View Full Version : Pathfinder Gourmand (Monster)

Jack Mann
2017-02-04, 11:09 PM
I've decided to get back into d20 homebrew. I'm making creatures to populate a ruined city that used to be the head of a magic empire, with lots of magical toxic waste, escaped experiments, and mutated magical beasts running around. Let me know what you think of this dude.

CR 7
XP 3200
N Small Magical Beast
Init +7; Senses Low-Light Vision, Scent, Darkvision 60ft; Perception +1
AC 21, touch 14, flat-footed 18 (+1 size, +3 Dex, +7 natural)
hp 68 (9d10+18)
Fort +10, Ref +9, Will +6
Speed 20 ft.
Melee bite +14 (1d4+3)
Special Attacks Swallow Whole (3d6 Force damage, AC 13, 13 hp), Grab (bite)
Str 16, Dex 16, Con 14, Int 3, Wis 12, Cha 6
Base Atk +9; CMB +11 (+17 grapple); CMD 24 (26 vs. grapple, 28 vs. trip)
Feats Great Fortitude, Improved Grapple (B), Improved Initiative, Iron Will, Skill Focus (Stealth), Weapon Focus (bite)
Skills: Stealth +18
Languages None
SQ Magical Beast Traits, Camouflage, -10 foot move speed, Hide in Plain Sight

Extradimensional Stomach (Su)
A gourmand holds food in an extradimensional space. This allows it to grab and swallow creatures up to two size categories larger than it. The extradimensional space tougher than a normal stomach would be, requiring one fifth the gourmand's hit points in damage in order to escape, and deals 3d6 force damage as it constricts around its contents. If the extradimensional stomach takes enough damage for a creature to escape, the contents fly out explosively, dealing 2d6 damage to any creature within 10 feet (dc 16 Reflex for half). The DC is Constitution-based.

Grab (Ex)
If a Gourmand hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Grab can only be used against targets of a size Large or smaller.
The Gourmand has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.
Gourmands receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Swallow Whole (Su)
If a Gourmand begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take 1d4+5 bludgeoning damage each round. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is 5). A Gourmand's Stomach has 14 AC. If a swallowed creature cuts its way out, the Gourmand cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker's mouth, where it may be bitten or swallowed again.

Magical Beast Traits
Magical Beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the creature knows at least one language, but can't necessarily speak). Magical Beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits.
-Darkvision 60 feet.
-Low-light vision.
-Magical beasts breathe, eat, and sleep.

Camouflage (Ex)
A Gourmand can use the Stealth skill to hide in any of its native terrains, even if the terrain doesn't grant cover or concealment.

Scent (Ex)
A Gourmand can detect approaching enemies, sniff out hidden foes, and track by sense of smell. They can detect opponents by sense of smell within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.
A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily. False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

Hide in Plain Sight (Ex)
A Gourmand can use the Stealth skill to hide even while being observed.

Environment: Swamp
Organization: Solitary, pair, or huddle (3-6)
Treasure: Standard (in stomach)

This broad, slightly flattened creature looks like a cross between a frog and a pig, with a flat nose over a mouth that extends all the way around its head and into its thick neck. Its forelimbs end in trotters while its much longer hind limbs are folded underneath and end in webbed toes. Its colors are mottled and blend into the swamp around it.

Gourmands were created as living garbage disposals when the city of Sawreven was at its height. They can swallow anything they can fit in their enormous mouths. Since the fall of the empire, they've adapted to the swampy city, becoming ambush predators.

A gourmand will usually try to hide in undergrowth until it sees something that it can fit in its mouth, at which point it will try to swallow it.

2017-02-10, 08:16 AM
Interesting but it seems a little off kilter to me.

Generally, Swallow Whole does not cause force damage but instead causes acid damage. Just curious to know why you changed it? I think you need to edit the text under swallow whole so that it matches the force damage. The text reads, "Being swallowed causes a creature to take 1d4+5 bludgeoning damage each round," but the stat block indicates 3d6 force damage. Which is correct? 3d6 force damage seems a tad high to inflict every round. Also, cutting damage is 13 in stat block but 5 in text. ACs for the stomach don't match either.

With Int 3, it should understand a single language even if it cannot speak.

It's an ambush hunter so it probably doesn't track its prey. It doesn't even have the Track feat or Survival skill that would make having Scent more useful.

Skills: Stealth +18 (9 ranks + 3 Dex + 4 size +3 skill focus ) looks like it should be 19. It seems odd to have no ranks in Perception since it is an ambush hunter. Spot and Listen seem to be missing as well. I think you might want to rethink how you allocated this creature's skill ranks.

What is the -10 foot move it has? It isn't moving slower from other creatures of its size. Guideline for a Medium creature is 30 ft., Small would decrease it to 20 ft. But it is a quadruped so that would normally increase it's speed to 30 ft if that's what you mean. The rules on this sort of confuse me because speed isn't necessarily a hard and fast rule.

For Camouflage, what terrain is considered its natural terrain? You have none listed or do you mean just swamp?