Efrate
2017-02-01, 05:30 AM
Hello.
My adventure path I have been running for a while is coming to an end soon, and since its my only game where I DM now, I have time to get back to actually building a world and all of that so I've been looking at some things. Current focus is feats.
How much does it/will it effect balance if nearly all feat prereqs are removed? Or how about combining feat trees into one feat. Point black shot gives you precise as well, Dodge gives you dodge and mobility, combat expertise has no int req, spring attack gives you all 3 of those horrible feats, two-weapon fighting gives you all those feats as you level once the prereqs are met, weapon finesse no longer has BAB 1.
And so on. Looking at core it seems very simple, I am more concerned with outside of core stuff. The ones that come to mind are the combat focus and luck feats, not sure how to consolidate of all those into one thing, or a few things.
The primary purpose of this is to give mundanes nice things, and more off them, and require less extensive feat trees to get an ability that will be largely irrelevant when you get it (whirlwind attack I'm looking at you!). Most BAB prereqs barring weapon finesse will be maintained, so if you take TWF when you hit the BAB req for ITWF you get it. These only count as one feat, so no physic reformation/dark chaos silliness not that my table does that anyways, but is it sensible? Epic feats will have the stipulation of being epic still ofc, and not sure how to alter class bonus feat lists but that comes later.
It just bugs me that if you want to be say a TWF rogue that is literally every feat you ever take with very few exceptions not spoken for. I am all for planning your character but pigeonholing people so much seems absurd, and I think it would make a lot of the more obscure, or not always optimal but nice, feats more appealing, and they could see use.
I say mundanes getting since things because most caster feats don't have solid prereqs of take these 3 other feats just to do this one thing you already do, but if you need 3 metamagic feats for whatever metamagic feat you really want, I think that can stay. Spell focus/g. spell focus and spell pen/g. spell pen are what come to mind immedaitely as sensible things to chain for the casters.
Subsystem feats like ToM, Psionics and incarnum will be dealt with separately, because I haven't looked at all their stuff extensively in ages.
Just an idea I've been playing with. Thoughts giant?
My adventure path I have been running for a while is coming to an end soon, and since its my only game where I DM now, I have time to get back to actually building a world and all of that so I've been looking at some things. Current focus is feats.
How much does it/will it effect balance if nearly all feat prereqs are removed? Or how about combining feat trees into one feat. Point black shot gives you precise as well, Dodge gives you dodge and mobility, combat expertise has no int req, spring attack gives you all 3 of those horrible feats, two-weapon fighting gives you all those feats as you level once the prereqs are met, weapon finesse no longer has BAB 1.
And so on. Looking at core it seems very simple, I am more concerned with outside of core stuff. The ones that come to mind are the combat focus and luck feats, not sure how to consolidate of all those into one thing, or a few things.
The primary purpose of this is to give mundanes nice things, and more off them, and require less extensive feat trees to get an ability that will be largely irrelevant when you get it (whirlwind attack I'm looking at you!). Most BAB prereqs barring weapon finesse will be maintained, so if you take TWF when you hit the BAB req for ITWF you get it. These only count as one feat, so no physic reformation/dark chaos silliness not that my table does that anyways, but is it sensible? Epic feats will have the stipulation of being epic still ofc, and not sure how to alter class bonus feat lists but that comes later.
It just bugs me that if you want to be say a TWF rogue that is literally every feat you ever take with very few exceptions not spoken for. I am all for planning your character but pigeonholing people so much seems absurd, and I think it would make a lot of the more obscure, or not always optimal but nice, feats more appealing, and they could see use.
I say mundanes getting since things because most caster feats don't have solid prereqs of take these 3 other feats just to do this one thing you already do, but if you need 3 metamagic feats for whatever metamagic feat you really want, I think that can stay. Spell focus/g. spell focus and spell pen/g. spell pen are what come to mind immedaitely as sensible things to chain for the casters.
Subsystem feats like ToM, Psionics and incarnum will be dealt with separately, because I haven't looked at all their stuff extensively in ages.
Just an idea I've been playing with. Thoughts giant?