Roadie
2017-02-01, 06:00 PM
Design goals:
Avoid creating new subsystems. Instead, reuse elements that are currently underwhelming, enhance, and combine them.
Cover most of the bullet points in this post (http://www.giantitp.com/forums/showsinglepost.php?p=21106908&postcount=70), but subject to the caveats of above. The entire class should take the equivalent of no more than a few printed pages.
Have combat competence similar to that of a reasonably buffed tier 3 class (inquisitor, bard, etc), including the knock-on effects of things like summon monster spells and conjuration spells that create walls and other impediments.
Should have out of combat competence similar to that, too. This is of, course, much harder.
Should support a variety of playstyles, but without just giving a list of "make it work together yourself" options to choose from. Instead, there should be a basic, powerful combat chassis that can be expanded in multiple directions using the preexisting options in the game system.
Minimal expendable resources. No X/day expendable resources at all. None of the "X points per day" pools that Pathfinder has become so fond of.
This is still tremendously in progress. In particular, I'm still doing a lot of thinking about how I want out-of-combat competence to work, and I'm still doing a lot of thinking about class abilities at around level 15 and up, where matching the potential of even the bard spell list in a way that's useful for more than just fighting is rather difficult.
With that stuff in mind, here is...
The Hero
Hit Die: d12.
Class Skills: All skills.
Skill Ranks per Level: 4 + Int.
Table: The Hero
Level
BAB
Fort
Ref
Will
Special
1st
+1
+2
+2
+2
focused weapon, seasoned, stalker sense, threatening, trapfinding, world walker
2nd
+2
+3
+3
+3
fated, rangemaster, shadow sight, sure-footed, turnabout
3rd
+3
+3
+3
+3
evasive, intuitive senses, omnitactical, practiced, stalwart
4th
+4
+4
+4
+4
armor skin, prepared, state of grace, unkillable, unparalleled
5th
+5
+4
+4
+4
dynamic strike, omnitactical, muscle mystery, stance breaker, strong swimmer
6th
+6
+5
+5
+5
effortless dual-wielding, inspiring confidence, master of escape, painful gambit, warrior spirit
7th
+7
+5
+5
+5
blind spot, improved stalwart, perfect fall, shared stalker sense, vicious maneuvers
8th
+8
+6
+6
+6
combat instinct, deft, fast feet, fierce climber, heavy training
9th
+9
+6
+6
+6
item mastery, ranged disable, shared evasive, shared stalwart, use the moment
10th
+10
+7
+7
+7
enhance magic items, impeccable balance, interception, parry spell, punishing blow
11th
+11
+7
+7
+7
commanding presence, destroyer, good jumper, quick recovery, resolute
12th
+12
+8
+8
+8
dispel fear, fearless, fight on, secret paths, unbreakable resilience
13th
+13
+8
+8
+8
juggernaut, seven-league leap, shared improved stalwart
14th
+14
+9
+9
+9
dimensional grappler, feather step, starfall, titan's bane
15th
+15
+9
+9
+9
cling to life, mob ruler
16th
+16
+10
+10
+10
inspiring assault, unswerving loyalty
17th
+17
+10
+10
+10
18th
+18
+11
+11
+11
19th
+19
+11
+11
+11
20th
+20
+12
+12
+12
Armor and Weapon Proficiencies: You are proficient in all armor, shields and tower shields, and all simple and martial weapons.
Focused Weapon (Ex) (1st level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you apply it to all weapons and to unarmed strike.
Seasoned (Ex) (1st level): Each time you gain a level in this class, choose a skill. You can substitute your total base attack bonus in place of your ranks in that skill. You can immediately retrain all ranks in that skill at no cost. For each skill you choose, if that skill allows taking 10, you can always take 10 on that skill, even in combat.
Stalker Sense (Ex) (1st level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Threatening (Ex) (1st level): You gain Combat Reflexes, Combat Patrol, Dodge, Mobility, and Stand Still as bonus feats. You get an additional number of attacks of opportunity each round equal to your class level. Stand Still applies to your full threatened area, not just adjacent squares. You can use Combat Patrol as a free action and you increase the threatened area it grants by 5 feet per class level. You gain an additional number of attacks of opportunity each round equal to your class level, and when you make an attack of opportunity, you can use an attack action or a combat maneuver in place of the attack of opportunity. If you have an ability or weapon that would let you perform a ranged combat maneuver with a full-round action or less, you can also perform that maneuver in place of an attack of opportunity.
Trapfinding (Ex) (1st level): As the rogue ability of the same name.
World Walker (Ex) (1st level): You divide all overland travel time for you or a group you lead by your class level.
Fated (Ex) (2nd level): You get a luck bonus to ability checks, skill checks, initiative checks, attack rolls, saving throws, damage rolls, and combat maneuver checks equal to 1/2 your class level (rounded down).
Shadow Sight (Ex) (2nd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Sure-Footed (Ex) (2nd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Turnabout (Ex) (2nd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Inuitive Senses (Su) (3rd level): At the given class levels, you gain the benefits of the noted spells, as though continually under the effect of those spells with a caster level equal to your class level.
3rd level: detect magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic) and detect secret doors (http://www.d20pfsrd.com/magic/all-spells/d/detect-secret-doors)
5th level: find traps (http://www.d20pfsrd.com/magic/all-spells/f/find-traps)
7th level: arcane sight (http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight)
11th level: greater arcane sight (http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight)
13th level: true seeing (http://www.d20pfsrd.com/magic/all-spells/t/true-seeing)
15th level: foresight (http://www.d20pfsrd.com/magic/all-spells/f/foresight), and you treat all your allies as under the same effect
At 5th level, you gain blindsense to 30 feet. At 9th level, you gain blindsight to 30 feet. At 13th level, this increases to 60 feet. At 17th level, this increases to 90 feet.
Rangemaster (Ex) (2nd level): You multiply the range increment (if any) of your attacks by your class level. At 10th level, your weapons with range increments no longer have a maximum range increment.
Evasive (Ex) (3rd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Practiced (Ex) (3rd level): You get a competence bonus to ability checks, skill checks, initiative checks, saving throws, attack rolls, damage rolls, and combat maneuver checks equal to 1/3 your class level (rounded down). You count as having the weapon training ability, and you count as having fighter levels equal to your class levels. If an ability would use your weapon training bonus, it uses your practiced bonus instead.
Stalwart (Ex) (3rd level): As the inqusitor ability of the same name, except that it can be used in any (or no) armor.
Armor Skin (Ex) (4th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Prepared (Ex) (4th level): You get a bonus to each of your ability scores equal to 1/4 your class level (rounded down).
State of Grace (Ex) (4th level): Whenever you roll a natural 1, you can reroll it (including rerolling any following natural 1s). Whenever you roll a natural 20, you can add +20 to the roll and to any associated critical confirmation roll.
Unparalleled (Ex) (4th level): As an immediate action, or as a free action than can taken even when it's not your turn by expending an attack of opportunity, you can reroll any one roll. You choose whether to use the original roll or the reroll. At 8th level, you can allow one of your allies within your threatened area to reroll instead.
Unkillable (Ex) (4th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Dynamic Strike (Ex) (5th level): You gain Vital Strike (http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final) and Mythic Vital Strike (http://www.d20pfsrd.com/mythic/mythic-feats/vital-strike-mythic) as bonus feats (even if you aren't mythic). At 10th level, you gain Improved Vital Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-vital-strike-combat---final) as a bonus feat. At 15th level, you gain Greater Vital Strike (http://www.d20pfsrd.com/feats/combat-feats/greater-vital-strike-combat---final) as a bonus feat. At 20th level, whenever you use Greater Vital Strike, you roll the damage dice five times. You can apply the effects of Vital Strike, Improved Vital Strike, or Greater Vital Strike to your attacks of opportunity.
Muscle Mystery (Ex) (5th level): Whenever you roll for a skill or ability check with Strength, Dexterity, or Constitution as its key ability score, you also add your ability bonuses from the other two ability scores to that check. You add the highest of your Strength, Dexterity, or Constitution bonuses to your Will save and the highest of your Intelligence, Wisdom, or Charisma bonuses to your Fortitude and Reflex saves.
Omnitactical (Ex) (5th level): You can perform any combat maneuver in place of a melee attack. If you have an ability or weapon that would allow performing a combat maneuver as a full-round action or less, you can perform that combat maneuver in place of a ranged attack.
For each of the following sets of feats, as long as you have any of the feats in that set, you have the rest of the feats in that set as bonus feats.
Crossbow Mastery, Deadly Aim, Divine Fighting Technique (Abadar's Crossbow), Exceptional Pull, Point-Blank Shot, Precise Shot, Ranged Disarm, Ranged Trip, Rapid Reload (all crossbows), Trick Shooter
Improvised Weapon Mastery, Quick Draw, Ricochet Toss, Startoss Comet, Startoss Shower, Startoss Style, Throw Anything
Ace Disarm, Ace Trip, Burrowing Shot, Liberating Shot, Snap Shot
Blinded Blade Style, Blinded Competence, Blinded Master, Blind-Fight, Greater Blind-Fight, Improved Blind-Fight
Dirty Fighting, Combat Expertise, Improved Dirty Trick, Improved Disarm, Improved Feint, Improved Reposition, Improved Steal, Quick Dirty Trick, Quick Reposition, Quick Steal
Cut from the Air, Power Attack, Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder, Quick Drag
Grabbing Drag, Grabbing Master, Grabbing Style, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Sleeper Hold
Improved Shield Bash, Missile Shield, Shield Focus, Shield Proficiency, Stumbling Bash
Greater Ray Shield, Smash from the Air, Ray Shield
Bashing Finish, Shield Master, Shield Slam, Shield Snag, Toppling Bash
Agile Maneuvers, Fencing Grace, Slashing Grace (all), Starry Grace, Two-Weapon Fighting, Two-Weapon Grace, Weapon Finesse
Demoralizing Lash, Divine Fighting Technique (Calistria's Poisoned Lash), Fury's Snare, Improved Whip Mastery, Serpent Lash, Whip Mastery
Balor Whip, Greater Balor Whip, Improved Balor Whip, Greater Whip Mastery
Amateur Gunslinger, Deft Shootist Deed, Exotic Weapon Proficiency (firearms), Extra Grit, Poison Shot Deed, Gunsmithing, Rapid Reload (all firearms)
Craft Cybernetics, Craft Pharmaceutical, Craft Robot, Craft Technological Arms and Armor, Craft Technological Item, Exotic Weapon Proficiency (heavy weapons), Scavenger's Luck, Technologist
Craft Magic Arms and Armor, Craft Wondrous Item, Master Craftsman (all Craft and Profession skills)
Equipment Trick (all), Weapon Trick (all)
Stance Breaker (Ex) (5th level): You gain Disruptive (http://www.d20pfsrd.com/feats/combat-feats/disruptive-combat---final), Shatterspell (http://www.d20pfsrd.com/feats/racial-feats/shatterspell-combat-dwarf), Spellbreaker (http://www.d20pfsrd.com/feats/combat-feats/spellbreaker-combat---final), and Spellcut (http://www.d20pfsrd.com/feats/general-feats/spellcut) as bonus feats. You can use Shatterspell by expending three attacks of opportunity, instead of a limited number of times per day, and you can use Shatterspell as a combat maneuver attempt rather than specifically as a standard action. You add your practiced bonus to the DC increase from Disruptive. At 10th level, this increases to twice your practiced bonus, and you ignore any effect that would prevent you from making an attack of opportunity against a specific target, such as illusion of calm or wrath of blades.
Strong Swimmer (Ex) (5th level): You gain a swim speed equal to your total land speed. If your land speed changes, so does your swim speed. You also double the amount of time you can hold your breath. At 8th level, you multiply the number of rounds you can hold your breath by 10. At 11th level, this increases to x100. At 14th level, this increases to x1000.
Painful Gambit (Ex) (6th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Painful-Gambit-Ex-), except that instead of expending a use of mythic power, you expend five attacks of opportunity.
Effortless Dual-Wielding (Ex) (6th level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you apply it to all weapons.
Inspiring Confidence (Ex) (6th level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you can use it any number of times per day.
Master of Escape (Su) (6th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Master-of-Escape-Su-).
Warrior Spirit (Ex) (6th level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you use your practiced bonus in place of the weapon training bonus.
Blind Spot (Ex) (7th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Improved Evasion (Ex) (7th level): As the rogue ability of the same name.
Improved Stalwart (Ex) (7th level): If you fail a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, you're instead subject to the reduced effect as if you'd succeeded on the save. You don't gain this benefit while helpless.
Perfect Fall (Ex) (7th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Shared Stalker Sense (Ex) (7th level): Allies within your threatened area gain the benefit of your stalker sense ability, as though they had it and had hero levels equal to your class level -6.
Vicious Maneuvers (Ex) (7th level): Whenever you succeed on a combat maneuver attempt, you can make an attack against the same target as a free action (that can be taken even when it's not your turn).
Combat Instinct (Ex) (8th level): If you use a standard action to attack and the attack misses, or to attempt a combat maneuver and the attempt fails, you gain an additional standard action. You can only gain one additional standard action each turn in this way.
Deft (Ex) (8th level): You gain an additional move action each turn. At 16th level, you gain a second additional move action.
Fast Feet (Ex) (8th level): Multiply all of your speeds (including those granted by magic items or other effects) by 2. (If a speed is set equal to another speed you have, don't multiply it twice.) This increases to x3 at 12th level, x4 at 16th level, and x5 at 20th level. This is applied after all other bonuses and penalties (such as speed reduction from heavy armor).
Fierce Climber (Ex) (8th level): You gain a climb speed equal to your total land speed. If your land speed changes, so does your climb speed.
Heavy Training (Ex) (8th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Item Mastery (Ex) (9th level): At 9th level and every 3 levels afterward, you gain an item mastery feat of your choice as a bonus feat. You don't need to fulfill the prerequisites for these feats. You can use any item mastery feat additional times per day by expending ten attacks of opportunity for every additional use.
Ranged Disable (Ex) (9th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Ranged-Disable-Ex-), except the range for a thrown weapon is your range increment with that weapon, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Shared Evasive (Ex) (9th level): Allies within your threatened area gain the benefit of your evasive ability, as though they had it and had hero levels equal to your class level -6.
Shared Stalwart (Ex) (9th level): Allies within your threatened area gain the benefit of your stalwart ability, as though they had it.
Use the Moment (Ex) (9th level): Whenever an opponent within your threatened area attacks any of your allies or casts a spell targeting any of your allies and not you, they provoke an attack of opportunity from you.
Enhance Magic Items (Ex) (10th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Impeccable-Balance-Ex-), except that you use your fated bonus instead of your tier, and instead of expending a use of mythic power, you expend ten attacks of opportunity.
Impeccable Balance (Ex) (10th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Impeccable-Balance-Ex-).
Interception (Ex) (10th level): Whenever an opponent takes a 5-foot step out of your reach, they provoke an attack of opportunity from you.
Parry Spell (Su) (10th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Parry-Spell-Su-), except that you use your fated bonus instead of your tier, and you expend ten attacks of opportunity instead of one use of mythic power.
Punishing Blow (Ex) (10th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Punishing-Blow-Ex-).
Commanding Presence (Ex) (11th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Commanding-Presence-Ex-).
Destroyer (Ex) (10th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Destroyer-Ex-).
Good Jumper (Ex) (11th level): As part of movement, you can jump any distance up to your total move speed (upward movement counts as double, as when flying), without needing to make an Acrobatics check. If you've successfully grappled a flying opponent (and can move), you can use them as the starting point for a jump.
Resolute (Ex) (11th level): You gain spell resistance equal to 10 + your class level. Unlike normal spell resistance, you can lower or raise this spell resistance as a free action, even when it's not your turn.
Quick Recovery (Ex) (11th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Quick-Recovery-Ex-). At 15th level, you gain the benefits of selecting that ability twice.
Dispel Fear (Su) (12th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Dispel-Fear-Su-), except that the range is your threatened area instead of 30 feet, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Fearless (Su) (12th level): As the universal mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes#TOC-Universal-Path-Abilities#TOC-Fearless-Su-).
Unbreakable Reslience (Ex) (12th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Unbreakable-Resilience-Ex-), selected for physical ability scores. At 16th level, you also gain its benefits for mental ability scores.
Secret Paths (Su) (12th level): By traveling overland for one hour, you can exploit the secret paths of the world to enter another plane, as if with plane shift. At 16th level, you can travel as if with interplanetary teleport.
Fight On (Su) (12th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Fight-On-Su-), except that the range is your threatened area instead of 30 feet, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Shared Improved Stalwart (Ex) (13th level): Allies within your threatened area gain the benefit of your improved stalwart ability, as though they had it.
Juggernaut (Ex) (13th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Juggernaut-Ex-), except that you can attempt to break through any number of walls or doors as part of your charge, and you expend 10 attacks of opportunity instead of one use of mythic power.
Seven-League Leap (Ex) (13th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Seven-League-Leap-Ex-), except that you use your fated bonus instead of your tier, you can use the ability with any load, and you expend 10 attacks of opportunity instead of one use of mythic power.
Dimensional Grappler (Su) (14th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Dimensional-Grappler-Su-).
Feather Step (Su) (14th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Feather-Step-Su-).
Starfall (Ex) (14th level): You gain the benefits of glide (http://www.d20pfsrd.com/magic/all-spells/g/glide), as if continually under the effects of that spell, except that you fall at normal speed, and you can move up to 5 feet horizontally for every 20 feet you fall instead of for every 1 foot. If you land on a creature or object (requiring a successful touch attack), that creature or object takes damage as if it had fallen the same vertical distance.
Titan's Bane (Ex) (14th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Titan-s-Bane-Ex-).
Cling to Life (Su) (10th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Cling-to-Life-Su-).
Mob Ruler (Sp) (15th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Mob-Ruler-Sp-), except that you use your fated bonus instead of your tier, and instead of expending one or two uses of mythic power, you expend 10 or 20 attacks of opportunity.
Inspiring Assault (Su) (16th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Inspiring-Assault-Su-), except that the range is your threatened area instead of 30 feet, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Unswerving Loyalty (Su) (16th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Unswerving-Loyalty-Su-), except that instead of expending one use of mythic power, you expend ten attacks of opportunity.
Avoid creating new subsystems. Instead, reuse elements that are currently underwhelming, enhance, and combine them.
Cover most of the bullet points in this post (http://www.giantitp.com/forums/showsinglepost.php?p=21106908&postcount=70), but subject to the caveats of above. The entire class should take the equivalent of no more than a few printed pages.
Have combat competence similar to that of a reasonably buffed tier 3 class (inquisitor, bard, etc), including the knock-on effects of things like summon monster spells and conjuration spells that create walls and other impediments.
Should have out of combat competence similar to that, too. This is of, course, much harder.
Should support a variety of playstyles, but without just giving a list of "make it work together yourself" options to choose from. Instead, there should be a basic, powerful combat chassis that can be expanded in multiple directions using the preexisting options in the game system.
Minimal expendable resources. No X/day expendable resources at all. None of the "X points per day" pools that Pathfinder has become so fond of.
This is still tremendously in progress. In particular, I'm still doing a lot of thinking about how I want out-of-combat competence to work, and I'm still doing a lot of thinking about class abilities at around level 15 and up, where matching the potential of even the bard spell list in a way that's useful for more than just fighting is rather difficult.
With that stuff in mind, here is...
The Hero
Hit Die: d12.
Class Skills: All skills.
Skill Ranks per Level: 4 + Int.
Table: The Hero
Level
BAB
Fort
Ref
Will
Special
1st
+1
+2
+2
+2
focused weapon, seasoned, stalker sense, threatening, trapfinding, world walker
2nd
+2
+3
+3
+3
fated, rangemaster, shadow sight, sure-footed, turnabout
3rd
+3
+3
+3
+3
evasive, intuitive senses, omnitactical, practiced, stalwart
4th
+4
+4
+4
+4
armor skin, prepared, state of grace, unkillable, unparalleled
5th
+5
+4
+4
+4
dynamic strike, omnitactical, muscle mystery, stance breaker, strong swimmer
6th
+6
+5
+5
+5
effortless dual-wielding, inspiring confidence, master of escape, painful gambit, warrior spirit
7th
+7
+5
+5
+5
blind spot, improved stalwart, perfect fall, shared stalker sense, vicious maneuvers
8th
+8
+6
+6
+6
combat instinct, deft, fast feet, fierce climber, heavy training
9th
+9
+6
+6
+6
item mastery, ranged disable, shared evasive, shared stalwart, use the moment
10th
+10
+7
+7
+7
enhance magic items, impeccable balance, interception, parry spell, punishing blow
11th
+11
+7
+7
+7
commanding presence, destroyer, good jumper, quick recovery, resolute
12th
+12
+8
+8
+8
dispel fear, fearless, fight on, secret paths, unbreakable resilience
13th
+13
+8
+8
+8
juggernaut, seven-league leap, shared improved stalwart
14th
+14
+9
+9
+9
dimensional grappler, feather step, starfall, titan's bane
15th
+15
+9
+9
+9
cling to life, mob ruler
16th
+16
+10
+10
+10
inspiring assault, unswerving loyalty
17th
+17
+10
+10
+10
18th
+18
+11
+11
+11
19th
+19
+11
+11
+11
20th
+20
+12
+12
+12
Armor and Weapon Proficiencies: You are proficient in all armor, shields and tower shields, and all simple and martial weapons.
Focused Weapon (Ex) (1st level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you apply it to all weapons and to unarmed strike.
Seasoned (Ex) (1st level): Each time you gain a level in this class, choose a skill. You can substitute your total base attack bonus in place of your ranks in that skill. You can immediately retrain all ranks in that skill at no cost. For each skill you choose, if that skill allows taking 10, you can always take 10 on that skill, even in combat.
Stalker Sense (Ex) (1st level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Threatening (Ex) (1st level): You gain Combat Reflexes, Combat Patrol, Dodge, Mobility, and Stand Still as bonus feats. You get an additional number of attacks of opportunity each round equal to your class level. Stand Still applies to your full threatened area, not just adjacent squares. You can use Combat Patrol as a free action and you increase the threatened area it grants by 5 feet per class level. You gain an additional number of attacks of opportunity each round equal to your class level, and when you make an attack of opportunity, you can use an attack action or a combat maneuver in place of the attack of opportunity. If you have an ability or weapon that would let you perform a ranged combat maneuver with a full-round action or less, you can also perform that maneuver in place of an attack of opportunity.
Trapfinding (Ex) (1st level): As the rogue ability of the same name.
World Walker (Ex) (1st level): You divide all overland travel time for you or a group you lead by your class level.
Fated (Ex) (2nd level): You get a luck bonus to ability checks, skill checks, initiative checks, attack rolls, saving throws, damage rolls, and combat maneuver checks equal to 1/2 your class level (rounded down).
Shadow Sight (Ex) (2nd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Sure-Footed (Ex) (2nd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Turnabout (Ex) (2nd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Inuitive Senses (Su) (3rd level): At the given class levels, you gain the benefits of the noted spells, as though continually under the effect of those spells with a caster level equal to your class level.
3rd level: detect magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic) and detect secret doors (http://www.d20pfsrd.com/magic/all-spells/d/detect-secret-doors)
5th level: find traps (http://www.d20pfsrd.com/magic/all-spells/f/find-traps)
7th level: arcane sight (http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight)
11th level: greater arcane sight (http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight)
13th level: true seeing (http://www.d20pfsrd.com/magic/all-spells/t/true-seeing)
15th level: foresight (http://www.d20pfsrd.com/magic/all-spells/f/foresight), and you treat all your allies as under the same effect
At 5th level, you gain blindsense to 30 feet. At 9th level, you gain blindsight to 30 feet. At 13th level, this increases to 60 feet. At 17th level, this increases to 90 feet.
Rangemaster (Ex) (2nd level): You multiply the range increment (if any) of your attacks by your class level. At 10th level, your weapons with range increments no longer have a maximum range increment.
Evasive (Ex) (3rd level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Practiced (Ex) (3rd level): You get a competence bonus to ability checks, skill checks, initiative checks, saving throws, attack rolls, damage rolls, and combat maneuver checks equal to 1/3 your class level (rounded down). You count as having the weapon training ability, and you count as having fighter levels equal to your class levels. If an ability would use your weapon training bonus, it uses your practiced bonus instead.
Stalwart (Ex) (3rd level): As the inqusitor ability of the same name, except that it can be used in any (or no) armor.
Armor Skin (Ex) (4th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Prepared (Ex) (4th level): You get a bonus to each of your ability scores equal to 1/4 your class level (rounded down).
State of Grace (Ex) (4th level): Whenever you roll a natural 1, you can reroll it (including rerolling any following natural 1s). Whenever you roll a natural 20, you can add +20 to the roll and to any associated critical confirmation roll.
Unparalleled (Ex) (4th level): As an immediate action, or as a free action than can taken even when it's not your turn by expending an attack of opportunity, you can reroll any one roll. You choose whether to use the original roll or the reroll. At 8th level, you can allow one of your allies within your threatened area to reroll instead.
Unkillable (Ex) (4th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Dynamic Strike (Ex) (5th level): You gain Vital Strike (http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final) and Mythic Vital Strike (http://www.d20pfsrd.com/mythic/mythic-feats/vital-strike-mythic) as bonus feats (even if you aren't mythic). At 10th level, you gain Improved Vital Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-vital-strike-combat---final) as a bonus feat. At 15th level, you gain Greater Vital Strike (http://www.d20pfsrd.com/feats/combat-feats/greater-vital-strike-combat---final) as a bonus feat. At 20th level, whenever you use Greater Vital Strike, you roll the damage dice five times. You can apply the effects of Vital Strike, Improved Vital Strike, or Greater Vital Strike to your attacks of opportunity.
Muscle Mystery (Ex) (5th level): Whenever you roll for a skill or ability check with Strength, Dexterity, or Constitution as its key ability score, you also add your ability bonuses from the other two ability scores to that check. You add the highest of your Strength, Dexterity, or Constitution bonuses to your Will save and the highest of your Intelligence, Wisdom, or Charisma bonuses to your Fortitude and Reflex saves.
Omnitactical (Ex) (5th level): You can perform any combat maneuver in place of a melee attack. If you have an ability or weapon that would allow performing a combat maneuver as a full-round action or less, you can perform that combat maneuver in place of a ranged attack.
For each of the following sets of feats, as long as you have any of the feats in that set, you have the rest of the feats in that set as bonus feats.
Crossbow Mastery, Deadly Aim, Divine Fighting Technique (Abadar's Crossbow), Exceptional Pull, Point-Blank Shot, Precise Shot, Ranged Disarm, Ranged Trip, Rapid Reload (all crossbows), Trick Shooter
Improvised Weapon Mastery, Quick Draw, Ricochet Toss, Startoss Comet, Startoss Shower, Startoss Style, Throw Anything
Ace Disarm, Ace Trip, Burrowing Shot, Liberating Shot, Snap Shot
Blinded Blade Style, Blinded Competence, Blinded Master, Blind-Fight, Greater Blind-Fight, Improved Blind-Fight
Dirty Fighting, Combat Expertise, Improved Dirty Trick, Improved Disarm, Improved Feint, Improved Reposition, Improved Steal, Quick Dirty Trick, Quick Reposition, Quick Steal
Cut from the Air, Power Attack, Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder, Quick Drag
Grabbing Drag, Grabbing Master, Grabbing Style, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Sleeper Hold
Improved Shield Bash, Missile Shield, Shield Focus, Shield Proficiency, Stumbling Bash
Greater Ray Shield, Smash from the Air, Ray Shield
Bashing Finish, Shield Master, Shield Slam, Shield Snag, Toppling Bash
Agile Maneuvers, Fencing Grace, Slashing Grace (all), Starry Grace, Two-Weapon Fighting, Two-Weapon Grace, Weapon Finesse
Demoralizing Lash, Divine Fighting Technique (Calistria's Poisoned Lash), Fury's Snare, Improved Whip Mastery, Serpent Lash, Whip Mastery
Balor Whip, Greater Balor Whip, Improved Balor Whip, Greater Whip Mastery
Amateur Gunslinger, Deft Shootist Deed, Exotic Weapon Proficiency (firearms), Extra Grit, Poison Shot Deed, Gunsmithing, Rapid Reload (all firearms)
Craft Cybernetics, Craft Pharmaceutical, Craft Robot, Craft Technological Arms and Armor, Craft Technological Item, Exotic Weapon Proficiency (heavy weapons), Scavenger's Luck, Technologist
Craft Magic Arms and Armor, Craft Wondrous Item, Master Craftsman (all Craft and Profession skills)
Equipment Trick (all), Weapon Trick (all)
Stance Breaker (Ex) (5th level): You gain Disruptive (http://www.d20pfsrd.com/feats/combat-feats/disruptive-combat---final), Shatterspell (http://www.d20pfsrd.com/feats/racial-feats/shatterspell-combat-dwarf), Spellbreaker (http://www.d20pfsrd.com/feats/combat-feats/spellbreaker-combat---final), and Spellcut (http://www.d20pfsrd.com/feats/general-feats/spellcut) as bonus feats. You can use Shatterspell by expending three attacks of opportunity, instead of a limited number of times per day, and you can use Shatterspell as a combat maneuver attempt rather than specifically as a standard action. You add your practiced bonus to the DC increase from Disruptive. At 10th level, this increases to twice your practiced bonus, and you ignore any effect that would prevent you from making an attack of opportunity against a specific target, such as illusion of calm or wrath of blades.
Strong Swimmer (Ex) (5th level): You gain a swim speed equal to your total land speed. If your land speed changes, so does your swim speed. You also double the amount of time you can hold your breath. At 8th level, you multiply the number of rounds you can hold your breath by 10. At 11th level, this increases to x100. At 14th level, this increases to x1000.
Painful Gambit (Ex) (6th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Painful-Gambit-Ex-), except that instead of expending a use of mythic power, you expend five attacks of opportunity.
Effortless Dual-Wielding (Ex) (6th level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you apply it to all weapons.
Inspiring Confidence (Ex) (6th level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you can use it any number of times per day.
Master of Escape (Su) (6th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Master-of-Escape-Su-).
Warrior Spirit (Ex) (6th level): As the advanced weapon training (http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Advanced-Weapon-Training) ability of the same name, except that you use your practiced bonus in place of the weapon training bonus.
Blind Spot (Ex) (7th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Improved Evasion (Ex) (7th level): As the rogue ability of the same name.
Improved Stalwart (Ex) (7th level): If you fail a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, you're instead subject to the reduced effect as if you'd succeeded on the save. You don't gain this benefit while helpless.
Perfect Fall (Ex) (7th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Shared Stalker Sense (Ex) (7th level): Allies within your threatened area gain the benefit of your stalker sense ability, as though they had it and had hero levels equal to your class level -6.
Vicious Maneuvers (Ex) (7th level): Whenever you succeed on a combat maneuver attempt, you can make an attack against the same target as a free action (that can be taken even when it's not your turn).
Combat Instinct (Ex) (8th level): If you use a standard action to attack and the attack misses, or to attempt a combat maneuver and the attempt fails, you gain an additional standard action. You can only gain one additional standard action each turn in this way.
Deft (Ex) (8th level): You gain an additional move action each turn. At 16th level, you gain a second additional move action.
Fast Feet (Ex) (8th level): Multiply all of your speeds (including those granted by magic items or other effects) by 2. (If a speed is set equal to another speed you have, don't multiply it twice.) This increases to x3 at 12th level, x4 at 16th level, and x5 at 20th level. This is applied after all other bonuses and penalties (such as speed reduction from heavy armor).
Fierce Climber (Ex) (8th level): You gain a climb speed equal to your total land speed. If your land speed changes, so does your climb speed.
Heavy Training (Ex) (8th level): As the vigilante talent (http://www.d20pfsrd.com/classes/base-classes/vigilante#TOC-Vigilante-Talent) of the same name.
Item Mastery (Ex) (9th level): At 9th level and every 3 levels afterward, you gain an item mastery feat of your choice as a bonus feat. You don't need to fulfill the prerequisites for these feats. You can use any item mastery feat additional times per day by expending ten attacks of opportunity for every additional use.
Ranged Disable (Ex) (9th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Ranged-Disable-Ex-), except the range for a thrown weapon is your range increment with that weapon, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Shared Evasive (Ex) (9th level): Allies within your threatened area gain the benefit of your evasive ability, as though they had it and had hero levels equal to your class level -6.
Shared Stalwart (Ex) (9th level): Allies within your threatened area gain the benefit of your stalwart ability, as though they had it.
Use the Moment (Ex) (9th level): Whenever an opponent within your threatened area attacks any of your allies or casts a spell targeting any of your allies and not you, they provoke an attack of opportunity from you.
Enhance Magic Items (Ex) (10th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Impeccable-Balance-Ex-), except that you use your fated bonus instead of your tier, and instead of expending a use of mythic power, you expend ten attacks of opportunity.
Impeccable Balance (Ex) (10th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Impeccable-Balance-Ex-).
Interception (Ex) (10th level): Whenever an opponent takes a 5-foot step out of your reach, they provoke an attack of opportunity from you.
Parry Spell (Su) (10th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Parry-Spell-Su-), except that you use your fated bonus instead of your tier, and you expend ten attacks of opportunity instead of one use of mythic power.
Punishing Blow (Ex) (10th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Punishing-Blow-Ex-).
Commanding Presence (Ex) (11th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Commanding-Presence-Ex-).
Destroyer (Ex) (10th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Destroyer-Ex-).
Good Jumper (Ex) (11th level): As part of movement, you can jump any distance up to your total move speed (upward movement counts as double, as when flying), without needing to make an Acrobatics check. If you've successfully grappled a flying opponent (and can move), you can use them as the starting point for a jump.
Resolute (Ex) (11th level): You gain spell resistance equal to 10 + your class level. Unlike normal spell resistance, you can lower or raise this spell resistance as a free action, even when it's not your turn.
Quick Recovery (Ex) (11th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Quick-Recovery-Ex-). At 15th level, you gain the benefits of selecting that ability twice.
Dispel Fear (Su) (12th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Dispel-Fear-Su-), except that the range is your threatened area instead of 30 feet, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Fearless (Su) (12th level): As the universal mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes#TOC-Universal-Path-Abilities#TOC-Fearless-Su-).
Unbreakable Reslience (Ex) (12th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Unbreakable-Resilience-Ex-), selected for physical ability scores. At 16th level, you also gain its benefits for mental ability scores.
Secret Paths (Su) (12th level): By traveling overland for one hour, you can exploit the secret paths of the world to enter another plane, as if with plane shift. At 16th level, you can travel as if with interplanetary teleport.
Fight On (Su) (12th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Fight-On-Su-), except that the range is your threatened area instead of 30 feet, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Shared Improved Stalwart (Ex) (13th level): Allies within your threatened area gain the benefit of your improved stalwart ability, as though they had it.
Juggernaut (Ex) (13th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Juggernaut-Ex-), except that you can attempt to break through any number of walls or doors as part of your charge, and you expend 10 attacks of opportunity instead of one use of mythic power.
Seven-League Leap (Ex) (13th level): As the champion path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion#TOC-Seven-League-Leap-Ex-), except that you use your fated bonus instead of your tier, you can use the ability with any load, and you expend 10 attacks of opportunity instead of one use of mythic power.
Dimensional Grappler (Su) (14th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Dimensional-Grappler-Su-).
Feather Step (Su) (14th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Feather-Step-Su-).
Starfall (Ex) (14th level): You gain the benefits of glide (http://www.d20pfsrd.com/magic/all-spells/g/glide), as if continually under the effects of that spell, except that you fall at normal speed, and you can move up to 5 feet horizontally for every 20 feet you fall instead of for every 1 foot. If you land on a creature or object (requiring a successful touch attack), that creature or object takes damage as if it had fallen the same vertical distance.
Titan's Bane (Ex) (14th level): As the trickster path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/trickster#TOC-Titan-s-Bane-Ex-).
Cling to Life (Su) (10th level): As the guardian path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guardian#TOC-Cling-to-Life-Su-).
Mob Ruler (Sp) (15th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Mob-Ruler-Sp-), except that you use your fated bonus instead of your tier, and instead of expending one or two uses of mythic power, you expend 10 or 20 attacks of opportunity.
Inspiring Assault (Su) (16th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Inspiring-Assault-Su-), except that the range is your threatened area instead of 30 feet, and instead of expending one use of mythic power, you expend ten attacks of opportunity.
Unswerving Loyalty (Su) (16th level): As the marshal path mythic ability of the same name (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/marshal#TOC-Unswerving-Loyalty-Su-), except that instead of expending one use of mythic power, you expend ten attacks of opportunity.