Legato Endless
2017-02-05, 08:26 PM
Greetings. I've just joined my first game of 5e. Build advice for levels 2 and up and Party Composition insight would be welcome.
I'm coming into a game where the last group was total party killed and the DM, adjusting nothing, has started on a new group after they declined to retry. I'm not entirely sure if he amped anything up from the normal adventure, but I'm treating this as a step above the average adventure path, so tactical building assistance would be helpful. After the first session, we're also adding another person to the group, for a 5 member party. Any insight if necessary for a class suggestion there would also be appreciated, the 5th guy is a long term role player but he's new to DnD. Sword Coast is allowed, Unearth Arcana and any third party is not.
My Paladin:
Half Elf (cha bonus and 2 skills, pretty straightforward default choice)
Haunted One Background
Point Buy:
Str 16
Dex 10
Con 14
Int 9
Wis 10
Cha 16
Trained: Athletics, Insight, Percept, Persuade, Survival
As I'm the only front liner currently, I'm going Sword and Board (battle axe for versatile) and thinking Dueling for lvl 2. Oath is somewhat up to consideration, but RP purposes I won't do Vengeance as I'm already playing an Inquisitor of a similar bent in a Pathfinder game. I'm leaning Devotion, although the Ancient's half damage feature at 7 seems pretty potent. I'd kind of like to multi class, but I'm not sure it's optimal compared to straight levels for game that doesn't go beyond 10. Would Sorcerer 1-3 be worthwhile? If so, how much, and when should I take them?
The group is as follows: A Fiend pact Human Warlock, the returning player from the last game, standard ranged artillery. A Mountain Dwarf crossbow wielding Rogue. I was hoping for melee backstabbing support, but apparently not. And a human light domain cleric who looks and acts more like a Wizard. He dumped Strength entirely, and his Con is 10! Wisdom and Int are his two favored stats. The Rogue and I have decent Con of 14, but the Warlock and Cleric apparently felt they could get a pass with 10. This is usually a terrible idea in previous editions, but maybe there's something I'm missing?
Currently I'm leaning toward asking if the 5th player would take a fighter/barbarian or maybe a bard for the classic 5th, but again as a first timer I don't know what holds true from various previous editions and what doesn't.
Any advice much appreciated.
I'm coming into a game where the last group was total party killed and the DM, adjusting nothing, has started on a new group after they declined to retry. I'm not entirely sure if he amped anything up from the normal adventure, but I'm treating this as a step above the average adventure path, so tactical building assistance would be helpful. After the first session, we're also adding another person to the group, for a 5 member party. Any insight if necessary for a class suggestion there would also be appreciated, the 5th guy is a long term role player but he's new to DnD. Sword Coast is allowed, Unearth Arcana and any third party is not.
My Paladin:
Half Elf (cha bonus and 2 skills, pretty straightforward default choice)
Haunted One Background
Point Buy:
Str 16
Dex 10
Con 14
Int 9
Wis 10
Cha 16
Trained: Athletics, Insight, Percept, Persuade, Survival
As I'm the only front liner currently, I'm going Sword and Board (battle axe for versatile) and thinking Dueling for lvl 2. Oath is somewhat up to consideration, but RP purposes I won't do Vengeance as I'm already playing an Inquisitor of a similar bent in a Pathfinder game. I'm leaning Devotion, although the Ancient's half damage feature at 7 seems pretty potent. I'd kind of like to multi class, but I'm not sure it's optimal compared to straight levels for game that doesn't go beyond 10. Would Sorcerer 1-3 be worthwhile? If so, how much, and when should I take them?
The group is as follows: A Fiend pact Human Warlock, the returning player from the last game, standard ranged artillery. A Mountain Dwarf crossbow wielding Rogue. I was hoping for melee backstabbing support, but apparently not. And a human light domain cleric who looks and acts more like a Wizard. He dumped Strength entirely, and his Con is 10! Wisdom and Int are his two favored stats. The Rogue and I have decent Con of 14, but the Warlock and Cleric apparently felt they could get a pass with 10. This is usually a terrible idea in previous editions, but maybe there's something I'm missing?
Currently I'm leaning toward asking if the 5th player would take a fighter/barbarian or maybe a bard for the classic 5th, but again as a first timer I don't know what holds true from various previous editions and what doesn't.
Any advice much appreciated.