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Kalkar
2017-01-29, 07:31 PM
Hello there guys and gals this is my first attempt at d&d always been facinated but no one to play with but a few people from work invited me so we made our character sheets and yet to play but i need help on picking feats early on and what to focus on. My first feat had to be precise shot which i understand from the DMs side dont wanna kill a freindly but as a human he also suggested quick draw for counter suprise engagements. I tried downloading the pdf file he gave me from pazio but my phone wont allow me to open it saying the file type wasnt supported and i dont have a computer to do it that way. Been browsing thia site but seems full of hate towards slingers and no help.
Basically can someone either list all the feats or refer to me a web link to go to see them and whats best early on. Also a little help/tips for a new player :D


Also let me know if this is the wromg forum i do not see one specifically for pathfinder

emeraldstreak
2017-01-30, 07:23 AM
Yes, this is the wrong forum: post in 3.X

This is the link you need http://www.d20pfsrd.com/

Here's a tip: don't pay attention to haters.

Grod_The_Giant
2017-01-30, 09:28 AM
Check out a convenient handbook (https://docs.google.com/document/d/1En2ECuP1v63kTqGIUx5dpuhZQuoXl9Tc0UEj3P_xYN0/edit)! And the class itself (http://www.d20pfsrd.com/classes/base-classes/gunslinger), along with everything else in Pathfinder.

As a Gunslinger, your first feats will almost certainly be
Point-Blank Shot (prerequisites)
Precise Shot (shoot into melee without eating huge penalties)
Rapid Reload (shoot more than every other turn)
Deadly Aim (great bonus damage, especially given that you're targetting touch AC)
Those are sort of the core of crossbow/gun based archery. Follow up with Clustered Shots (reducing problems with DR), Rapid Shot (more attacks, once you can reload fast enough) and Signature Deed (make your favorite cheaper). If you can't use alchemical cartridges to get your reload time below

You might also consider the Bolt Ace (http://www.d20pfsrd.com/classes/base-classes/gunslinger/archetypes/paizo---gunslinger-archetypes/bolt-ace) archetype; it hits most of the same style points, but using a crossbows lets you avoid most of the obnoxious bits about guns, and a light crossbow+Rapid Reload lets you reload as a free action well before 11th level. If you want to use a rifle, you'll need Musket Master (http://www.d20pfsrd.com/classes/base-classes/gunslinger/archetypes/paizo---gunslinger-archetypes/musket-master) instead, otherwise you'll only be able to pop off one shot every other round.

LibraryOgre
2017-01-30, 11:41 AM
The Mod Wonder: Moved to d20 forum

Geddy2112
2017-01-30, 11:59 AM
How 2 gunslinger

In addition to this, there is not a whole lot of reason to stay in gunslinger past level 5, because that is when you get dex to damage on your gun. Afterwards, feel free to multiclass-there are tons of options, although you probably want to stick to full BAB if possible, and wis based if you go into casting.

Quick draw is okay to draw your gun on the initiative check, but if you are expecting trouble(wandering a dungeon for example) you should already have it drawn. Improved initiative is a good feat for every class, and gunslingers being dex based and getting +2 to initiative at level 3 makes it even better. You can go first and shoot a target dead before it has a chance to act. You already hit touch AC, so against a flat footed character you will almost always hit short of a natural 1.