doc225
2017-02-06, 04:24 PM
I'm starting a game again, after about a year off. I have 2 players (maybe 3) returning from the LMoP group and 2 players new to the game.
My idea is to let the returning players use their LMoP characters, and have the new players make level 1 characters. There is a difference in level, as the LMoP group was past 5th, but I think it could still work out. I'd have the returning players start their count at 6501 XP, just to be a nice round number. They'd need to hit 14000 for level 6, which is 7500 difference. The 1st level characters would hit 5th level before the returning payers hit 6th. The advanced levels would make the earlier fights easy, but the new players know they're making what basically amount to apprentice characters. The returning players also understand the fact that the new players will be gaining levels and they won't, at least not for a long time.
I'm pretty sold on this idea, and I think it'll work fine for our game and our players.
I'll be starting the group in Phandalin, the town having been mostly rebuilt with the wealth of the mine and what not.
The idea is to Use Sildar, Halia, Edermath, the Harpers, and Reidoth to sew the seeds for all the major hardbound adventures. HotDQ, OotA, PotA, CoS, SKT... all of them. Then the party can decide which way to go. DO the head toward Greenest? Take the trip to Nightstone? Red Larch isn't far...
Essentially all these things might be going on at the same time in the Realms, and they could weave between plots of all the stories, and cross over.. The only one this couldn't happen with is Strahd, obviously. I had considered laying Barovia over the Western Heartlands and Dressaryn Vale in a way where they could inadvertently cross back and forth...
Has anyone else done anything like this or know of anyone that has?
My idea is to let the returning players use their LMoP characters, and have the new players make level 1 characters. There is a difference in level, as the LMoP group was past 5th, but I think it could still work out. I'd have the returning players start their count at 6501 XP, just to be a nice round number. They'd need to hit 14000 for level 6, which is 7500 difference. The 1st level characters would hit 5th level before the returning payers hit 6th. The advanced levels would make the earlier fights easy, but the new players know they're making what basically amount to apprentice characters. The returning players also understand the fact that the new players will be gaining levels and they won't, at least not for a long time.
I'm pretty sold on this idea, and I think it'll work fine for our game and our players.
I'll be starting the group in Phandalin, the town having been mostly rebuilt with the wealth of the mine and what not.
The idea is to Use Sildar, Halia, Edermath, the Harpers, and Reidoth to sew the seeds for all the major hardbound adventures. HotDQ, OotA, PotA, CoS, SKT... all of them. Then the party can decide which way to go. DO the head toward Greenest? Take the trip to Nightstone? Red Larch isn't far...
Essentially all these things might be going on at the same time in the Realms, and they could weave between plots of all the stories, and cross over.. The only one this couldn't happen with is Strahd, obviously. I had considered laying Barovia over the Western Heartlands and Dressaryn Vale in a way where they could inadvertently cross back and forth...
Has anyone else done anything like this or know of anyone that has?