SethoMarkus
2017-02-05, 02:21 PM
My group will soon be starting a campaign in a wuxia/Eastern Myth inspired setting. Specifically, they plan on mostly playing in a region that is essentially fantasy Japan, although fantasy versions of China, India, Mongolia, Indonesia, and Siberia will also be present in the setting.
The PCs will be starting at level 3, and I wanted to give then each a magic item to start with, as magic items will be fairly rare to come by (all products of a mysterious culture that has since vanished).
My question is whether the following custom items seem balanced among themselves or not? I don't mind so much whether they are balanced for a level 3 character to have, or for the game at large, I just want to make sure each player gets a boon that is fair compared to the others.
The items:
Edit: Altered items as per suggestions. Original items at bottom of post.
Bokken of the Exorcist:
A mundane looking bokken (attuned) that grants special bonuses when fighting supernatural creatures.
This Bokken works especially well against Yokai and Oni enemy types. Against a Yokai or an Oni, it is treated as though it were one damage die higher, as though it has the magic weapon property, and as a slashing weapon. Against all other foes it works as a normal bokken (1d8 bludgeoning).
Once per Short Rest the Bokken may cast Detect Magic as a ritual.
Wineskin of the Great Mare: (name not set)
This magic wineskin acts as an everlasting wineskin. It may only pour one cup at a time, and will not fill more than one cup at a time, but never runs out of the sweet, pungeant fermented horse milk within.
The skin itself may act as a holy symbol for a Cleric dedicated to any [Mongol] deity.
Once per Long Rest the wineskin may be used to form a Magic Circle effect by pouring the contents of the wineskin around the caster in a circle. The wineskin when used as such remains empty until completing a Short Rest.
As a Ritual, the caster may take 10 minutes to produce several cup fulls of the alcoholic milk that grants advantage on the next Constitution Saving Throw made by those that consume it. Fills 1d4 cups. This may be used once per Long Rest
Dao Sash of Perfect Forms
A magic belt (attuned) that grants two pseudo-fighting styles the wearer can switch between.
Wreckless Freedom - Grants a +1 to hit while in this stance, and a +1 to weapon damage.
Armored Shell - Grants +2 to AC while in this stance, and movement speed is reduced to 30ft.
To activate or change your stance is a Bonus Action.
Bokken of the Exorcist:
A mundane looking bokken (attuned) that grants special bonuses when fighting supernatural creatures.
This Bokken works as a Yokai Bane and Oni Bane weapon. Against Yokai or Oni it is treated as though it were one damage die higher, as though it has the magic weapon property, and is a slashing weapon. Against all other foes it works as a normal bokken (1d8 bludgeoning).
Once per Short Rest the Bokken may cast Detect Magic as a ritual.
Wineskin of the Great Mare: (name not set)
This magic wineskin acts as an everlasting wineskin. It may only pour one cup at a time, and will not fill more than one cup at a time, but never runs out of the sweet, pungeant fermented horse milk within.
The skin itself may act as a holy symbol for a Cleric dedicated to any [Mongol] deity.
Once per Short Rest the wineskin may be used to form a Magic Circle effect by pouring the contents of the wineskin around the caster in a circle. The wineskin when used as such remains empty until completing a Short Rest.
As a Ritual, the caster may take 10 minutes to produce several cup fulls of the alcoholic milk which mimic the effects of a Goodeberry Spell of a Druid equal to the caster level of the user. This may be used once per Long Rest
Dao Sash of Perfect Forms
A magic belt (attuned) that grants two pseudo-fighting styles the wearer can switch between.
Wreckless Freedom - Grants a +1 to hit and -2 to AC while in this stance. If fighting with two weapons, the off hand weapon may add half your ability modifier (Str or Dex) to damage.
Armored Shell - Grants +2 to AC and -1 to hit. While in this stance you do not gain the benefits of Unarmored Movement or Martial Arts.
To activate or change your stance is a Bonus Action.
The PCs will be starting at level 3, and I wanted to give then each a magic item to start with, as magic items will be fairly rare to come by (all products of a mysterious culture that has since vanished).
My question is whether the following custom items seem balanced among themselves or not? I don't mind so much whether they are balanced for a level 3 character to have, or for the game at large, I just want to make sure each player gets a boon that is fair compared to the others.
The items:
Edit: Altered items as per suggestions. Original items at bottom of post.
Bokken of the Exorcist:
A mundane looking bokken (attuned) that grants special bonuses when fighting supernatural creatures.
This Bokken works especially well against Yokai and Oni enemy types. Against a Yokai or an Oni, it is treated as though it were one damage die higher, as though it has the magic weapon property, and as a slashing weapon. Against all other foes it works as a normal bokken (1d8 bludgeoning).
Once per Short Rest the Bokken may cast Detect Magic as a ritual.
Wineskin of the Great Mare: (name not set)
This magic wineskin acts as an everlasting wineskin. It may only pour one cup at a time, and will not fill more than one cup at a time, but never runs out of the sweet, pungeant fermented horse milk within.
The skin itself may act as a holy symbol for a Cleric dedicated to any [Mongol] deity.
Once per Long Rest the wineskin may be used to form a Magic Circle effect by pouring the contents of the wineskin around the caster in a circle. The wineskin when used as such remains empty until completing a Short Rest.
As a Ritual, the caster may take 10 minutes to produce several cup fulls of the alcoholic milk that grants advantage on the next Constitution Saving Throw made by those that consume it. Fills 1d4 cups. This may be used once per Long Rest
Dao Sash of Perfect Forms
A magic belt (attuned) that grants two pseudo-fighting styles the wearer can switch between.
Wreckless Freedom - Grants a +1 to hit while in this stance, and a +1 to weapon damage.
Armored Shell - Grants +2 to AC while in this stance, and movement speed is reduced to 30ft.
To activate or change your stance is a Bonus Action.
Bokken of the Exorcist:
A mundane looking bokken (attuned) that grants special bonuses when fighting supernatural creatures.
This Bokken works as a Yokai Bane and Oni Bane weapon. Against Yokai or Oni it is treated as though it were one damage die higher, as though it has the magic weapon property, and is a slashing weapon. Against all other foes it works as a normal bokken (1d8 bludgeoning).
Once per Short Rest the Bokken may cast Detect Magic as a ritual.
Wineskin of the Great Mare: (name not set)
This magic wineskin acts as an everlasting wineskin. It may only pour one cup at a time, and will not fill more than one cup at a time, but never runs out of the sweet, pungeant fermented horse milk within.
The skin itself may act as a holy symbol for a Cleric dedicated to any [Mongol] deity.
Once per Short Rest the wineskin may be used to form a Magic Circle effect by pouring the contents of the wineskin around the caster in a circle. The wineskin when used as such remains empty until completing a Short Rest.
As a Ritual, the caster may take 10 minutes to produce several cup fulls of the alcoholic milk which mimic the effects of a Goodeberry Spell of a Druid equal to the caster level of the user. This may be used once per Long Rest
Dao Sash of Perfect Forms
A magic belt (attuned) that grants two pseudo-fighting styles the wearer can switch between.
Wreckless Freedom - Grants a +1 to hit and -2 to AC while in this stance. If fighting with two weapons, the off hand weapon may add half your ability modifier (Str or Dex) to damage.
Armored Shell - Grants +2 to AC and -1 to hit. While in this stance you do not gain the benefits of Unarmored Movement or Martial Arts.
To activate or change your stance is a Bonus Action.