into a terrifying situation involving a bunch of pissed off ghosts?
I'm not talking directly into Necropolis (Though if you have a killer idea on how I can do that while also scaring the crap out of my players, without causing a TPK unless they make a REALLY dumb move, I'm open to suggestion!)
The current timeline is the Dark Ages, my players have set up a haven in Nuremberg, so I figure someplace in Bavaria would be appropriate. Oh, and the game is an "Old" World of Darkness game. I haven't really tinkered with Requiem enough to be comfortable running a game.
My 5 players are:
An Assamite that favors Quietus and Obfuscate
A Malkavian that favors Auspex and Dementation (This is prior to the Council of Thorns)
A Lasombra Obtenebrator
A Tzimisce Thaumaturge
and our Cappodocian that does, well, Cappodocian things. Lousy necromancers ...
With just that raw information, how would you twist your players into a terrifying situation involving a bunch of pissed off ghosts?