BabyCthulhu
2017-01-30, 05:29 PM
This is a WIP to be used in a homebrew campaign. Nonetheless, critiques are welcome. :smallsmile:
(Note: English is not my mother language, if you think that some phrasing is off, or you think of a better fluff or description, please help me.)
Sorcerous Origin: Sacrifice
During your birth a life was sacrified and strong magic was involved. If it was an accident, an assassination, or a dark ritual is irrelevant to the arcane forces. The magic involved mixed with your life essence, blood, and flesh, leaving you with a dormant power inside your veins. As you grow stronger, so does the magic, and at some point you understand that you can focus and use that power.
Arcane Blood
Magic runs through your veins stronghening your body and making your affinity with it something natural for you.
At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. You also gain one extra sorcery point.
Absorb Magic
When your body resists hostile magic attacking it, a rush of adrenaline runs through it as you feel the magic in your blood is stronger than the magic that tries to hurt you, feeding on it's essence.
At 1st level, when a spell attack made by an enemy misses you, or you make a succesful saving throw against a spell cast by an enemy, you can use your reaction to absorb the magical energy of the spell gaining sorcery points equal to half the level of the spell slot used to cast it, rounding up. You can't absorb cantrips. If it's a magical effect that isn't a spell you only gain 1 sorcery point. You can't go over your maximum Sorcery Points this way.
Essence Exchange
You have learnt to control the magic that is in your blood to the point that you can use your life essence to empower your arcane energy and vice versa.
At 6th level, you can use a bonus action to transform sorcery points into health points. You can spend 1 sorcery point to gain 5 health points. You can spend as many sorcery points as you want in a single bonus action.
Alternatively you can use a bonus action to transform health points into sorcery points. You can spend 5 health points to gain 1 sorcery point. You can spend as many health points as you want in a single bonus action. You can't go over your maximum Sorcery Points this way.
Organic Metamagic
Every spell you cast feels like a part of you. Your affinity with magic gets stronger as you feel it's easier for you to mold spells using your own life force.
At 14th level, your metamagic options cost 1 sorcery point less with a minimum of 1.
You can use Essence Exchange to transform health points to sorcery points as part of the action used to cast the spell instead of a bonus action if those sorcery points are expended in the same turn in a metamagic option.
Magic Duality Embodiment
You have mastered the two natures inside your body to a level that your body and your soul are linked by magic at the most basic level. You can attune your whole body for concentrating on two spells at once using your magical nature as a medium, but it has a cost.
At 18th level, you can concentrate on a second spell. Concentrating on two speels at once consumes 1 sorcery point per round. Every concentration save you make is at disadvantage while concentrating on two spells. If you fail a concentration save you are too confused to concentrate on another spell for 1d4 turns. When one or both of the concentrations end, either by choice or by failing a concentration save, you lose health points equal to the spell slots level used on the spell or spells you were concentrating on.
(Note: English is not my mother language, if you think that some phrasing is off, or you think of a better fluff or description, please help me.)
Sorcerous Origin: Sacrifice
During your birth a life was sacrified and strong magic was involved. If it was an accident, an assassination, or a dark ritual is irrelevant to the arcane forces. The magic involved mixed with your life essence, blood, and flesh, leaving you with a dormant power inside your veins. As you grow stronger, so does the magic, and at some point you understand that you can focus and use that power.
Arcane Blood
Magic runs through your veins stronghening your body and making your affinity with it something natural for you.
At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. You also gain one extra sorcery point.
Absorb Magic
When your body resists hostile magic attacking it, a rush of adrenaline runs through it as you feel the magic in your blood is stronger than the magic that tries to hurt you, feeding on it's essence.
At 1st level, when a spell attack made by an enemy misses you, or you make a succesful saving throw against a spell cast by an enemy, you can use your reaction to absorb the magical energy of the spell gaining sorcery points equal to half the level of the spell slot used to cast it, rounding up. You can't absorb cantrips. If it's a magical effect that isn't a spell you only gain 1 sorcery point. You can't go over your maximum Sorcery Points this way.
Essence Exchange
You have learnt to control the magic that is in your blood to the point that you can use your life essence to empower your arcane energy and vice versa.
At 6th level, you can use a bonus action to transform sorcery points into health points. You can spend 1 sorcery point to gain 5 health points. You can spend as many sorcery points as you want in a single bonus action.
Alternatively you can use a bonus action to transform health points into sorcery points. You can spend 5 health points to gain 1 sorcery point. You can spend as many health points as you want in a single bonus action. You can't go over your maximum Sorcery Points this way.
Organic Metamagic
Every spell you cast feels like a part of you. Your affinity with magic gets stronger as you feel it's easier for you to mold spells using your own life force.
At 14th level, your metamagic options cost 1 sorcery point less with a minimum of 1.
You can use Essence Exchange to transform health points to sorcery points as part of the action used to cast the spell instead of a bonus action if those sorcery points are expended in the same turn in a metamagic option.
Magic Duality Embodiment
You have mastered the two natures inside your body to a level that your body and your soul are linked by magic at the most basic level. You can attune your whole body for concentrating on two spells at once using your magical nature as a medium, but it has a cost.
At 18th level, you can concentrate on a second spell. Concentrating on two speels at once consumes 1 sorcery point per round. Every concentration save you make is at disadvantage while concentrating on two spells. If you fail a concentration save you are too confused to concentrate on another spell for 1d4 turns. When one or both of the concentrations end, either by choice or by failing a concentration save, you lose health points equal to the spell slots level used on the spell or spells you were concentrating on.