paigeoliver
2007-07-21, 06:22 AM
Ok, for the second setting book in my series (the first which is finished was all the rules portions of the setting), I am having each island in the island chain explained by a colorful NPC. But I am not sure how well it is really going to work.
How does this (unfinished) section read to you? Crossbow Joe (your average big dumb fighter), explains Fibber Island.
Fibber Island
Your tour guide for Fibber Island is Crossbow Joe, mercenary and well known moron. Originally from Ruskavek, Crossbow Joe came to Fibber Island to seek his fortune and has never looked back.
Lay of the Land
Thanks a lot for picking me to be the tour guide, Crossbow Joe isn't the kind of guy to let you down, so this will be good.
First let me say how awesome Fibber Island is, you are going to want to come here, and you will probably stay forever. Fibber Island has pretty women, Donkey Pits, cat racing, and some of the best bars in the world.
When you first get off your boat you will usually be welcomed by donkey carts with these hot native girls on them. Now don't let them fool you like they fooled Crossbow Joe. Those hot chicks aren't even real native girls, and they don't want to date you, they are just trying to get you on their donkey cart to go to one of the expensive hotels. Now don't get me wrong, the expensive hotels are awesome, but if you are trying to save your coin then you might just want to stay at the Ruddy Pigeon or something.
Most of the island is this nice open countryside with the houses all scattered far apart from each other. But around the dock area the buildings are all really close together just like they are in my old home of Provo. Except here almost all the buildings are full and aren't mostly abandoned like they are in Provo.
If you go to the northern part of the island you will find this totally awesome giant wall that was here before anybody even moved here. On the other side of the wall are all kinds of animals that you can hunt. They have bears and penguins and all kinds of dinosaurs and other mammals. You do have to pay a hunting fee to the dwarves who guard the wall, but it is pretty cheap. Last time I went I caught this four legged penguin that had a long bushy tail, and I had it turned into a hat.
Power Bases
The most powerful people on the island are the dwarves. The have this building called the Gendarm Holding Company, and it seems like they own almost everything, and are in charge of everything that they don't own. They put me in jail for almost a whole week when we had a misunderstanding about my bids at the Fibber Island Auction.
Even though they put me in jail they are still fairly nice guys. They keep the elves off the island, which is pretty important if you ask me. They buy almost everything that comes in off the various boats, and then they put it all in their warehouses, and then it all gets sent out on different boats. I don't really understand how all of that works though.
The dwarves own all the land on the island, but they don't own all the buildings. They just charge people rent for the land. From what I have heard they are very particular about what kind of building gets built in what area. I tried to build my own house right next to the brothel and I barely had 4 pieces of wood nailed together before they came over and made me stop. They explained that for now and the foreseeable future that they were not allowing any new buildings within sight of any existing buildings. I guess that explains why the old town is so crowded and the rest of the island is so spread out. I never did end up building a house because I couldn't find anyplace within 5 miles of town that you couldn't see a building from. Every time I thought I found a place I would notice that I could just barely see someone else's farm or cottage.
The people that run the fancy hotels seem to be sort of powerful as well, from what people have told me they make sure that all the other restaurants and stuff are only open at certain times, and not just open all the time like they are. My friend Gern Blarneystone owns two bars on the island, and he says it is easier just to be open when they say than it is to go against them.
How does this (unfinished) section read to you? Crossbow Joe (your average big dumb fighter), explains Fibber Island.
Fibber Island
Your tour guide for Fibber Island is Crossbow Joe, mercenary and well known moron. Originally from Ruskavek, Crossbow Joe came to Fibber Island to seek his fortune and has never looked back.
Lay of the Land
Thanks a lot for picking me to be the tour guide, Crossbow Joe isn't the kind of guy to let you down, so this will be good.
First let me say how awesome Fibber Island is, you are going to want to come here, and you will probably stay forever. Fibber Island has pretty women, Donkey Pits, cat racing, and some of the best bars in the world.
When you first get off your boat you will usually be welcomed by donkey carts with these hot native girls on them. Now don't let them fool you like they fooled Crossbow Joe. Those hot chicks aren't even real native girls, and they don't want to date you, they are just trying to get you on their donkey cart to go to one of the expensive hotels. Now don't get me wrong, the expensive hotels are awesome, but if you are trying to save your coin then you might just want to stay at the Ruddy Pigeon or something.
Most of the island is this nice open countryside with the houses all scattered far apart from each other. But around the dock area the buildings are all really close together just like they are in my old home of Provo. Except here almost all the buildings are full and aren't mostly abandoned like they are in Provo.
If you go to the northern part of the island you will find this totally awesome giant wall that was here before anybody even moved here. On the other side of the wall are all kinds of animals that you can hunt. They have bears and penguins and all kinds of dinosaurs and other mammals. You do have to pay a hunting fee to the dwarves who guard the wall, but it is pretty cheap. Last time I went I caught this four legged penguin that had a long bushy tail, and I had it turned into a hat.
Power Bases
The most powerful people on the island are the dwarves. The have this building called the Gendarm Holding Company, and it seems like they own almost everything, and are in charge of everything that they don't own. They put me in jail for almost a whole week when we had a misunderstanding about my bids at the Fibber Island Auction.
Even though they put me in jail they are still fairly nice guys. They keep the elves off the island, which is pretty important if you ask me. They buy almost everything that comes in off the various boats, and then they put it all in their warehouses, and then it all gets sent out on different boats. I don't really understand how all of that works though.
The dwarves own all the land on the island, but they don't own all the buildings. They just charge people rent for the land. From what I have heard they are very particular about what kind of building gets built in what area. I tried to build my own house right next to the brothel and I barely had 4 pieces of wood nailed together before they came over and made me stop. They explained that for now and the foreseeable future that they were not allowing any new buildings within sight of any existing buildings. I guess that explains why the old town is so crowded and the rest of the island is so spread out. I never did end up building a house because I couldn't find anyplace within 5 miles of town that you couldn't see a building from. Every time I thought I found a place I would notice that I could just barely see someone else's farm or cottage.
The people that run the fancy hotels seem to be sort of powerful as well, from what people have told me they make sure that all the other restaurants and stuff are only open at certain times, and not just open all the time like they are. My friend Gern Blarneystone owns two bars on the island, and he says it is easier just to be open when they say than it is to go against them.